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Difference between revisions of "v0.31:Legendary artifact"

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(Using artifacts to increase room value and generate happy thoughts)
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Artifact {{L|furniture}} of high value can be placed in {{L|room}}s to give a big increase to the room's value (and hence quality), which can be useful to meet the room quality requirements of {{L|noble}}s.  They can also be placed in high traffic areas of the fort, so that dwarves that pass by (or over) them will get happy {{L|thoughts}} from admiring them.  Artifact {{L|mechanism}}s can be turned into {{L|lever}}s and {{L|traps}}, which count as furniture.  Artifact {{L|weapon}}s (if not being used in the military) can be put into a weapon trap, which will make it count as valuable furniture.
 
Artifact {{L|furniture}} of high value can be placed in {{L|room}}s to give a big increase to the room's value (and hence quality), which can be useful to meet the room quality requirements of {{L|noble}}s.  They can also be placed in high traffic areas of the fort, so that dwarves that pass by (or over) them will get happy {{L|thoughts}} from admiring them.  Artifact {{L|mechanism}}s can be turned into {{L|lever}}s and {{L|traps}}, which count as furniture.  Artifact {{L|weapon}}s (if not being used in the military) can be put into a weapon trap, which will make it count as valuable furniture.
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Certain artifact types (barrels, buckets, millstones, etc) can be used as components in some buildings; doing so will multiply the artifact's effect on fortress value.
  
 
Sometimes dwarves will grow particularly attached to {{L|weapon}}s and {{L|armor}}, and if they become attached enough, they will name their armor/weapons. The armor/weapon will then be listed as an artifact. What causes dwarves to name their weapons is unknown - time alone will suffice (though it may take a very long time), but slaying an important historical figure such as a {{L|forgotten beast}} will often be enough.
 
Sometimes dwarves will grow particularly attached to {{L|weapon}}s and {{L|armor}}, and if they become attached enough, they will name their armor/weapons. The armor/weapon will then be listed as an artifact. What causes dwarves to name their weapons is unknown - time alone will suffice (though it may take a very long time), but slaying an important historical figure such as a {{L|forgotten beast}} will often be enough.
  
 
Artifacts can be stolen by thieves.  This does not appear to affect the happiness of the artifact's creator.
 
Artifacts can be stolen by thieves.  This does not appear to affect the happiness of the artifact's creator.

Revision as of 22:44, 16 November 2010

This article is about an older version of DF.

Dwarves in Template:L will create legendary artifacts, unique, "named" items which are of unsurpassable quality (and often Template:L as well). An artifact is the ultimate expression of a Template:L desires, fears, memories and hopes in art form, and each dwarf will produce at most only one in their lives (or Template:L trying). Dwarves that create an artifact immediately gain enough Template:L to boost them to Template:L level in the affected Template:L unless they were Template:L.

Dwarves drop artifacts in the Template:L as soon as they are made. They cannot be traded, but most can be used just like any item of its type. A list of all artifacts that the fortress has created can be seen by pressing l.

Artifact Template:L of high value can be placed in Template:Ls to give a big increase to the room's value (and hence quality), which can be useful to meet the room quality requirements of Template:Ls. They can also be placed in high traffic areas of the fort, so that dwarves that pass by (or over) them will get happy Template:L from admiring them. Artifact Template:Ls can be turned into Template:Ls and Template:L, which count as furniture. Artifact Template:Ls (if not being used in the military) can be put into a weapon trap, which will make it count as valuable furniture.

Certain artifact types (barrels, buckets, millstones, etc) can be used as components in some buildings; doing so will multiply the artifact's effect on fortress value.

Sometimes dwarves will grow particularly attached to Template:Ls and Template:L, and if they become attached enough, they will name their armor/weapons. The armor/weapon will then be listed as an artifact. What causes dwarves to name their weapons is unknown - time alone will suffice (though it may take a very long time), but slaying an important historical figure such as a Template:L will often be enough.

Artifacts can be stolen by thieves. This does not appear to affect the happiness of the artifact's creator.