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Difference between revisions of "v0.31:Forgotten beast"
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The venom of a forgotten beast is randomly generated also, along with the symptoms, along with its [[Syndrome#Breath_attacks|breath attack]] if it has one. | The venom of a forgotten beast is randomly generated also, along with the symptoms, along with its [[Syndrome#Breath_attacks|breath attack]] if it has one. | ||
− | The number of forgotten beasts is a World-Gen Parameter; you can have any number you want. They dwell most often in caverns. All appear to be building destroyers, and they also appear to be immune to {{L|trap}}s. {{L|Bridge}}s are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional {{L|magma}} pit / {{L|atom smasher}} designs from working. This is probably one of [[Toady One]]'s ways of making the encounters even more {{L|fun}}. | + | The number of forgotten beasts is a World-Gen Parameter; you can have any number you want. They dwell most often in caverns. All appear to be building destroyers, and they also appear to be immune to {{L|trap}}s. {{L|Bridge}}s are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional {{L|magma}} pit / {{L|dwarven atom smasher}} designs from working. This is probably one of [[Toady One]]'s ways of making the encounters even more {{L|fun}}. |
If you need to kill a Forgotten Beast, order your military to move to the location of the beast. Ordering your troops to attack a forgotten beast currently does not work. Also, some Forgotten Beasts are extremely tricky to kill due to some body compositions (for instance, the Fireball-throwing, fire-spitting blob of fire will quickly eradicate any dwarf attempting to kill it while happily absorbing and disintegrating even fireproof buildings/traps.) When confronted with such near-invulnerable creatures the only option is usually to use your brain and try to lock it away somehow. If you can put it in a pit, a clever trapmaker can feed it invaders. | If you need to kill a Forgotten Beast, order your military to move to the location of the beast. Ordering your troops to attack a forgotten beast currently does not work. Also, some Forgotten Beasts are extremely tricky to kill due to some body compositions (for instance, the Fireball-throwing, fire-spitting blob of fire will quickly eradicate any dwarf attempting to kill it while happily absorbing and disintegrating even fireproof buildings/traps.) When confronted with such near-invulnerable creatures the only option is usually to use your brain and try to lock it away somehow. If you can put it in a pit, a clever trapmaker can feed it invaders. |
Revision as of 13:09, 25 June 2010
This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
In the deep, there are beasts so fell and terrible, that only they know what they are, for none who have met them have lived to tell of it... they are the Forgotten Beasts, born of the chaos from before the world's birth... they have waited, brooding in the dark places of the world... and now... by digging too deep... we have awakened them.
- --From the Bay12 Games Forums
Forgotten Beasts are subterranean Template:Ls; Forgotten Beasts are, essentially, randomized creatures (or procedurally generated for you fancy big-city developer types) composed from a variety of material types, creature bodies / limbs and other additions. These other additions include everything from venomous stings to flame breath.
The venom of a forgotten beast is randomly generated also, along with the symptoms, along with its breath attack if it has one.
The number of forgotten beasts is a World-Gen Parameter; you can have any number you want. They dwell most often in caverns. All appear to be building destroyers, and they also appear to be immune to Template:Ls. Template:Ls are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional Template:L pit / Template:L designs from working. This is probably one of Toady One's ways of making the encounters even more Template:L.
If you need to kill a Forgotten Beast, order your military to move to the location of the beast. Ordering your troops to attack a forgotten beast currently does not work. Also, some Forgotten Beasts are extremely tricky to kill due to some body compositions (for instance, the Fireball-throwing, fire-spitting blob of fire will quickly eradicate any dwarf attempting to kill it while happily absorbing and disintegrating even fireproof buildings/traps.) When confronted with such near-invulnerable creatures the only option is usually to use your brain and try to lock it away somehow. If you can put it in a pit, a clever trapmaker can feed it invaders.
One method of defeating invincible forgotten beasts (those whose bodies are made of rock, for instance) is to cause a Template:L on top of them. They'll be killed by dropping either natural or constructed walls on their heads.
Forgotten Beasts can be butchered. Some are quite massive and may leave you with hundreds of meat and bone units and dozens of prepared organ units.
When a forgotten beast appears, the game pauses and you will get a message.