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Difference between revisions of "40d:Traffic"

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It is not always desirable for dwarves to take the shortest path between two points.  With the designation of [[set traffic areas]]: {{K|d}} - {{K|o}}, it is possible to make movement through that area cost more (in terms of path finding, not in terms of how difficult it is to actually move through).  This can be useful for a [[butcher's shop]] that has possible thoroughfare; some dwarves get disturbed if they walk through it and see an animal being slaughtered.  Another example would be reducing traffic through an area that will occasionally get flooded, routing dwarves around it in preference.
 
It is not always desirable for dwarves to take the shortest path between two points.  With the designation of [[set traffic areas]]: {{K|d}} - {{K|o}}, it is possible to make movement through that area cost more (in terms of path finding, not in terms of how difficult it is to actually move through).  This can be useful for a [[butcher's shop]] that has possible thoroughfare; some dwarves get disturbed if they walk through it and see an animal being slaughtered.  Another example would be reducing traffic through an area that will occasionally get flooded, routing dwarves around it in preference.
 
Also route them around food stockpiles, as food can get trampled, and if it happens to be a masterwork cooked dish, expect an insane cook.{{verify}}
 

Revision as of 07:13, 3 February 2008

It is not always desirable for dwarves to take the shortest path between two points. With the designation of set traffic areas: d - o, it is possible to make movement through that area cost more (in terms of path finding, not in terms of how difficult it is to actually move through). This can be useful for a butcher's shop that has possible thoroughfare; some dwarves get disturbed if they walk through it and see an animal being slaughtered. Another example would be reducing traffic through an area that will occasionally get flooded, routing dwarves around it in preference.