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Difference between revisions of "Set traffic areas"
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For example, a dwarf will choose a 14 tile high traffic route (14*1=14) over a 3 tile low traffic route (3*5=15).{{verify}} | For example, a dwarf will choose a 14 tile high traffic route (14*1=14) over a 3 tile low traffic route (3*5=15).{{verify}} | ||
− | Setting Restricted does not forbid a dwarf from travelling over those squares, but rather makes them willing to walk 12.5 times further, to | + | Setting Restricted does not forbid a dwarf from travelling over those squares, but rather makes them willing to walk around them - for the normal cost table, 12.5 times further, or up to 25 times longer if there is an alternative high-traffic path. |
+ | |||
+ | It is often a good idea to set any water source in a biome with seasonal freezing to restricted so your dwarves will be less likely to be caught on it when it melts. | ||
==Default Traffic Weights== | ==Default Traffic Weights== | ||
These numbers have been taken from /data/init.txt | These numbers have been taken from /data/init.txt |
Revision as of 22:04, 19 November 2007
Traffic areas are used to manipulate the movements of dwarves. Traffic areas can be designated as high, normal, low or restricted. When walking from one point to another, dwarves consider these designations in finding the shortest path.
For example, a dwarf will choose a 14 tile high traffic route (14*1=14) over a 3 tile low traffic route (3*5=15).[Verify]
Setting Restricted does not forbid a dwarf from travelling over those squares, but rather makes them willing to walk around them - for the normal cost table, 12.5 times further, or up to 25 times longer if there is an alternative high-traffic path.
It is often a good idea to set any water source in a biome with seasonal freezing to restricted so your dwarves will be less likely to be caught on it when it melts.
Default Traffic Weights
These numbers have been taken from /data/init.txt
Designation | Cost |
---|---|
High | 1 |
Normal | 2 |
Low | 5 |
Restricted | 25 |