- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Freezing"
Line 10: | Line 10: | ||
2/7 or greater of water freezes to become an ice wall (cube) which will return 7/7 water when melted. | 2/7 or greater of water freezes to become an ice wall (cube) which will return 7/7 water when melted. | ||
− | Creatures in a water tile that freezes are instantly killed with a unique message '**** has been encased in ice' | + | Creatures in a water tile that freezes are instantly killed. Dwarves die with a unique message '**** has been encased in ice' |
== Melting == | == Melting == |
Revision as of 02:16, 27 November 2010
This article is about an older version of DF. |
Freezing Water
Water in Dwarf Fortress can freeze to become ice if the temperature is low enough and the water is exposed to the air.
1/7 of water freezes to become an ice floor 2/7 or greater of water freezes to become an ice wall (cube) which will return 7/7 water when melted.
Creatures in a water tile that freezes are instantly killed. Dwarves die with a unique message '**** has been encased in ice'
Melting
Ice can melt when the temperature rises as part of the natural cycle of seasons, some biomes may be frozen year round. Ice can also be melted by proximity to magma. A tile of magma beneath an ice tile will melt it, the same principle can be used to prevent freezing in the first place.
Climate
Freezing Template:Ls are the coldest climates available for embarking in. Choosing to embark in one poses an interesting challenge and substantial amounts of Template:L.
Settling
One of the first challenges presented by a freezing climate is the lack of Template:L, and instantaneous freezing of any exposed water. Water may be the hardest resource to come across, aside from trees, despite the abundance of ice chunks left behind while digging ice. Penetrating the first or so layer of ice may also prove difficult, as ice takes some time to dig. The are several ways to approach a freezing area. One of them is embarking with a Template:L in site, utilizing the natural obsidian surrounding it to create Template:L floodgates and mechanisms to effectively melt ice. Template:L can be used to create buildings and workshops, as long as they are not melted by Template:L or other various sources of heat.
Cautions
While channeling ice and magma, supervise your miners to ensure they are not encased in cooling magma.