v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Mountain"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(set up the basics of a mountainous terrain description and biome specifics.)
 
Line 3: Line 3:
  
 
== Mountains in Dwarf Fortress ==
 
== Mountains in Dwarf Fortress ==
 
  
 
As part of a starting site mountains provide jagged terrain and (pre Dwarf engineering) impassable cliffs. They usually have very limited [[water]] resources (few ponds or streams - although many streams originate from the base of mountain ranges). They often have sparse vegetation.
 
As part of a starting site mountains provide jagged terrain and (pre Dwarf engineering) impassable cliffs. They usually have very limited [[water]] resources (few ponds or streams - although many streams originate from the base of mountain ranges). They often have sparse vegetation.
Line 9: Line 8:
 
The stratification listed for mountains in Dwarf Fortress usually consists of one lighter rock type, generally a sedimentary stone (such as limestone, mudstone or dolomite), and then two further layers of heavy intrusive igneous (such as Granite, Rhyolite, or Gabbro) or metamorphic rock (such as Gneiss, Quartzite, or Phyllite). Stone, and subsequently ores, are always in abundance in mountain [[biome]]s.
 
The stratification listed for mountains in Dwarf Fortress usually consists of one lighter rock type, generally a sedimentary stone (such as limestone, mudstone or dolomite), and then two further layers of heavy intrusive igneous (such as Granite, Rhyolite, or Gabbro) or metamorphic rock (such as Gneiss, Quartzite, or Phyllite). Stone, and subsequently ores, are always in abundance in mountain [[biome]]s.
  
It is not possible to start a fortress only on mountain biomes.
+
It is not possible to start a fortress on an exclusively mountain biome.
 +
 
 +
Mountains imply high elevation in the surrounding area.  This can result in a "forest" biome that does not actually have any trees, since above a certain elevation there may be no [[soil]] and therefore no place for trees to actually grow.  When choosing a starting fortress site, be sure to check the elevation map (using the tab key), and try to get a mix of low and medium or high elevations if possible.

Revision as of 20:42, 1 November 2007

A mountain is a naturally high elevation usually culminating in a peak. They are usually formed by the collision of tectonic plates or through volcanic activity.


Mountains in Dwarf Fortress

As part of a starting site mountains provide jagged terrain and (pre Dwarf engineering) impassable cliffs. They usually have very limited water resources (few ponds or streams - although many streams originate from the base of mountain ranges). They often have sparse vegetation.

The stratification listed for mountains in Dwarf Fortress usually consists of one lighter rock type, generally a sedimentary stone (such as limestone, mudstone or dolomite), and then two further layers of heavy intrusive igneous (such as Granite, Rhyolite, or Gabbro) or metamorphic rock (such as Gneiss, Quartzite, or Phyllite). Stone, and subsequently ores, are always in abundance in mountain biomes.

It is not possible to start a fortress on an exclusively mountain biome.

Mountains imply high elevation in the surrounding area. This can result in a "forest" biome that does not actually have any trees, since above a certain elevation there may be no soil and therefore no place for trees to actually grow. When choosing a starting fortress site, be sure to check the elevation map (using the tab key), and try to get a mix of low and medium or high elevations if possible.