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Difference between revisions of "v0.31:Fire"
Einstein9073 (talk | contribs) m (Fire Imp != Fire imp) |
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{{av}}{{Quality|Fine}} | {{av}}{{Quality|Fine}} | ||
+ | '''Fire''', like its real-life counterpart, is an immensely destructive force. In-game, entities on the map which are on fire flash red and yellow. In item lists, anything which is on fire will also be surrounded by exclamation marks, like !!THIS!!. Fire will burn anything it touches, with the exception of stones, metals, and water. | ||
− | + | A few ways in which fires can be started: | |
− | |||
− | A few ways fires can be started: | ||
*{{L|Dragon}}s breathe fire at anything hostile they see, the fire spreads out in a conical shape, and burns anything it touches. | *{{L|Dragon}}s breathe fire at anything hostile they see, the fire spreads out in a conical shape, and burns anything it touches. | ||
*A {{L|Fire imp}} can throw fireballs, which may set things alight. | *A {{L|Fire imp}} can throw fireballs, which may set things alight. | ||
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Note that there is currently no way to safely start (and then control) a fire. As a result, it sees limited use as anything other than a <s>fast</s> slow, painful way to {{L|Fun}}. | Note that there is currently no way to safely start (and then control) a fire. As a result, it sees limited use as anything other than a <s>fast</s> slow, painful way to {{L|Fun}}. | ||
− | Fire does not spread up or down z-levels by itself. The only way for a fire to move from one z-level to another is if something mobile (such as a !!{{L|Dwarf}}!!) catches on fire and then moves up or down. | + | Fire does not spread up or down z-levels by itself. The only way for a fire to move from one z-level to another is if something mobile (such as a !!{{L|Dwarf}}!!) catches on fire and then moves up or down. Digging channels, therefore, is one way to stop the spread of fire in fortress mode. Trees and shrubs will also not catch fire. |
Revision as of 15:54, 26 June 2010
This article is about an older version of DF. |
Fire, like its real-life counterpart, is an immensely destructive force. In-game, entities on the map which are on fire flash red and yellow. In item lists, anything which is on fire will also be surrounded by exclamation marks, like !!THIS!!. Fire will burn anything it touches, with the exception of stones, metals, and water.
A few ways in which fires can be started:
- Template:Ls breathe fire at anything hostile they see, the fire spreads out in a conical shape, and burns anything it touches.
- A Template:L can throw fireballs, which may set things alight.
- Template:L can and will burn anything flammable it touches. However, any item set alight by this method will likely just be doused in magma until it is completely destroyed.
- Template:L will burst into flames if it comes into contact with existing fire.
Note that there is currently no way to safely start (and then control) a fire. As a result, it sees limited use as anything other than a fast slow, painful way to Template:L.
Fire does not spread up or down z-levels by itself. The only way for a fire to move from one z-level to another is if something mobile (such as a !!Template:L!!) catches on fire and then moves up or down. Digging channels, therefore, is one way to stop the spread of fire in fortress mode. Trees and shrubs will also not catch fire.