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Difference between revisions of "v0.31:Grass"
(grasstrample values from 40d_Talk:Dragon) |
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− | '''Grass''' is a natural {{L|map tile}} that is found in any biome that supports vegetation. {{L|Trees}} and other {{L|plants}} require it to grow, and it in turn can grow on most {{L|soil}} {{L|above ground|outside}}. It tends to grow quickly, as can be found by channeling an outdoor area. Its growth can indicate the impending growth of a tree. As dwarves and other {{L|creatures}} walk over it, they have a chance (determined by the value of the {{L|Creature_tokens#G|[GRASSTRAMPLE]}} token) of eroding it down to the base soil, on which trees and plants cannot grow. Grass can also be destroyed by {{L|fire}} and {{L|magma}}. | + | '''Grass''' is a natural {{L|map tile}} that is found in any biome that supports vegetation. {{L|Trees}} and other {{L|plants}} require it to grow, and it in turn can grow on most {{L|soil}} {{L|above ground|outside}}. It tends to grow quickly, as can be found by channeling an outdoor area. Its growth can indicate the impending growth of a tree. As dwarves and other {{L|creatures}} walk over it, they have a chance (determined by the value of the {{L|Creature_tokens#G|[GRASSTRAMPLE]}} token) of eroding it down to the base soil, on which trees and plants cannot grow. Elves have grasstrample 0. Dwarves have default grasstrample. Dragons have grasstrample 50. A mess of dwarves milling about your entrance will wear away all the grass eventually. A dragon does it with every step. Grass can also be destroyed by {{L|fire}} and {{L|magma}}. |
− | + | During a {{L|Dry season}}, grass tiles on the screen change into dry grass tiles, but the effect is purely cosmetic. |
Revision as of 19:41, 20 July 2010
This article is about an older version of DF. |
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Grass is a natural Template:L that is found in any biome that supports vegetation. Template:L and other Template:L require it to grow, and it in turn can grow on most Template:L Template:L. It tends to grow quickly, as can be found by channeling an outdoor area. Its growth can indicate the impending growth of a tree. As dwarves and other Template:L walk over it, they have a chance (determined by the value of the Template:L token) of eroding it down to the base soil, on which trees and plants cannot grow. Elves have grasstrample 0. Dwarves have default grasstrample. Dragons have grasstrample 50. A mess of dwarves milling about your entrance will wear away all the grass eventually. A dragon does it with every step. Grass can also be destroyed by Template:L and Template:L.
During a Template:L, grass tiles on the screen change into dry grass tiles, but the effect is purely cosmetic.