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Difference between revisions of "v0.31:Well guide"
(→Pre-existing sources: added 'cleaning your water' section. Wells do not clean water any longer. Grates and bars still do.) |
(Undo revision 132514 by 71.222.187.247 (Talk): "Mud" contaminant doesn't exist. Moving water ALWAYS creates mud on floors etc.) |
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A {{L|brook}}, {{L|river}}, {{L|murky pool}}, or flooded {{L|cavern}} can provide water under a well. The surface of a brook tile will have to be channeled out, but it works just fine. Murky pools can dry up in warm seasons, and the well will be useless until they refill from {{L|rain}}. On hot maps, this may never happen - it's quite possible to see your murky pools (which are always full at {{L|embark}}) {{L|evaporate}} away before you ever get a chance to build a well. | A {{L|brook}}, {{L|river}}, {{L|murky pool}}, or flooded {{L|cavern}} can provide water under a well. The surface of a brook tile will have to be channeled out, but it works just fine. Murky pools can dry up in warm seasons, and the well will be useless until they refill from {{L|rain}}. On hot maps, this may never happen - it's quite possible to see your murky pools (which are always full at {{L|embark}}) {{L|evaporate}} away before you ever get a chance to build a well. | ||
− | + | Using stagnant water directly from murky pools or brooks is not optimal, as it will give dwarves negative thoughts, "Has complained about the nasty water lately". To avoid this, moving water from these places on to floor tiles that are not identified as riverbeds or ponds, and building a well over ''that'' will work just fine, so long as the final depth is 3/7 or greater. | |
− | |||
=== {{L|Aquifer|Aquifers}} === | === {{L|Aquifer|Aquifers}} === |
Revision as of 05:38, 28 November 2010
This article is about an older version of DF. |
This guide assumes you've read the main article on Template:Ls and are familiar with the basic information found in that article, of what a well does and what is required to build one.
A well can be vital to any fortress, but deciding that you need one and building one are two different things. Draining water from the surface can flood your fortress if you aren't careful, and building a well only to see the water source dry up or freeze is beyond frustrating. This guide will walk you through a number of different situations, and explain solutions that have been found for these problems. If you are looking for the step by step guide: [1]
Why Build a Well?
Honestly, not every fortress NEEDS a well. But they all need some form of safe water source to bring water to patients and prisoners. If they do not have this and you find yourself in a siege with six injured dwarves, you're in trouble... But a hole full of water can be just as good for that as a well.
Why You Might Not
1. Wells are currently a little wonky, like everything else, but in a not-so-friendly way. There are plenty of opportunities to flood a fortress through a well, and even if you don't, dwarves and animals might still occasionally fall in.
2. They take a lot of time and effort to construct, especially when compared to alternatives.
3. Because of the way wells are, a single hole in a flat ceiling, it makes it more difficult for creatures to get out, should they find themselves in your water source.
4. Technically, a trench full of water can be designated as a water source just as easily as a well, and dwarves will sanely path around such a thing, as well as bathe in it more easily.
5. If you do make a shallow pool as a water source, and have a meeting hall designated therein, unoccupied dwarves will hang out in the water, gaining swiming skill.
Why You Might
1. While a trench full of water can be used as a water source, a well can draw water from a source that is 30+ levels below. Also, a trench water source can only be one level deep, dwarves will not draw water from any level deeper than that. A well will.
2. Wells can be made to have extraordinarily high value, due to the various skills and materials, each with their own quality levels, which go into it's construction. Thus, as the center piece for a meeting room, even if they have no water, wells can be very handy in making dwarves very happy.
3. As far as the well itself goes, they take up very little space in your actual fortress. With a water-filled channel, the reservoir is equivalent to the floor space occupied.
4. This is a glitch, but wells are the easiest method for making salt water drinkable. Wells will ignore salinity and allow dwarves to drink salt water directly from it's source without a glitch. So long as it isn't murky.
Choosing a Location
Once you've decided it's time to construct a well, you need to consider where the well needs to be. It helps if you've been planning for this while building the rest of your fortress, and have made room for it.
You want a well central to your dwarfs, so they'll all get good thoughts from seeing it, and near any Template:L beds you have, but you want it off the main traffic routs. You can have more than one well, which solves that problem, but raises the one of engineering water to feed them all. If it's indoors (or behind walls), then there's little threat from Template:L, Template:L, or Template:Ls, and it can provide a safe source of drinking water during a Template:L.
