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Difference between revisions of "40d:Chasm"
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m (→Chasms) |
(Garbage dump activity zone) |
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Build floor, put excess stone on it, sever floor from wall. Watch stone disappear. | Build floor, put excess stone on it, sever floor from wall. Watch stone disappear. | ||
− | It may still be possible to chasm refuse as it was in earlier versions. Monsters may also spring from the chasm, and were provoked by the chasming of refuse in previous versions. It is unknown if these events still occur. | + | It may still be possible to chasm refuse as it was in earlier versions. Try designating a garbage dump activity zone over the chasm. Monsters may also spring from the chasm, and were provoked by the chasming of refuse in previous versions. It is unknown if these events still occur. |
Revision as of 13:06, 1 November 2007
Chasms appear similarly to rivers, although unseeable on the Local/Region/World maps. They are similar to the DFv0.23 chasms except that they are not guaranteed, seem to use the same river-generation code for the fortress map (a "chasm tributary" has been observed), and occupy all z-depths.
Possibly the only thing to create Extreme Cliffs (20+) if observed on the Local Map.
Uses
Build floor, put excess stone on it, sever floor from wall. Watch stone disappear.
It may still be possible to chasm refuse as it was in earlier versions. Try designating a garbage dump activity zone over the chasm. Monsters may also spring from the chasm, and were provoked by the chasming of refuse in previous versions. It is unknown if these events still occur.