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Difference between revisions of "40d:Mist"

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(→‎Generating Mist: second edit, additional information)
(→‎Generating Mist: another go around)
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==Generating Mist==
 
==Generating Mist==
AncientEnemy [http://www.bay12games.com/forum/index.php?topic=34407.0] devised a convenient way to generate mist.<br>
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AncientEnemy [http://www.bay12games.com/forum/index.php?topic=34407.0] devised a convenient way to generate mist.This method relies on the fact that [[screwpump]]s pump [[water]] faster than water spreads out.[[Image:newmist.jpg|thumb|An example of a simple mist generator.]] Simply put, water is dropped from the floor above and then immediately sucked up by the next pump.<br><br>
This method relies on the fact that [[screwpump]]s pump water faster than water spreads out.[[Image:newmist.jpg|thumb|An example of a simple mist generator.]]
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*When built underground, evaporation is nonexistent. ''(Above ground may still suffer heat evaporation, depending on temperature.)''  
<br>Simply put, water is dropped from the floor above and then immediately sucked up by the next pump.<br>
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*The walls in the corner of the z=0 level are unnecessary if you instead create a [[Pond]] zone in one of the z=1 corner squares.
When built underground, evaporation is nonexistent. ''(Above ground may still suffer heat evaporation, depending on temperature.)''<br>
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*The [[statue]]s in the z=0 level serve two purposes.  First, they prevent dwarfs from standing under the water, which would cause job cancellation spam.  The second reason is that statues don't get muddy, so you don't have perpetual muddy spots. An alternative to statues is to build [[road|paved roads]] (which don't get muddy) where the statues are, and only fill the pond to 2/7 [[Water#Water_depth|water]] (which dwarfs don't mind).
The walls in the corner of the z=0 level are unnecessary if you instead create a [[Pond]] zone in one of the z=1 corner squares.<br><br>
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*This system is generally only capable of maintaining a single 7/7 square of water, due to the way water descends z-levels. Any additional water put into the system will quickly overflow into the pump chamber (z=1).<br>
The statues in the z=0 level are to prevent cancel job spam.  Otherwise, the one or two frames the water is there will make the dwarf cancel whatever job they had queued.<br>
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A movie [http://mkv25.net/dfma/movie-1292-ubermistgenerator] best illustrates the operation.
<br>
 
This system is generally only capable of maintaining a single 7/7 square of water, due to the way water descends z-levels.<br>
 
Any additional water put into the system will quickly overflow into the pump chamber.<br>
 
A movie [http://mkv25.net/dfma/movie-1292-ubermistgenerator] best illustrates the operation.<br>
 
<br>
 
 
For [[fun]], this same configuration can be used with [[magma]] [http://mkv25.net/dfma/movie-1303-crispyorc] as long as magma safe [[screwpump]]s are used.
 
For [[fun]], this same configuration can be used with [[magma]] [http://mkv25.net/dfma/movie-1303-crispyorc] as long as magma safe [[screwpump]]s are used.
 
<br>
 
<br>

Revision as of 12:56, 30 April 2009

Mist is created by water falling from one Z-level to another. Walking through it generates a happy thought for a dwarf.
Do not confuse with magma mist; this does not create a happy thought for the dwarf.

Generating Mist

AncientEnemy [1] devised a convenient way to generate mist.This method relies on the fact that screwpumps pump water faster than water spreads out.

An example of a simple mist generator.

Simply put, water is dropped from the floor above and then immediately sucked up by the next pump.

  • When built underground, evaporation is nonexistent. (Above ground may still suffer heat evaporation, depending on temperature.)
  • The walls in the corner of the z=0 level are unnecessary if you instead create a Pond zone in one of the z=1 corner squares.
  • The statues in the z=0 level serve two purposes. First, they prevent dwarfs from standing under the water, which would cause job cancellation spam. The second reason is that statues don't get muddy, so you don't have perpetual muddy spots. An alternative to statues is to build paved roads (which don't get muddy) where the statues are, and only fill the pond to 2/7 water (which dwarfs don't mind).
  • This system is generally only capable of maintaining a single 7/7 square of water, due to the way water descends z-levels. Any additional water put into the system will quickly overflow into the pump chamber (z=1).

A movie [2] best illustrates the operation. For fun, this same configuration can be used with magma [3] as long as magma safe screwpumps are used.