Depending on your start location, you may already have a pre-existing water source, such as a flooded cavern, which you can just build a well over. Or, as is usually the case, you may need to transport water from some other location to where you want your well to be. This is where things get complicated.
Water sources
A well needs a water source of at least 3/7 depth, at least 1 Template:L somewhere directly below it's opening, with no obstructions between itself and said water. Pre-existing water is safe because it's the most predictable - what you see is what you've got, no surprises. You can instead use dwarven engineering to bring water from a distant source to beneath your well, with a safety factor based on your experience and the complexity of the project. (See Template:L.)
The important part about the well is to make sure that you don't create a situation where the water will Template:L your fortress, due to Template:L from a source at a higher level. If the water is stable before you build the well above it, it will be safe (unless your dwarfs change things), but if you are introducing a flow, make sure you understand how pressure works and will not fall victim to its surprises. (See Template:L.)
Pre-existing sources
A Template:L, Template:L, Template:L, or flooded Template:L can provide water under a well. The surface of a brook tile will have to be channeled out, but it works just fine. Murky pools can dry up in warm seasons, and the well will be useless until they refill from Template:L. On hot maps, this may never happen - it's quite possible to see your murky pools (which are always full at Template:L) Template:L away before you ever get a chance to build a well.
Using stagnant water directly from murky pools or brooks is not optimal, as it will give dwarves negative thoughts, "Has complained about the nasty water lately". To avoid this, moving water from these places on to floor tiles that are not identified as riverbeds or ponds, and building a well over that will work just fine, so long as the final depth is 3/7 or greater.
Template:L
If you have an aquifer, just channel a 1x1 square in any open stretch of floor above it and build the well. It will automatically fill and never flood. You'll have other construction projects to worry about.
Template:L
Oceans and aquifers near oceans carry salty water. This is normally unpleasant to dwarves, but for some reason, drinking that water through a well is perfectly fine. This is a bug. But, if you really want to, it is possible to desalinate water by running it through a pump, (This is also a bug.) BUT, if that water touches any natural surfaces it will turn salty again. The floor, walls and ceiling of the aqueduct and reservoir all need to be constructed.
Template:L
If you need to move water to your well, you need to dig/build a reservoir. A reservoir is basically a big hole intended for the storage of large quantities of water.
When digging a reservoir, you need to consider your needs and the space you have available. Do you really need a 20x20x20 reservoir, holding 56,000 tiles of water, requiring 560,000 uses of the well to fully dry up? Frequently, in well-managed fortresses, wells are really only used for the care of sick or imprisoned dwarves and animals. As a result, it doesn't really need to be anything special, unless it's a meeting hall, in which case dwarves will drink from it at random.
Another consideration is safety. (See Below) Specifically, dwarves can fall into wells. You may wish to place some sort of escape rout from the well, should anyone do so. At the least, this just needs to be a staircase going up the side of the well to the surface. The shorter the distance they need to go, the better off they are. Keep in mind, of course, that if any wildlife is able to access your reservoir, and if any of them are able to leave the water, they may wander into your fortress through the escape rout. If they're particularly malicious, they may even path their way in to attack your dwarves.
If you are filling the reservoir by aqueduct, consider the fill point. If you are using only gravity to fill the well, but the water needs to flow up to do so, you may experience problems when it comes time to refill your well. Specifically, water floods upwards into empty space very easily, but for some reason doesn't like to flood through still water. Thus, it may be more appropriate to have the reservoir fill from it's top, though keep in mind that this is a very fast fill method and can flood a bit if you aren't watching and have a small reservoir. (As a side note on that, it is possible to fill a well by pouring water directly through the well opening itself)
Finally, you may find some circumstance where you'd wish to make changes to the well. For example, building a statue in it's reservoir, or recovering a lost loved one who fell in and cracked his skull open. In these instances, you may wish to construct a manual drain. All it requires is a hatch or floodgate at the bottom of the well, connected to a lever, covering a tunnel leading to an appropriate dump site... Like your subterranean farming operation. Or your obsidian factory. Or a room full of captured nobles goblins. If you already have a drain for the aqueduct, you can easily connect the two.
Filling the Well
If you've had to construct a well separate from a pre-existing water source, you need to move that water to the well itself. There's two main ways to go about this.
