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Difference between revisions of "v0.31:Item quality"
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(put in the empty table to fill in as information is discovered) |
(added value multipliers, except for artifact. needs better formatting) |
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! style="padding-right: 35px;" | '''Designation''' || style="text-align: left;" | '''Description''' || style="padding-right: 20px; padding-left: 15px; text-align: center;" | '''Value <br>Modifier''' || style="text-align: center;" | ''' Damage / To-Hit /<br>Armor Modifier''' | ! style="padding-right: 35px;" | '''Designation''' || style="text-align: left;" | '''Description''' || style="padding-right: 20px; padding-left: 15px; text-align: center;" | '''Value <br>Modifier''' || style="text-align: center;" | ''' Damage / To-Hit /<br>Armor Modifier''' | ||
|- | |- | ||
− | | Item Name || style="text-align: center;" | — || style="text-align: center;" | || style="text-align: center;" | | + | | Item Name || style="text-align: center;" | — || 1x || style="text-align: center;" | || style="text-align: center;" | |
|- | |- | ||
− | | -Item Name- || Well-crafted || style="text-align: center;" | || style="text-align: center;" | | + | | -Item Name- || Well-crafted || 2x || style="text-align: center;" | || style="text-align: center;" | |
|- | |- | ||
− | | +Item Name+ || Finely-crafted || style="text-align: center;" | || style="text-align: center;" | | + | | +Item Name+ || Finely-crafted || 3x || style="text-align: center;" | || style="text-align: center;" | |
|- | |- | ||
− | | *Item Name* || Superior quality || style="text-align: center;" | || style="text-align: center;" | | + | | *Item Name* || Superior quality || 4x ||style="text-align: center;" | || style="text-align: center;" | |
|- | |- | ||
− | | ≡Item Name≡ || Exceptional || style="text-align: center;" | || style="text-align: center;" | | + | | ≡Item Name≡ || Exceptional || 5x || style="text-align: center;" | || style="text-align: center;" | |
|- | |- | ||
− | | ☼Item Name☼ || Masterful || style="text-align: center;" | || style="text-align: center;" | | + | | ☼Item Name☼ || Masterful || 12x || style="text-align: center;" | || style="text-align: center;" | |
|- | |- | ||
| ''Unique name'' || Artifact || style="text-align: center;" | || style="text-align: center;" | | | ''Unique name'' || Artifact || style="text-align: center;" | || style="text-align: center;" | |
Revision as of 03:17, 25 June 2010
This article is about an older version of DF. |
Quality grades
All crafted items (Template:L, Template:L, Template:L, etc.) – but not intermediate materials (Template:Ls, Template:Ls, etc. except Template:L, which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc). Prepared foods have quality levels. Alcohol has a hidden quality rating that controls the amount of happiness a dwarf gets from drinking it.
Designation | Description | Value Modifier |
Damage / To-Hit / Armor Modifier | |
---|---|---|---|---|
Item Name | — | 1x | ||
-Item Name- | Well-crafted | 2x | ||
+Item Name+ | Finely-crafted | 3x | ||
*Item Name* | Superior quality | 4x | ||
≡Item Name≡ | Exceptional | 5x | ||
☼Item Name☼ | Masterful | 12x | ||
Unique name | Artifact |
Changes to artifact weapons
Toady just gave us a quote on weapon and armor quality, giving the game qualities of an "artifact" in DF2010:
- Value*10.
- Cannot be owned (can be equipped, you might have to do it explicitly though).
- Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
- Same for melee attack and archery rolls.
- It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier.
- Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required.