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Difference between revisions of "v0.31:Macros and keymaps"

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==DF2010 macros==
 
==DF2010 macros==
According to the release thread, the current version has macros:
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The current version has the ability to create macros. The controls for doing so are as follows:
  
 
*{{k|Ctrl}}+{{k|r}} = record
 
*{{k|Ctrl}}+{{k|r}} = record
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*{{k|Ctrl}}+{{k|l}} = load
 
*{{k|Ctrl}}+{{k|l}} = load
  
There is a directory data/init/macros for them.
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To create a macro press {{k|Ctrl}}+{{k|r}} to begin recording your actions. When you have recorded all the action you want stop recording by hitting {{k|Ctrl}}+{{k|r}} again and save ({{k|Ctrl}}+{{k|s}}) the macro. The macro is then added to your macro list. To load a macro form the list just press {{k|Ctrl}}+{{k|l}}. You can then play the macro using {{k|Ctrl}}+{{k|p}}.
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There is a directory data/init/macros for them. The macros are saved in .mak format (if you have details of how to directly edit or open this format please add it to the article).
  
 
==Troubleshooting Scripts==
 
==Troubleshooting Scripts==

Revision as of 15:49, 9 June 2010

This article is about an older version of DF.

Playing Dwarf Fortress means lots of typing. Although the game had no internal macro/keymap system (except in alpha version 40d12), using an external program can save you a great deal of time when dumping, rewalling, designating, and so forth.

  1. Go to Template:L and download AutoHotKey. Installation is simple and the program uses few system resources.
  2. Write macro scripts (file type .ahk), which may contain any number of commands. You activate scripts by double-clicking .ahk files and deactivate them by right-clicking the AutoHotKey icon on the task bar. Both of these can be done at any time - even right in the middle of a game. AutoHotKey also allows for automated activation of scripts.

Please see also the 40d macros page, as much of what is there works perfectly fine. If you can verify it works, please move it to this page.

DF2010 macros

The current version has the ability to create macros. The controls for doing so are as follows:

  • Ctrl+r = record
  • Ctrl+p = play
  • Ctrl+s = save
  • Ctrl+l = load

To create a macro press Ctrl+r to begin recording your actions. When you have recorded all the action you want stop recording by hitting Ctrl+r again and save (Ctrl+s) the macro. The macro is then added to your macro list. To load a macro form the list just press Ctrl+l. You can then play the macro using Ctrl+p.

There is a directory data/init/macros for them. The macros are saved in .mak format (if you have details of how to directly edit or open this format please add it to the article).

Troubleshooting Scripts

Users may experience some issues in getting scripts to work, particularly when using looping scripts when experiencing low frame-rates.

  • If experiencing low frame-rates, try adding delays ("Sleep 100" to pause for 100 milliseconds for example) within loops to allow the interface to keep up. If there are nested loops, sometimes adding a pause at the end of an inner loop is all that is needed to flush the keyboard buffer
  • Another way to add delay during and after each simulated key press is to put SetKeyDelay, 40, 40 at the start of the macro.
  • Make sure that Dwarf Fortress maintains focus. IM windows are the enemy! Who needs friends anyhow? You've got Dwarf Fortress.
  • This may go without saying, but most macros assume standard key-mappings. If you're using non-standard ones, you may have to edit the macro to get it to work.
  • Visiting liaisons can bring up screens that eat keystrokes, throwing a long-looping script out-of-phase with where it expects the game to be. Wait for the farewell screen before running a long script.
  • The SendPlay function supports keys that the Send function does not, for example Shift-Enter. According to the AutoHotKey documentation, SendPlay may also be better at preventing dropped keystrokes.

General Fortress Mode Hotkeys Script

An attempt at speeding up various designations. Includes an up/down stair builder, a fast move up/down, and some select-and-advance keys. Please see user:DDR#Dwarf_Fortress_General_AHK_Script.