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Difference between revisions of "v0.31 Talk:Cheating"
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Is there any way to generate other finite resources like water or animals? Aside from being hilarious to see an elephant grow out of a workshop, in maps like deserts water could be generated an put into an underground pool. Any thoughts on how to do this? | Is there any way to generate other finite resources like water or animals? Aside from being hilarious to see an elephant grow out of a workshop, in maps like deserts water could be generated an put into an underground pool. Any thoughts on how to do this? | ||
P.S: I heard someone on the forums generated vomit blocks, so I know it can be done. | P.S: I heard someone on the forums generated vomit blocks, so I know it can be done. | ||
+ | :I don't know about generating water, but generating animals doesn't work. Well, it DOES work, but the animals generated are vermin-size and cannot move around on their own or be butchered. [[User:JohnnyMadhouse|JohnnyMadhouse]] 15:43, 29 July 2010 (UTC) |
Revision as of 15:43, 29 July 2010
Question about save raws
What if we just mod the raws in the save directory (\data\save\region 2\raw)? Are you sure that we still need to regen the world? Or does it still cause instabilities? And this is the wrong place for this question, isn't it? ... ah, well, but this is where I'll know to find it again later... - lost 08:40, 4 May 2010 (UTC)
Free Food
Anyone know how to update my "Free Food" hack?--Aescula 05:11, 8 April 2010 (UTC)
- The following works. Don't forget to add it to raw/objects/entity_default.text and then regen your world like the others. Modify as needed for any other plant.
- [REACTION:F_PLUMP_HELMETS]
- [NAME:create plump helmets]
- [BUILDING:SMELTER:NONE]
- [PRODUCT:100:10:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_HELMET_PLUMP][PRODUCT_DIMENSION:150]
- [SKILL:SMELT]
- -20:18, 20 April 2010 (UTC)
- Is the PRODUCT_DIMENSION actually necessary? --Quietust 20:24, 20 April 2010 (UTC)
- I'm not actually sure. I just modified the Free_Wood reaction that was listed on the page to create plump helmets. -21:10, 23 April 2010 (UTC)
- PRODUCT_DIMENSION is not needed. In a related topic, I made a reaction that has a chance to produce any of the edible plants, and it appears that they all work--for eating raw, processing for fibers, brewing, cooking, etc.--so I'm going to remove the bit about the ones besides sweet pods and sun berries not being tested. 98.151.26.202 07:38, 21 June 2010 (UTC)
- I'm not actually sure. I just modified the Free_Wood reaction that was listed on the page to create plump helmets. -21:10, 23 April 2010 (UTC)
- Is the PRODUCT_DIMENSION actually necessary? --Quietust 20:24, 20 April 2010 (UTC)
Relevance
Does the site finder stuff still have relevance? If not, I don't think it has any business being here. Deimos 21:33, 9 April 2010 (UTC)
- Such features do not even exist in the old sense, they've either been removed or integrated into the current world geography in such a way that "finding" them would be pointless. Regardless of that reasoning, I tested it and it does not reveal anything. Removing... Trorbes 05:25, 11 April 2010 (UTC)
Help
Anyone know why the pre-made rawhacks available on this page don't work for me? I've created a new world, everything...
- I believe you have to add the reaction to the civilisation's entity definition now - look in entity_default.txt --Samthere 01:30, 11 April 2010 (UTC)
- Thanks. I'll try that.
Reengineered
- Is there a reason why you replaced functional additions to raws with incomplete additions to raws and modifications to existing raws that mess up original reactions?
Please check that whatever you add is correct and complete material.
- the reactions were working just fine for me as they are, so I assumed it was unnecessary. Presumably there was some sort of fluke for me. -Reengineered
- the reactions you listed would do nothing on their own for anyone else who added them because they also require coresponding entries of PERMITTED_REACTION to entity_default.txt under ENTITY:MOUNTAIN. I suggest you read the material you deleted to see how reactions are done properly or consult modding tutorials on the forum. There should be a minimum quality standard on wiki so that the content is whole and useful.
- Yes. I know there is. However, I tested all of the mods and they worked for me, so I saw no need to check the forums. I know what I was missing, I know why and it's there now in any case, so I don't think there's really any point in continuing this. -Reengineered
- the reactions you listed would do nothing on their own for anyone else who added them because they also require coresponding entries of PERMITTED_REACTION to entity_default.txt under ENTITY:MOUNTAIN. I suggest you read the material you deleted to see how reactions are done properly or consult modding tutorials on the forum. There should be a minimum quality standard on wiki so that the content is whole and useful.
Shells
Anyone have a method to allow you to get shells in a map without turtles without creating a new world. Everything I've tried so far has failed miserably.
- you can add shell as body part to existing animal by making additions to their raws and then butcher them for shell, search the modding sub-forum for details
more bonuses
in addition to [NOFEAR] and others, you could add [EXTRAVISION], [NOTHOUGHT], AND [NOEMOTION] as well. I actually got them from the bronze collossus.
- As did I. I was assuming people would want their dwarves to think.
About attribute and skill decay
Pretty sure nothing in the "Tinkering with the dwarven soul" section works. My dwarves' attributes keep dropping, as well as skill levels. I've tried with various numerical values as well as with :NONE:. Attributes -never- go up, or stay same, they can only go down. Skill levels go up just as fast as before, no faster, no slower. Created a new (pocket) world every time after making modifications.
EDIT BY STARGEM: I have been able to reliably increase Strength, Endurance, and Agility through these means. Unfortunately, it seems that most attributes do not have tasks or actions linked to them, so they are never exercised at all. The same goes for Skill_Rates, so I think these issues have to be corrected by Toady before Tinkering with Souls can fully work.
Extra free stuff
Is there any way to generate other finite resources like water or animals? Aside from being hilarious to see an elephant grow out of a workshop, in maps like deserts water could be generated an put into an underground pool. Any thoughts on how to do this? P.S: I heard someone on the forums generated vomit blocks, so I know it can be done.
- I don't know about generating water, but generating animals doesn't work. Well, it DOES work, but the animals generated are vermin-size and cannot move around on their own or be butchered. JohnnyMadhouse 15:43, 29 July 2010 (UTC)