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Difference between revisions of "v0.31:Sparring"

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Also note, {{l|Healthcare|healing}} injury caused by sparring is good {{l|experience}} for a new {{L|doctor}}.
 
Also note, {{l|Healthcare|healing}} injury caused by sparring is good {{l|experience}} for a new {{L|doctor}}.
 +
==Scheduling training==
 +
Many players make the mistake of assuming that the Active/Training {{L|scheduling#Alert_Levels|alert}} sets your squad to train year round. However this is not the case. Instead it simply fills a squads {{L|schedule}} with the priority to train. That is, your soldiers will put on their uniforms and grab their weapons but they may continue to do jobs outside the military. In order to make them actually train you must do the following after setting their alert to Active/Training (or by scheduling Train under the schedule screen).
  
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#Designate a {{L|barracks}} from an item.
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#Press {{k|q}} and highlight the item used to designate the barracks from.
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#Select the squad you want to train in that particular barracks and press {{k|t}}. A T will appear beside the squads name in the menu.
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#Multiple squads can be set to train in the same barracks. Whether or not this means they will train between squads is unknown{{verify}}.
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Things to note: The default alert Active/Training requires 10 members of a squad to activate. This can be changed from the {{L|scheduling}} menu. Dead squad members used to stay in the squad, but as of 31.12 they are removed upon death. At that point another member must be appointed or the minimum number required to train lowered to accommodate the new squad count.
 
== Danger Room ==
 
== Danger Room ==
 
There is a method to train up your military to legendary skills with little interaction from the player. It involves the creation of a room, designated as a barracks, that is filled with weapon traps. The traps are loaded with wooden training weapons only, so they are not very dangerous. The traps are linked to a single lever set to repeat. As your military stands in the room, engaging in whatever training excercise they would normaly be doing, they will gain skill increases in other areas as well. So far the following skills have been confirmed to increase: armor user, dodge, shield user, and
 
There is a method to train up your military to legendary skills with little interaction from the player. It involves the creation of a room, designated as a barracks, that is filled with weapon traps. The traps are loaded with wooden training weapons only, so they are not very dangerous. The traps are linked to a single lever set to repeat. As your military stands in the room, engaging in whatever training excercise they would normaly be doing, they will gain skill increases in other areas as well. So far the following skills have been confirmed to increase: armor user, dodge, shield user, and

Revision as of 06:40, 17 August 2010

This article is about an older version of DF.



Introduction

Sparring is a form of (usually) non-lethal Template:L, led by the Template:L in charge of the respective Template:L, to train Template:Ls in their {Template:Ls in Template:L. Sparring takes place at a Template:L; off-duty soldiers will engage in training activities, such as Template:L combat demonstrations and Template:L with other off-duty soldiers.

To assign a soldier to sparring, you must Template:L his or her squad to train. This is accomplished by opening the mTemplate:L, selecting the squad from the list, choosing to alerts the selected squad, then assigning the squad to Active/Training (Or whatever you have named it). Back out of the military screen and press s for squads. Highlight the squad you want to train and make sure they are set to active by pressing t. It will cycle between active and inactive, make sure it is set to active. Now press q to highlight your Template:L, Template:L, and/or Template:L that you used to designate the barracks. Highlight which squad you wish to train and press t again. A T should appear on the right side of the screen beside that squads name. Now your squads should start to train.

It may seem confusing at first, but there is a reason for all the hoops. Because of the way the system is setup you can assign individual squads to only train in certain areas. That way when trouble strikes they are already nearby. For instance if you have 3 entrances into your fort, instead of having a central training area you station a squad near each, with its own barracks. This insures quicker reaction times and hopefully fewer casualties.


Equipment

When soldiers spar, they practice (and thereby gain experience) with whatever Template:L and Template:L they have been assigned, including Template:Ls. Thus, in order to train Template:L, it is necessary to assign the recruits axes, and so forth with all other Template:Ls. The weapon you wish for them to spar with can be chosen through the military screen, and then the equip selection.

Injury

During sparring soldiers can get Template:Led, ranging from minor injuries to loss of ability. This cripples their training time (leading to death in real combat) or disables them from fighting at all. To avoid injury you can

  • Equip them with Template:Ls. However, there are only training axes, swords, and spears. Mace and hammer dwarves will have to use real weaponry. And during an Template:L, it might be difficult to switch over to effective weapons. Therefore build your weapon Template:L or weapon racks close to the Template:L.
  • Equip them with Template:L; this lowers damage being received and allowing them to train with their armor. However, it has been observed that training is less Template:L than previous incarnations, and it seems that Template:L are less likely to consider training to be a Mortal Kombat match.

Also note, Template:L injury caused by sparring is good Template:L for a new Template:L.

Scheduling training

Many players make the mistake of assuming that the Active/Training Template:L sets your squad to train year round. However this is not the case. Instead it simply fills a squads Template:L with the priority to train. That is, your soldiers will put on their uniforms and grab their weapons but they may continue to do jobs outside the military. In order to make them actually train you must do the following after setting their alert to Active/Training (or by scheduling Train under the schedule screen).

  1. Designate a Template:L from an item.
  2. Press q and highlight the item used to designate the barracks from.
  3. Select the squad you want to train in that particular barracks and press t. A T will appear beside the squads name in the menu.
  4. Multiple squads can be set to train in the same barracks. Whether or not this means they will train between squads is unknown[Verify].

Things to note: The default alert Active/Training requires 10 members of a squad to activate. This can be changed from the Template:L menu. Dead squad members used to stay in the squad, but as of 31.12 they are removed upon death. At that point another member must be appointed or the minimum number required to train lowered to accommodate the new squad count.

Danger Room

There is a method to train up your military to legendary skills with little interaction from the player. It involves the creation of a room, designated as a barracks, that is filled with weapon traps. The traps are loaded with wooden training weapons only, so they are not very dangerous. The traps are linked to a single lever set to repeat. As your military stands in the room, engaging in whatever training excercise they would normaly be doing, they will gain skill increases in other areas as well. So far the following skills have been confirmed to increase: armor user, dodge, shield user, and weapons skills (see Template:L for more details on each). It should be noted that marksmen will increase their weapon skill as well, due to parrying the trap weapons with their crossbows. In order to build your own do the following steps:

1. Create an area suitably large to hold your militia/training squad, but the smaller the better, by designating an Template:L or Template:L and creating a Template:L.

2. Cover all of the floor tiles in Template:L loaded with a Template:L only. This part is what seperates highly trained dwarves from dwarves who are having too much Template:L.

3. Link all of the traps to a single Template:L and set the lever to be pulled on repeat.

4. Set your Template:L to train in that room.

Some words of caution. Any pets caught following their master into this room will be slaughtered. Whether this is a positive or negative feature will be left for the player to decide. Because the dwarves will be taking damage there is the possibility of death due to infection or a string of unlucky hits. It is however much more unlikely that a serious injury will occur. An infection could give your doctors some practice as well.

Please see this link for more information and verification.

See also

Template:L