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Difference between revisions of "v0.31:Attribute"

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m (Adding quality timestamp.)
(Put in attribute decriptions from Toady as a placeholder. Noted the major bug with the inability to currently gain attributes.)
Line 5: Line 5:
  
 
Attributes are located in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are dark green and negative attributes are red.
 
Attributes are located in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are dark green and negative attributes are red.
 +
 +
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory.  Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as [[Creature_Tokens]].
 +
 +
It is important to note that, as of 0.31.08, all non-military skills are apparently bugged, and will not gain in attributes no matter how much they are worked.  Since attributes now rust as well, this means that the attributes of all non-military dwarves will continuously decline as your fort goes on, and with only a few attributes represented by military skills, some attributes (including memory, which works as a multiplier for rust rates) can become cripplingly low with no means of remedy aside from systematically replacing dwarves every few years.
  
 
==Body Attributes==
 
==Body Attributes==
 
===Strength===
 
===Strength===
 +
Alters the damage done in melee, increases muscle mass, and increases how much a creature can carry.  Note that muscle mass will actually make a dwarf much slower, and gains in Strength will actually counteract equal gains in Agility.
 +
 
* unbelievably strong
 
* unbelievably strong
 
* mighty
 
* mighty
Line 19: Line 25:
  
 
===Agility===
 
===Agility===
 +
This attribute is directly related to a character's [[Speed]], and the difference between 1000 agility and the maximum 5000 agility is roughly halving the time between each turn you take. 
 +
 
* amazingly agile
 
* amazingly agile
 
* extremely agile
 
* extremely agile
Line 29: Line 37:
 
* abysmally clumsy
 
* abysmally clumsy
  
Agility seems to increase movement speed
+
===Toughness===
 +
Reduces physical damage.
  
===Toughness===
 
 
* basically unbreakable
 
* basically unbreakable
 
* incredibly tough
 
* incredibly tough
Line 43: Line 51:
  
 
===Endurance===
 
===Endurance===
 +
Reduces the rate at which dwarves become exhausted.
 +
 
* absolutely inexhaustible
 
* absolutely inexhaustible
 
* indefatigable
 
* indefatigable
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===Disease Resistance===
 
===Disease Resistance===
 +
Reduces the risk of disease.
 +
 
* virtually never sick
 
* virtually never sick
 
* almost never sick
 
* almost never sick
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===Recuperation===
 
===Recuperation===
 +
Increases the rate of wound healing.
 +
 
* possessed of amazing recuperative powers
 
* possessed of amazing recuperative powers
 
* incredibly quick to heal
 
* incredibly quick to heal
Line 77: Line 91:
 
==Soul Attributes==
 
==Soul Attributes==
 
===Analytical Ability===
 
===Analytical Ability===
 +
Currently, the effects of this are not known.  According to Toady, "thinky stuff"
 +
 
*awesome intellectual powers
 
*awesome intellectual powers
 
*great analytical abilities
 
*great analytical abilities
Line 88: Line 104:
  
 
===Memory===
 
===Memory===
 +
Toady eloquently states this as "remembery stuff." This attribute is believed to have an impact upon the rate at which skill rust occurs, and possibly skill experience gain, as well.
 +
 
*an astonishing memory
 
*an astonishing memory
 
*an amazing memory
 
*an amazing memory
Line 99: Line 117:
  
 
===Creativity===
 
===Creativity===
 +
It is uknown whether this currently has any impact at all.  Toady says, "being able to make up neat stuff."
 +
 
*a boundless creative imagination
 
*a boundless creative imagination
 
*great creativity
 
*great creativity
Line 110: Line 130:
  
 
===Intuition===
 
===Intuition===
 +
It is uknown whether this currently has any impact at all. Toady says, "being able to get stuff."
 +
 
*uncanny intuition
 
*uncanny intuition
 
*great intuition
 
*great intuition
Line 121: Line 143:
  
 
===Focus===
 
===Focus===
 +
It is suggested this has to do with how long a dwarf will stay at a task, but testing is required to confirm.  Toady says, "being able to get into stuff."
 +
 
*unbreakable focus
 
*unbreakable focus
 
*a great ability to focus
 
*a great ability to focus
Line 132: Line 156:
  
 
===Willpower===
 
===Willpower===
 +
It is possible this relates to tantrums, happiness, insanity, or possibly other effects, but its use, if any, is currently unknown.  Toady says, "being able to keep on with and cope with stuff."
 +
 
*an unbreakable will
 
*an unbreakable will
 
*an iron will
 
*an iron will
Line 143: Line 169:
  
