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Difference between revisions of "v0.31 Talk:Web"

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So a GCS and a trap filled corridor can stop HFS and FBs easily.
 
So a GCS and a trap filled corridor can stop HFS and FBs easily.
 
I am sure it should be noted somewhere, but I don't know if it should be on the GCS page, or on the webs page.--[[User:Niggy|Niggy]] 10:38, 8 October 2010 (UTC)
 
I am sure it should be noted somewhere, but I don't know if it should be on the GCS page, or on the webs page.--[[User:Niggy|Niggy]] 10:38, 8 October 2010 (UTC)
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== Workaround for a buggy webbed+injured state. ==
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One of my hunters was battered by a GCS but not killed thanks to nearby militia killing said GCS in time. The state she ended in was unconscious + webbed + some moderate arm and head injuries. After a while she apparently somewhat recovered and decided that resting was a good idea. Since "Rest" is a task - it is interrupted by being webbed. Since the dwarf is somewhat injured - she didn't try anything besides "rest" and never exited "unconscious" state. Since she was always unconscious - she was not automatically breaking away from the webs like every conscious creature does.
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<br> Spamming of "dwarf cancels rest: webbed" every turn was unpleasant but loosing a skilled, nearly healthy dwarf to drowsiness (food and drinks were delivered, "recover wounded" not started because it requires an immobile dwarf with "rest" job, "unconscious" but not "sleeping" or "resting" is not counted as sleep.) was insulting. Building/deconstructing a bed under the dwarf, one level drop by a small cave-in accomplished nothing.
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<br> What helped was building a cage trap under her, auto-catching into a cage due to "uncoscious", then - constructing that cage and letting the dwarf out. Quick diagnosis revealed that there were lots of torn hair on the head and prescribed cleaning. Actual wounds left some massive jugged scars and the dwarf was back to hunting. I wonder if being "incredibly fat" helped surviving GCS bites.--[[User:Another|Another]] 00:56, 21 November 2010 (UTC)

Revision as of 00:56, 21 November 2010

This article states that webs can be found next to chasm tiles, chasms no longer existing in DF2010 so it seems like this article might contain copy and pasted info from 40D. Could someone with more knowledge look over this article for incorrect info and correct it?--Railick 23:38, 19 May 2010 (UTC)Railick

Updated some info to v0.31.04. I couldn't veryfiy the sentence about web in the rain, though. --Doub 15:45, 21 May 2010 (UTC)

Some descriptions of forbidden beasts state that they can shoot webs. Has anyone sen this? Can it be collected? --Bouchart 03:27, 12 July 2010 (UTC)

One of those "web-shooting" beasts visited me. Never got it to spit a single web. Shame... I wanted to start a forgotten beast silk farm :( --Peglegpenguin 16:53, 13 August 2010 (UTC)

I also had a web-shooting FB early on in a fortress (before the defense plans had time to fully integrate a proper sense of acute paranoia..). It glued lots of my mildorfs to the floor, resulting in fairly epic Fun (from ~55 dwarfs to 40 corpses, 3 healthy dwarfs working full-time caring for 8 or so invalids, and about 5 loonies getting in the way. Closest I've ever come to total destruction where the fort actually survived long enough to repopulate..) I can say that webs were definitely created, but can't confirm whether or not they were collectable, or even whether they were "special" in any way (I want to say they just looked like ordinary (G?)CS webs when loo(k)ed at, but I don't really remember for sure).
Oh, and when that FB hit with a web, it hit -hard-, hard enough to break bone, or insta-kill with a head strike. Is that true for GCSs? The GCS page makes them sound dangerous, but not -that- dangerous. 202.156.10.234 05:30, 12 October 2010 (UTC)

Webbed creatures loose [TRAPAVOID]

Everyone knows that GCS webs cause creatures to fall down, except for the GCS of course. Also, falling down makes the game think for a short time, the creature in the web is unconcious and makes it trigger traps. So a GCS and a trap filled corridor can stop HFS and FBs easily. I am sure it should be noted somewhere, but I don't know if it should be on the GCS page, or on the webs page.--Niggy 10:38, 8 October 2010 (UTC)

Workaround for a buggy webbed+injured state.

One of my hunters was battered by a GCS but not killed thanks to nearby militia killing said GCS in time. The state she ended in was unconscious + webbed + some moderate arm and head injuries. After a while she apparently somewhat recovered and decided that resting was a good idea. Since "Rest" is a task - it is interrupted by being webbed. Since the dwarf is somewhat injured - she didn't try anything besides "rest" and never exited "unconscious" state. Since she was always unconscious - she was not automatically breaking away from the webs like every conscious creature does.
Spamming of "dwarf cancels rest: webbed" every turn was unpleasant but loosing a skilled, nearly healthy dwarf to drowsiness (food and drinks were delivered, "recover wounded" not started because it requires an immobile dwarf with "rest" job, "unconscious" but not "sleeping" or "resting" is not counted as sleep.) was insulting. Building/deconstructing a bed under the dwarf, one level drop by a small cave-in accomplished nothing.
What helped was building a cage trap under her, auto-catching into a cage due to "uncoscious", then - constructing that cage and letting the dwarf out. Quick diagnosis revealed that there were lots of torn hair on the head and prescribed cleaning. Actual wounds left some massive jugged scars and the dwarf was back to hunting. I wonder if being "incredibly fat" helped surviving GCS bites.--Another 00:56, 21 November 2010 (UTC)