Bucket Filling a Well
If you designate your well as a pit/pond and have empty buckets, dwarves will fill the well manually. Keep in mind that this is slow, time-consuming and occupies dwarves who could be doing something else. Of course, for particularly small wells, it may be of no concern. If the walking distance is quite far, (Like STUPIDLY far- your fortress would need to be a truly tangled maze for this to happen) the water may evaporate faster than dwarves can fill the well.
Piping water to your reservoir
If the water is not where you want to build the well, you can dig a tunnel or channel and/or otherwise create an Template:L to bring it to where you want it. You should consider adding a door or floodgate somewhere near the water source so that you can dry out your tunnels for future projects, repair, or recovery of lost items.
Channels are open to the sky, and if not done properly, (taking advantage of some weird quirks in game functionality) they are subject to evaporation and freezing. As a result, they aren't normally an optimal method of moving water. Of course, there's nothing stopping you from digging a moat, then filling your well from that. Keep in mind, however, that open water frequently becomes a random hazard, as dwarves can be quite careless at times. If you do have open water set up somewhere, make sure your dwarves have some way out of it. You never know when a random goblin will kick your elite stonecrafter into your moat.
Digging tunnels, then, is generally a better way of moving water from place to place. You need to be careful about how you dig such aqueducts. Water can move through diagonal openings, so be sure to avoid flooding nearby rooms from accidental corner intersections. Make sure that any unnecessary access points to your aqueduct are properly sealed before letting the water flow.
The generally accepted method for digging an aqueduct has five steps.
1. Dig out the reservoir where you want to store the water.
2. From the reservoir, dig a tunnel up to your water source, but leave one space of earth to prevent water from flooding in and killing your dwarf.
3. Build a door or floodgate in the aqueduct, either at the end of the tunnel or at the entrance to the reservoir. Or both if you're fancy. (Doors are better, because the dwarf can walk through it if he builds it from the wrong side)
4. Connect the door/floodgate to a lever, and make sure any dwarves stuck in the tunnel are safely evicted.
5. Channel out the final tile from above, pull the lever. Let the water fill the reservoir, then pull the lever again, sealing the water source.
Keep in mind, when you command the lever to be pulled to end filling, it may take some time for an available dwarf to actually do it. Even then, there is some lag time between the lever pull and the action it causes. Finally, if your plug is at some point in the aqueduct, but not at the entrance of the reservoir, any water in the aqueduct above the water level in the reservoir will continue to pour in.
If you want to empty the aqueduct, use a similar method to build a drain to some reasonable dumping location, like a carvern. Make sure you can control it with levers, however, or it will constantly drain instead of filling your well.
Safety
A well is not an obstructing object. That is to say, it doesn't stop things from passing through it's space. This is why wells can function through other wells, why water will flood out of them, why a (very) few monsters may be able to climb out through them if you're tremendously unlucky, and why dwarves and animals frequently fall in.
Flooding
More fortresses have fallen at the hands of a flooding well than they have to megabeasts, seiges or demons. If you are going to be shifting water around in any form other than buckets, be prepared for the worst.
There are several solutions to the flooding problem.
1. Overflow Drainage. At the top of a reservoir, dig a tunnel to drain water out the side, and have it dump out into some appropriate sump, like a cavern full of armok-knows-what.
2. Emergency auto-plug. You can make pressure plates sense water. If you set up a pressure plate beside your well, and connect it to a hatch or door blocking your reservoir, it will automatically seal the reservoir off from it's flow source, should the thing flood.
3. No Exits. The safest and easiest way to do it, is to dig out the reservoir, but not the opening for the well itself. This way, you can fill the reservoir completely, and because there's nowhere for it to flood out to, it simply WON'T! Then you can seal off the reservoir at your leisure and dig the opening without concern! (Though not without caution. Make sure you turned the taps off first.)
Falling
The main problem is that while dwarves will normally walk around random holes in the ground, a well is treated as a "passable" tile. It's what allows them to use the well itself. However, this doesn't stop them from simply walking across it's space and falling through the hole it was built over. And because there's no such thing as buoyancy or water resistance yet, dwarves fall through water at the same rate they would through air. Meaning the deeper your reservoir, the bigger the splatter they make at the bottom. The following are all suggestions which decrease the likelyhood of anyone falling into a well. Keep in mind what you want to use the well for, however. There's little point of making a high value well if nobody will ever see it.