 
===Patience===
 
===Patience===
 +
It is currently unknown whether this does anything at all.  Toady says, "being able to handle not doing stuff."
 +
 
*absolutely boundless patience
 
*absolutely boundless patience
 
*a deep well of patience
 
*a deep well of patience
Line 154: Line 182:
  
 
===Spatial Sense===
 
===Spatial Sense===
 +
It is currently unknown whether this does anything at all.  Today says, "sense of surrounding stuff."
 +
 
*a stunning feel for spatial relationships
 
*a stunning feel for spatial relationships
 
*an amazing spatial sense
 
*an amazing spatial sense
Line 165: Line 195:
  
 
===Kinesthetic Sense===
 
===Kinesthetic Sense===
 +
It is currently unknown whether this does anything at all. Toady says, "sense of own stuff."
 +
 
*an astounding feel for the position of own body
 
*an astounding feel for the position of own body
 
*a great kinesthetic sense
 
*a great kinesthetic sense
Line 176: Line 208:
  
 
===Linguistic Ability===
 
===Linguistic Ability===
 +
Presumed to relate to social skills, but testing needs to be done to see what effect, if any, this has.  Toady says, "all of the wordsy stuff."
 +
 
*an astonishing ability with languages and words
 
*an astonishing ability with languages and words
 
*a great affinity for language
 
*a great affinity for language
Line 187: Line 221:
  
 
===Musicality===
 
===Musicality===
 +
Considering a lack of any sort of music in this game, it is currently unknown what effect this might possibly have.  Toady says, "musicky stuff."
 +
 
*an astonishing knack for music
 
*an astonishing knack for music
 
*a great musical sense
 
*a great musical sense
Line 198: Line 234:
  
 
===Empathy===
 
===Empathy===
 +
Possibly related to social skills, but it is currently unkown whether this does anything at all. Somewhat dubiously, Toady says, "being able to feel other peoples' stuff."
 +
 
*an absolutely remarkable sense of others' emotions
 
*an absolutely remarkable sense of others' emotions
 
*a great sense of empathy
 
*a great sense of empathy
Line 209: Line 247:
  
 
===Social Awareness===
 
===Social Awareness===
 +
Another apparent social attribute (with no current way of telling which does what), it is currently unknown whether this does anything at all.  Toady says, "being able to manage and handle social stuff."
 +
 
*a shockingly profound feel for social relationships
 
*a shockingly profound feel for social relationships
 
*a great feel for social relationships
 
*a great feel for social relationships

Revision as of 07:02, 1 July 2010

This article is about an older version of DF.

A creature has numerous attributes which impact its performance at various tasks. These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.

Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red.

Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as Creature_Tokens.

It is important to note that, as of 0.31.08, all non-military skills are apparently bugged, and will not gain in attributes no matter how much they are worked. Since attributes now rust as well, this means that the attributes of all non-military dwarves will continuously decline as your fort goes on, and with only a few attributes represented by military skills, some attributes (including memory, which works as a multiplier for rust rates) can become cripplingly low with no means of remedy aside from systematically replacing dwarves every few years.

Body Attributes

Strength

Alters the damage done in melee, increases muscle mass, and increases how much a creature can carry. Note that muscle mass will actually make a dwarf much slower, and gains in Strength will actually counteract equal gains in Agility.

  • unbelievably strong
  • mighty
  • very strong
  • strong
  • weak
  • very weak
  • unquestionably weak
  • unfathomably weak

Agility

This attribute is directly related to a character's Speed, and the difference between 1000 agility and the maximum 5000 agility is roughly halving the time between each turn you take.

  • amazingly agile
  • extremely agile
  • very agile
  • agile
  • clumsy
  • quite clumsy
  • totally clumsy
  • abysmally clumsy

Toughness

Reduces physical damage.

  • basically unbreakable
  • incredibly tough
  • quite durable
  • tough
  • flimsy
  • very flimsy
  • remarkably flimsy
  • shockingly fragile

Endurance

Reduces the rate at which dwarves become exhausted.

  • absolutely inexhaustible
  • indefatigable
  • very slow to tire
  • slow to tire
  • quick to tire
  • very quick to tire
  • extremely quick to tire
  • truly quick to tire

Disease Resistance

Reduces the risk of disease.

  • virtually never sick
  • almost never sick
  • very rarely sick
  • rarely sick
  • susceptible to disease
  • quite susceptible to disease
  • really susceptible to disease
  • stunningly susceptible to disease

Recuperation

Increases the rate of wound healing.

