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Difference between revisions of "40d:Mechanic"
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A dwarf will gain mechanics skill by building [[mechanism]]s in the [[workshop]]. A dwarf with a high skill in mechanics is able to construct mechanisms and link up objects faster than a novice. A dwarf with a high mechanics skill is also more likely to produce high [[quality]] mechanisms at the workshop which can be used for improving trap damage. | A dwarf will gain mechanics skill by building [[mechanism]]s in the [[workshop]]. A dwarf with a high skill in mechanics is able to construct mechanisms and link up objects faster than a novice. A dwarf with a high mechanics skill is also more likely to produce high [[quality]] mechanisms at the workshop which can be used for improving trap damage. | ||
− | Building a mechanism at the [[mechanic's workshop]] is worth 30 skill | + | Building a mechanism at the [[mechanic's workshop]] is worth 30 [[skill point]]s. |
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 20:26, 12 March 2008
Association | ||
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Profession | Mechanic | |
Job Title | Mechanic | |
Labor | Mechanics | |
Tasks | ||
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Workshop | ||
☺
A mechanic is a talented dwarf with a degree of skill in the mechanics profession. In the game's default configuration mechanics are represented by a red civilian dwarf symbol. A dwarf with the mechanics skill enabled is capable of constructing mechanic's workshops, mechanisms and all other buildings that require mechanisms such as levers, gears, traps, and menacing spikes. They are also responsible for linking up levers or pressure plates to objects such as bridges, floodgates and other contraptions.
A dwarf will gain mechanics skill by building mechanisms in the workshop. A dwarf with a high skill in mechanics is able to construct mechanisms and link up objects faster than a novice. A dwarf with a high mechanics skill is also more likely to produce high quality mechanisms at the workshop which can be used for improving trap damage.
Building a mechanism at the mechanic's workshop is worth 30 skill points.