1. Put it somewhere out of the way. If your dwarves don't have any reason to path over it, they won't fall into it.
2. Surround it with restricted traffic control. Then dwarves will be less likely to actually walk over it, even if they do go through that area.
3. Don't make it a meeting hall, or people will throw parties at it, and dwarves don't really care about traffic, when they're on break/partying/nojob, because they aren't trying to find the fastest rout to their task, because they don't have a task. Also, animals like to ignore traffic control.
4. For the same reasons, don't put it in a meeting hall.
5. Don't put it in a barracks, or around other places where dwarves may be fighting for any reason, as dwarves don't look before they leap.
6. Making a well so it's at the end of a hall, with only one tile dwarves can stand on next to it, will dramatically decrease the chances of anything ever falling in. because then the only reason anything could have to go there, is to use the well, which does not involve standing ON the well.
7. Making a well's reservoir shallow, but wide, is also a good idea, I think. A wider reservoir holds a LOT of water, and takes a LONG time to dry out. If a reservoir is shallow, that means a dwarf will only fall one level or so, which can only cause momentary unconsciousness at the worst. That means your dwarves won't fall down the well, break their leg and drown.
8. Making an escape rout from a well is probably also a good idea.
Monsters
You don't need to worry too much about monsters crawling out of your well to gobble down your hairy friends these days, but that doesn't mean it's impossible. It all depends on what beasts may be lurking around- and how you build your well.
First off, if you're bucket-filling a well, you need to make sure that their inital water source is safe. Make sure it isn't full of crocodiles or carp. (Or other dangerous fishy things)
If you are draining water through an aqueduct, and you know there may be dangerous animals (Or even just unwanted regular animals) living in it, there is a way to stop them from wandering in. You can place upright bars or fortifications in the aqueduct. These allow water to pass through, but animals cannot. It has been observed that in very rare occasions, animal may be pushed through. If you're that concerned about it (Or have HORDES of angry crocodiles in your river) putting two stoppers in a row pretty much eliminates any chance of this happening.
Even if monsters do get into your well, they're rarely a genuine threat, and at worst can give your dwarves an unhappy thought by scaring them. However, if your reservoir is filled right to the brim, carp and other fish CAN attack your dwarves, just as they would from a river. Also, any amphibious creatures may be able to use an escape passage to make their way into your fortress and make a mess. (Keep in mind, zombified fish are amphibious) And, of course, anyone who falls into a well full of predators is pretty much doomed.
To prevent amphibians from getting out of your well, should they somehow get there, simply put a lockable hatch over the escape rout.
Finally, if you are drawing directly from a flooded cavern, and have simply opened a hole in it's ceiling for the well, any flying creatures in the cavern may be able to use the well as an access point to your fortress. So, though it may be easy, and kinda' cool, it isn't exactly the safest option.
Above Ground
The previous sections focused mostly on subterranean wells and gravity-filling reservoirs. Now we need to consider the special circumstances of wells built at ground level, above ground level, and simply outdoors.
The main problem is that anything above what was ground level at embark is considered "above ground" and has different behavior, even if enclosed to be indoors. In particular, it will freeze and evaporate according to the temperature. This includes everything on level 0 and -1, unless there is something about them preventing the temperature from removing them, like rivers flowing faster than the water can evaporate out of them.
Enclosing the water, so that it is "indoors" will decrease the rate of evaporation, but there isn't much you can do to prevent water from freezing above ground. (There is a way, but if you're new, you may not enjoy the prospects of actually constructing it. See below in style and design.)
Outdoor Wells
There are plenty of good reasons to build a well outdoors. First and foremost, to be decorative or thematic. The wells don't necessarily need to be functional if this is your intent. But another use would be as a functional source for an outdoor meeting hall... Or in other words, a vomitorium. Because dwarves will clean themselves in a well, having one in such a vomitorium would just make things more efficient!
Of course, as with any outdoor meeting place, you need to be certain that it is a safe place, where goblins and giant eagles are unlikely to descend upon your sickly party-goers.
On The Level
Now, about ground level, or specifically, the place where "above ground" and "below ground" meet. Z-levels 0 and -1 on flat maps. If you are on a very cold or very hot map, any water open to the sky on these levels will freeze or evaporate very quickly. As said before, you can minimize this by simply roofing in the water and making it "indoors".