  • possessed of amazing recuperative powers
  • incredibly quick to heal
  • quite quick to heal
  • quick to heal
  • slow to heal
  • very slow to heal
  • really slow to heal
  • shockingly slow to heal

Soul Attributes

Analytical Ability

Currently, the effects of this are not known. According to Toady, "thinky stuff"

  • awesome intellectual powers
  • great analytical abilities
  • a sharp intellect
  • a good intellect
  • poor analytical abilities
  • very bad analytical abilities
  • a lousy intellect
  • a stunning lack of analytical ability

Memory

Toady eloquently states this as "remembery stuff." This attribute is believed to have an impact upon the rate at which skill rust occurs, and possibly skill experience gain, as well.

  • an astonishing memory
  • an amazing memory
  • a great memory
  • a good memory
  • an iffy memory
  • a poor memory
  • a really bad memory
  • little memory to speak of

Creativity

It is uknown whether this currently has any impact at all. Toady says, "being able to make up neat stuff."

  • a boundless creative imagination
  • great creativity
  • very good creativity
  • good creativity
  • meager creativity
  • poor creativity
  • lousy creativity
  • next to no creative talent

Intuition

It is uknown whether this currently has any impact at all. Toady says, "being able to get stuff."

  • uncanny intuition
  • great intuition
  • very good intuition
  • good intuition
  • bad intuition
  • very bad intuition
  • lousy intuition
  • horrible intuition

Focus

It is suggested this has to do with how long a dwarf will stay at a task, but testing is required to confirm. Toady says, "being able to get into stuff."

  • unbreakable focus
  • a great ability to focus
  • very good focus
  • the ability to focus
  • poor focus
  • quite poor focus
  • really poor focus
  • the absolute inability to focus

Willpower

It is possible this relates to tantrums, happiness, insanity, or possibly other effects, but its use, if any, is currently unknown. Toady says, "being able to keep on with and cope with stuff."

  • an unbreakable will
  • an iron will
  • a lot of willpower
  • willpower
  • little willpower
  • a large deficit of willpower
  • next to no willpower
  • absolutely no willpower

Patience

It is currently unknown whether this does anything at all. Toady says, "being able to handle not doing stuff."

  • absolutely boundless patience
  • a deep well of patience
  • a great deal of patience
  • a sum of patience
  • a shortage of patience
  • little patience
  • very little patience
  • no patience at all

Spatial Sense

It is currently unknown whether this does anything at all. Today says, "sense of surrounding stuff."

  • a stunning feel for spatial relationships
  • an amazing spatial sense
  • a great feel for the surrounding space
  • a good spatial sense
  • a questionable spatial sense
  • poor spatial senses
  • an atrocious spatial sense
  • no sense for spatial relationships

Kinesthetic Sense

It is currently unknown whether this does anything at all. Toady says, "sense of own stuff."

  • an astounding feel for the position of own body
  • a great kinesthetic sense
  • a very good sense of the position of own body
  • a good kinesthetic sense
  • a meager kinesthetic sense
  • a poor kinesthetic sense
  • a very clumsy kinesthetic sense
  • an unbelievably atrocious sense of the position of own body

Linguistic Ability

Presumed to relate to social skills, but testing needs to be done to see what effect, if any, this has. Toady says, "all of the wordsy stuff."

  • an astonishing ability with languages and words
  • a great affinity for language
  • a natural inclination toward language
  • a way with words
  • a little difficulty with words
  • little linguistic ability
  • very little linguistic ability
  • difficulty with words and language

Musicality

Considering a lack of any sort of music in this game, it is currently unknown what effect this might possibly have. Toady says, "musicky stuff."

  • an astonishing knack for music
  • a great musical sense
  • a natural ability with music
  • a feel for music
  • an iffy sense for music
  • little natural inclination toward music
  • next to no natural musical ability
  • absolutely no feel for music at all

Empathy

Possibly related to social skills, but it is currently unkown whether this does anything at all. Somewhat dubiously, Toady says, "being able to feel other peoples' stuff."

  • an absolutely remarkable sense of others' emotions
  • a great sense of empathy
  • a very good sense of empathy
  • an ability to read emotions fairly well
  • poor empathy
  • a very bad sense of empathy
  • next to no empathy
  • the utter inability to judge others' emotions

Social Awareness

Another apparent social attribute (with no current way of telling which does what), it is currently unknown whether this does anything at all. Toady says, "being able to manage and handle social stuff."

  • a shockingly profound feel for social relationships
  • a great feel for social relationships
  • a very good feel for social relationships
  • a good feel for social relationships
  • a meager ability with social relationships
  • a poor ability to manage or understand social relationships
  • a lack of understanding of social relationships
  • an absolute inability to understand social relationships