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Difference between revisions of "v0.31:Release information/0.31.14"

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Major bug fixes
 
Major bug fixes
  (*)fixed problems with immigrants having strange unit types and erroneous announcements about terrifying forts
+
*fixed problems with immigrants having strange unit types and erroneous announcements about terrifying forts
  (*)allowed raw adamantine to be diggable now by adding a new tag to slade for the time being.  There is a side effect -- slade in old saves will be diggable.  Add [UNDIGGABLE] to slade in the save's raws in inorganic_stone_mineral.txt in your save to fix that.  If you choose to dig through the slade, please don't report any associated bugs.  The game likely won't be able to deal with it properly.
+
*allowed raw adamantine to be diggable now by adding a new tag to slade for the time being.  There is a side effect -- slade in old saves will be diggable.  Add [UNDIGGABLE] to slade in the save's raws in inorganic_stone_mineral.txt in your save to fix that.  If you choose to dig through the slade, please don't report any associated bugs.  The game likely won't be able to deal with it properly.
  
 
Other bug fixes/tweaks
 
Other bug fixes/tweaks
  (*)fixed plant text in food preferences and stopped generated forgotten beasts etc. from being chosen
+
*fixed plant text in food preferences and stopped generated forgotten beasts etc. from being chosen
  
 
New stuff
 
New stuff
  (*)added site cap option to world gen parameters
+
*added site cap option to world gen parameters
  (*)added beast cap options to world gen parameters
+
*added beast cap options to world gen parameters
  (*)added a few options to "create world now"
+
*added a few options to "create world now"

Revision as of 18:22, 23 September 2010

Major bug fixes

  • fixed problems with immigrants having strange unit types and erroneous announcements about terrifying forts
  • allowed raw adamantine to be diggable now by adding a new tag to slade for the time being. There is a side effect -- slade in old saves will be diggable. Add [UNDIGGABLE] to slade in the save's raws in inorganic_stone_mineral.txt in your save to fix that. If you choose to dig through the slade, please don't report any associated bugs. The game likely won't be able to deal with it properly.

Other bug fixes/tweaks

  • fixed plant text in food preferences and stopped generated forgotten beasts etc. from being chosen

New stuff

  • added site cap option to world gen parameters
  • added beast cap options to world gen parameters
  • added a few options to "create world now"