Also keep in mind the floor type. Murky pools, even when roofed over, will behave as though they are open to the sky. This is because murky pools, rivers, oceans, etc. all have a special floor tile which modifies the behavior of any water above it. Simply putting floor tiles on the basin of a murky pool can minimize evaporation, but it will eliminate rain refill.
If you dig a channel down to z-2, the water in it will not evaporate very quickly at all, as it's "under ground".
In the Sky
And now for the final type of well, and this one is very uncommon, you may wish to build a well high above ground. A well tower may indeed be a cool, though completely non-functional idea. Be aware what the environmental conditions are before you do this, of course, as the only real way of dealing with ice involves pumping magma up the tower as well.
In all honesty, a sky well would be built and function pretty much the same as a subterrranean well. The only diference is that it is very difficult to get the water up there. You need to build a pumpstack, lifting the water, level by level, pump by pump, up to your reservoir. And you need to lift the water to the top of your reservoir, as pumps will not pump upward naturally.
Step by Step
A guide explaining the exact processes to go through when building the main well types and their infrastructure.
The Well Itself
So you're really new, you've read the well page, and you're still a little lost? Well, not to worry! We like our newbies! So we're gonna' show you exactly what needs to be done to just build a well from scratch. Keep in mind that a lot of this can be sped up by buying the materials at embark or from a caravan, rather than making them yourself. This is especially true with the restraint component.
Essentially, the components are: Rope | Bucket | Block | Mechanism
1. Start digging up stone. You need a dwarf with the miner skill enabled and a pickaxe. You need to dig through stone layers to get stone, as dirt yeilds nothing. The miner will leave rubble behind him. These are your primary building materials.
2. Start chopping down trees. You need a dwarf with the woodcutter skill enabled and a battle axe to do this. Each tree chopped down leaves a log. You'll need this for other components.
3. Set up an underground farm plot and cover it in water. It only needs a dusting of 1/7. Once it's been covered, drain it. It should now be muddy and will allow you to plant things on it. In order to plant seeds and make the farm plot, you'll need a dwarf with the grower skill enabled. Make sure you have pig tail seeds.
4. The pig tail seeds grow into pig tails, which can be processed into thread and turned into ropes for the well. Alternatively, if you run into metal ore, you can make a chain. But that process is even more complex, and there are plenty better uses for chains, so we'll stick with the rope.
5. Now you need a dwarf with the thresher skill enabled and a farmer's workshop set up. Set it to process plants. He will take any available pig tails and turn them into thread.
6. Next you need a weaver and a loom. The weaver will automatically turn thread into fabric at a loom. Yes, you need to make sheets of fabric into ropes, no it doesn't make much sense.
7. Now you need a dwarf with the clothier skill and a clothier's shop. Have the clothier make ropes. He'll use whatever fabric is available to him.
8. Have a mason make a stone block at the mason's workshop.
9. Have a carpenter make a bucket at the carpenter's workshop.
10. Have a mechanic make a mechanism at the mechanic's workshop.
11. Channel out a one-square hole in the ground. This is an example location, to show how a well is to be oriented to actually be built.
12. Build the well. It needs to be placed on the hole. Not in the hole, not above the hole, but directly on it. A well needs at least one adjacent floor tile, and must be built over empty space. Select your block, bucket, mechanism and rope. (Or chain if you went that rout)
13. Once that's done, the well designation will just sit there. You need a dwarf with the architect skill to design it. Once he's done, the appropriate worker will drop in and finish building the thing.
It takes 10 skilled dwarves and 6 workshops to build the base materials for one well from scratch. Of course, all of it's materials can simply be bought, speeding the process up a fair bit. However, keep in mind that all of it's components have value. Value which can be increased. A gem-encrusted masterpiece bucket with a gem encrusted masterpiece platinum chain, with a gem encrusted masterpiece mechanism, with legendary architectural skill and legendary construction, can be of insanely high value. As a result, you can engineer them to artificially increase the value of your fortress very quickly, once you have the infrastructure to do so.
Murky Pools
The pitfalls of using murky pools directly. We'll show you how to do it right and keep your dwarves smiling.
Brooks
Brooks are nice. We'll show you why!
Rivers
Rivers are different from brooks, in that they have things living in them and are a little more dangerous to be around.
