v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.31:Temperature"
Jump to navigation
Jump to search
m (Rated article "Fine" using the rating script) |
|||
Line 1: | Line 1: | ||
− | {{quality|Fine|08:00, 22 May 2010 (UTC)}}{{AV}} | + | {{quality|Fine|08:00, 22 May 2010 (UTC)}}''For temperature as it relates to choosing an embarkation site, see [[DF2010:Climate|Climate]].'' |
− | + | <br />{{AV}} | |
==Temperature scale== | ==Temperature scale== | ||
Dwarf Fortress uses its own temperature scale in most cases, often called "Degrees Urist" on this wiki. | Dwarf Fortress uses its own temperature scale in most cases, often called "Degrees Urist" on this wiki. | ||
Line 32: | Line 32: | ||
This determines how long it takes an object to heat up or cool down. An object with high specific heat will change temperature more slowly. | This determines how long it takes an object to heat up or cool down. An object with high specific heat will change temperature more slowly. | ||
+ | <br /><br /> |
Revision as of 05:38, 11 September 2010
For temperature as it relates to choosing an embarkation site, see Climate.
Temperature scale
Dwarf Fortress uses its own temperature scale in most cases, often called "Degrees Urist" on this wiki. So if you see something like [HOMEOTHERM:10067], don't be amazed.
Magma's temperature is 12,000° Urist.
Conversion
[DF scale] = [FAHRENHEIT] + 9968
[DF scale] = [CELSIUS] * 9/5 + 10000
[DF scale] = [KELVIN] * 9/5 + 9508.33
[DF scale] = [RANKINE] + 9508.33
Melting point
This is the temperature at which an object will melt.
Boiling point
This is the temperature at which an object will evaporate.
Ignition point
This is the temperature at which an object will catch fire.
Specific heat
This determines how long it takes an object to heat up or cool down. An object with high specific heat will change temperature more slowly.