- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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Difference between revisions of "40d:System requirements"
(Shared memory video cards (integrated) are always bad for a program that uses a large chunk of memory on it's own.) |
(Dungeon Fortress? I imagine that wasn't on purpose, changed to Dwarf Fortress.) |
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Discussion for an OS X port can be found [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=000156 here]. Since a user has successfully ported Kobold Quest to OS X, we could expect a mac port in the near future. | Discussion for an OS X port can be found [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=000156 here]. Since a user has successfully ported Kobold Quest to OS X, we could expect a mac port in the near future. | ||
− | ==Optimizing | + | ==Optimizing Dwarf Fortress== |
You can greatly increase game speed on all systems; details at [[Maximizing framerate]]. | You can greatly increase game speed on all systems; details at [[Maximizing framerate]]. | ||
Revision as of 05:50, 7 February 2008
Requires Windows NT 4.0, Windows 98, or newer
~100MB Disk Space: The game itself takes only about 20MB, but savegames and screenshots (if you take them) use considerable amounts of harddisk space.
256MB RAM: The game uses 150+ MB memory while running (more if you select a local grid larger than 6x6). The more creatures, objects, and explored space on your map, the more memory you will need. Most of this can be kept in virtual memory (disk swap), but be sure to have at least 500MB total (physical + virtual) memory available. World generation requires 400MB at its peak.
Dwarf Fortress loves as much raw CPU power as you can provide it with. Recommended:
Core2: 1.4GHz or higher
Pentium 4: 3.0GHz or higher
Athlon: 3000+ or higher
The larger your map and the more units on it, the harder your computer will need to work (see "optimization", below). Dwarf Fortress will take all the CPU power it is given, and will run at 50-100FPS on a modern system (5-10FPS on a P3 766MHz).
You'll also want a decent video card to keep up with the CPU. Integrated on-motherboard video cards are a bad idea, but even a separate gaming-type video card that's several years old will satisfy DF under most circumstances.
Dual-core machines
If you're running a lot of things at once while playing Dwarf Fortress, open Task Manager and set DF to Core1 and everything else to Core0. You will now have an entire core dedicated to running DF, which should give slightly better performance.
Other Operating Systems
Linux
Although DF is a Windows game, it works perfectly in Linux using Wine, as long as you have video drivers with working OpenGL acceleration – for all NVIDIA and newer ATI cards, this means using the vendor's closed source driver. Without 3D acceleration the game runs slow as Dwarven syrup. Most distributions provide Wine, so consult your distribution-specific documentation for help.
See this thread for tips about Ubuntu and other distributions.
OS X
The game works on Intel OS X using CrossOver, although it may run slower.
Discussion for an OS X port can be found here. Since a user has successfully ported Kobold Quest to OS X, we could expect a mac port in the near future.
Optimizing Dwarf Fortress
You can greatly increase game speed on all systems; details at Maximizing framerate.
Example results: What you can expect with various machines
User with Pentium 4 at 2.2 GHz and 1 GByte RAM, running version 0.27.169.33g: "3x3 site; relatively hilly (ten z-levels of elevation change), without magma but with unfrozen brook, no caves, lakes, or monsters; virtually all possible speed-boosting edits in init.txt applied. Game starts to lag seriously at just under 80 dwarves. Speed is down to 30-45 FPS (varies) and occasional interface jerkiness is becoming noticeable."