Oceans
This explains the salinity glitch with oceans again, and discusses how to safely draw water from an ocean.
Aquifers
This section explains why the only thing aquifers are good for, are wells.
Flooded Caverns
This will discuss different methods of utilizing water from flooded caverns, specifically for the construction of a well, safely.
Water Falls
If you have a waterfall on your map, you are truly lucky. You can do so many cool things with waterfalls, it's enough to make a dwarf consider crying, just this once, maybe, if nobody's looking. But, here, we'll show some step-by-step ideas for how to use waterfalls to make awesome wells.
Reservoirs
So, you've decided you need to store water elsewhere, eh? Well, I can't blame you. Here's some discussion about the traits a reservoir can have, how to build them without trapping your dwarves, safety concerns, escape routs, and a discussion on effective filling methods.
Bucket Filling
This talks about how to go about bucket filling a well, the benefits of doing so, and the problems therein.
Aqueducts
This talks about how to build several generic aqueducts, drawing from different types of sources. Specifically, gravity-draining above-ground sources and pumping upward from subterranean sources.
Drainage
This talks about what drains are used for, why you might want them, and then how to build several types of functional drain mechanisms.
Style and Design
This section discusses purely aesthetic and functional decisions people have made in the past with their wells, as well as advanced designs.
Fighting the Ice
So you have a frozen well, and you want to know how to keep it liquid do ya? You're going to need to build a heated reservoir.
First, have magma on your map. If you don't, dig deeper and be prepared for demons.
Next, you need some magma-safe materials. You'll need this to build floodgates and pumps.
Now, you need to pipe and pump the magma with the magma-safe pumping equipment. Be sure to use mechanical power for these, as dwarves are too likely to kill themselves.
The magma needs to be piped under your reservoir. That is to say, there needs to be just one floor tile between the two, just enough to keep them from touching and turning into an accidental obsidian factory.
The magma needs to be piped around under your water, it needs to keep on moving or the water will freeze again. That means it needs an infinite, cyclical flow.
And even if you get all of this built and working, it will only melt one level. Which means the reservoir can only be 1 level deep.
That's a lot of work to have an above-ground well in a frozen environment. Probably easier to melt a pool and drain it.
Ultimate Party Machine
It is possible to pour water through the mouth of a well from above. This frequently causes water to spray out in a mist, which pleases dwarves. If you power it, you could have a pump stack draw water from beneath the well and pour it back in from above, turning your fancy meeting hall into a FANCIER meeting hall! Throw in some platinum statues while you're at it.
Well Stacking
Have you ever needed to have more than one well on multiple z-levels and disliked the work of setting up multiple reservoirs? Well fret no more!
Because a well can function through the opening of another well, it's possible to stack well openings through z-levels! So long as they're all in a perfectly straight line above each other, and there's at least 3/7 tiles of water somewhere directly below them, they will all be perfectly functional!
Of course, if you go too far, this may become something of a safety concern, as dwarves would plummet mile after mile, through dozens of well openings before finally hitting the bottom.
Multitasking Wells
Because wells aren't actually USED all that often, and are usually more valuable as decorations, there isn't really any reason to keep it's reservoir completely full all the time. So, what can you do with a giant bucket of water in the middle of your fortress? Well, luckily, there are a few other reasons you could have for piping water around.
First, you need to "irrigate" underground floors before you can actually farm on them. Instead of making a separate, elaborate irrigation system for just one use, (To my knowledge, mud doesn't dry) why not just drain it out of your well?
You could also use your well as a water reservoir for an obsidian factory. Fill a chamber with a single layer of magma, then pour your well's contents over it!
You could use your well to dispose of unwanted life forms, such as siegers, elves, goblins, nobles and other miscellaneous things that wandered into your cage traps. (This only works on non-amphibious creatures)
The Dwarven Toilet
I built this in an experiment. At the top of the reservoir is a platform with a pressure plate on it. When the pressure plate senses 5/7 water, it triggers, closing the fill pipe, and opening the drain. So, when you pull the lever to fill the thing, it fills up to the top, then drains. Just like a giant toilet. I have not found any functional use for this. In all honesty, it was a simple accident I made, connecting the pressure plate to the drain as well as the plug. But, hey, what the heck, I made a giant toilet. There ya' go. Perhaps you could use this to get rid of the crud that accumulates in a well as dwarves clean themselves in it?