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Difference between revisions of "v0.31:Release information/0.31.13"

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(The former text was identical to DF2010:Release information/0.31.14; I copy-pasted this from release notes.txt)
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 +
Crash fixes
 +
*fixed some potential problems with aborting zone placement, though it's not guaranteed to solve the crash there
 +
 
Major bug fixes
 
Major bug fixes
  (*)fixed problems with immigrants having strange unit types and erroneous announcements about terrifying forts
+
*fixed problem causing dwarves to not sleep in any bed
  (*)allowed raw adamantine to be diggable now by adding a new tag to slade for the time being.  There is a side effect -- slade in old saves will be diggable. Add [UNDIGGABLE] to slade in the save's raws in inorganic_stone_mineral.txt in your save to fix that.  If you choose to dig through the slade, please don't report any associated bugs.  The game likely won't be able to deal with it properly.
+
*fixed problem causing dwarves not to respect ownership in sleeping priorities
 +
*made cursor center on buildings properly when linking them up to a lever etc.
 +
*stopped other civilizations from bringing liaisons
 +
*stopped building destroyer diplomats/traders from destroying things
 +
*made units check the validity of targets more often (counters certain interrupt spam)
  
 
Other bug fixes/tweaks
 
Other bug fixes/tweaks
  (*)fixed plant text in food preferences and stopped generated forgotten beasts etc. from being chosen
+
*fixed broken vial making jobs
 
+
*make rock short swords use the proper material for the final product
New stuff
+
*made horn silver use the stone template
  (*)added site cap option to world gen parameters
+
*moved all native metals off of metal template
  (*)added beast cap options to world gen parameters
+
*stopped season counter from resetting to spring after travel in adventure mode
  (*)added a few options to "create world now"
 

Revision as of 11:40, 7 December 2010

Crash fixes

  • fixed some potential problems with aborting zone placement, though it's not guaranteed to solve the crash there

Major bug fixes

  • fixed problem causing dwarves to not sleep in any bed
  • fixed problem causing dwarves not to respect ownership in sleeping priorities
  • made cursor center on buildings properly when linking them up to a lever etc.
  • stopped other civilizations from bringing liaisons
  • stopped building destroyer diplomats/traders from destroying things
  • made units check the validity of targets more often (counters certain interrupt spam)

Other bug fixes/tweaks

  • fixed broken vial making jobs
  • make rock short swords use the proper material for the final product
  • made horn silver use the stone template
  • moved all native metals off of metal template
  • stopped season counter from resetting to spring after travel in adventure mode