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Difference between revisions of "v0.31 Talk:Ramp"
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Channeling issues fixed. But does anyone know if Downward Ramps can still disappear like they could have in 40d? --[[User:Aescula|Aescula]] 03:58, 10 May 2010 (UTC) | Channeling issues fixed. But does anyone know if Downward Ramps can still disappear like they could have in 40d? --[[User:Aescula|Aescula]] 03:58, 10 May 2010 (UTC) | ||
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+ | == Identifying ramp direction == | ||
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+ | Ramps have direction, as discussed in the article. However, looking around with K doesn't tell me which way the ramp is pointing. Is there an easy way to tell which way a ramp is pointed?--[[Special:Contributions/208.81.12.34|208.81.12.34]] 18:42, 1 July 2010 (UTC) |
Revision as of 18:42, 1 July 2010
Looks like someone just copied over the 40d stuff. Most of it is OK, but the section on Channeling vs ramps is not right.--Kwieland 13:42, 22 April 2010 (UTC)
- I'm on this. --Zombiejustice 14:22, 22 April 2010 (UTC)
When channeling over empty space miners may stand in the tile being channeled, falling to their doom. Perhaps a (bug) caution is warranted? Details: http://www.bay12games.com/dwarves/mantisbt/view.php?id=826 I lost 6 miners to this before I figured out why...
Channeling issues fixed. But does anyone know if Downward Ramps can still disappear like they could have in 40d? --Aescula 03:58, 10 May 2010 (UTC)
Identifying ramp direction
Ramps have direction, as discussed in the article. However, looking around with K doesn't tell me which way the ramp is pointing. Is there an easy way to tell which way a ramp is pointed?--208.81.12.34 18:42, 1 July 2010 (UTC)