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Difference between revisions of "v0.31:Reaction examples"
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==Weapon Reactions== | ==Weapon Reactions== | ||
+ | |||
+ | ===Gemstone Long Sword=== | ||
+ | Make a long sword out of four rough gemstones of the same type. | ||
+ | |||
+ | <blockquote> | ||
+ | [REACTION:MAKE_GEMSTONE_SWORD_LONG] | ||
+ | [NAME:make gemstone long sword] | ||
+ | [BUILDING:SMELTER:NONE] | ||
+ | [REAGENT:A:4:ROUGH:NO_SUBTYPE:NONE:NONE] | ||
+ | [PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_LONG:GET_MATERIAL_FROM_REAGENT:A:NONE] | ||
+ | [FUEL] | ||
+ | [SKILL:SMELT] | ||
+ | </blockquote> | ||
==Misc Item Reactions== | ==Misc Item Reactions== |
Revision as of 03:21, 11 June 2010
Template:Ls seem to be causing people some issues. As such, examples would probably be useful for those who'd like some help creating what they want.
Smelter Emulation
Smelt Hematite Ore
Simulates the built in smelting of hematite ore.
[REACTION:SMELT_IRON_FROM_HEMATITE] [NAME:Smelt hematite to bars] [BUILDING:SMELTER:NONE] [REAGENT:A:STONE:NO_SUBTYPE:STONE:HEMATITE] [PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:IRON][PRODUCT_DIMENSION:150] [FUEL] [SKILL:SMELT]
Results in 1 iron bar, of basic size.
Smelt Galena Ore
Simulates the built in smelting of galena ore.
[REACTION:SMELT_COPPER_FROM_GALENA] [NAME:Smelt galena to bars] [BUILDING:SMELTER:NONE] [REAGENT:A:STONE:NO_SUBTYPE:STONE:GALENA] [PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:COPPER][PRODUCT_DIMENSION:150] [PRODUCT:50:1:BAR:NO_SUBTYPE:METAL:SILVER][PRODUCT_DIMENSION:150] [FUEL] [SKILL:SMELT]
Results in 1 copper bar, with a 50% chance of a silver bar.
Plant Reactions
Buckets/Alcohol Reactions
Weapon Reactions
Gemstone Long Sword
Make a long sword out of four rough gemstones of the same type.
[REACTION:MAKE_GEMSTONE_SWORD_LONG] [NAME:make gemstone long sword] [BUILDING:SMELTER:NONE] [REAGENT:A:4:ROUGH:NO_SUBTYPE:NONE:NONE] [PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_LONG:GET_MATERIAL_FROM_REAGENT:A:NONE] [FUEL] [SKILL:SMELT]
Misc Item Reactions
Cremate Vermin Remains
Incinerates all those non-rotting vermin remains so they stop cluttering up your hallways. [REACTION:CREMATE_REMAINS]
[NAME:cremate remains] [BUILDING:SMELTER:NONE] [REAGENT:A:1:REMAINS:NONE:NONE:NONE] [PRODUCT:100:1:BAR:NONE:ASH:NONE][PRODUCT_DIMENSION:150] [SKILL:SMELT] [AUTOMATIC]
Results in 1 bar of ash, and also automatically populates itself in an idle smelter like the loom cloth and tan a hide tasks.