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Difference between revisions of "v0.31:Location"

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(fixed minor type: changed = to - for non-evil)
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''An ideal location includes'':
 
''An ideal location includes'':
* A location that lacks an {{L|aquifer}}.
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* A location that lacks an {{L|aquifer}}. (If the location is freezing, it may not matter, and perhaps even be useful)
 
* A '''fresh''' water source like {{L|stream}} or {{L|river}}.
 
* A '''fresh''' water source like {{L|stream}} or {{L|river}}.
 
* A {{L|Climate|temperature}} that isn't extremely hot or cold.
 
* A {{L|Climate|temperature}} that isn't extremely hot or cold.
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* A non-evil biome
 
* A non-evil biome
 
* An area with an abundance of {{L|trees}}.
 
* An area with an abundance of {{L|trees}}.
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Depending on what type of fortress you are trying to build, you can choose a wide variety of locations.
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For example a location with a volcano is good if you don't want to pump magma to the surface, but still want to use it in constructions. Streams are good for generating power. Aquifers present problems for some people, but others utilize them. Freezing temperatures allow for water traps to be used creatively. Likewise, in scorching environments, uncovering water will result in fast evaporation for creative entrances and traps.
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Before you choose a location, remember that: with the new versions all layers have magma and many have underground water.

Revision as of 21:54, 9 October 2010

Template:AV

Searching for a good location for your fortress is extremely important. If you neglect this you may find your dwarves dying off from dehydration, starvation or the other dangers that lurk about.

An ideal location includes:


Depending on what type of fortress you are trying to build, you can choose a wide variety of locations.

For example a location with a volcano is good if you don't want to pump magma to the surface, but still want to use it in constructions. Streams are good for generating power. Aquifers present problems for some people, but others utilize them. Freezing temperatures allow for water traps to be used creatively. Likewise, in scorching environments, uncovering water will result in fast evaporation for creative entrances and traps.

Before you choose a location, remember that: with the new versions all layers have magma and many have underground water.