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Difference between revisions of "v0.31 Talk:Finished goods"

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What hauling task must be enabled to haul finished crafts? is it just the hauling craft for whatever material the craft was made from?
 
What hauling task must be enabled to haul finished crafts? is it just the hauling craft for whatever material the craft was made from?
 
: The Item Hauling job will haul finished crafts (unless they're designated for dumping, which falls under Refuse Hauling) [[User:Niveras|Niveras]] 02:11, 20 November 2010 (UTC)
 
: The Item Hauling job will haul finished crafts (unless they're designated for dumping, which falls under Refuse Hauling) [[User:Niveras|Niveras]] 02:11, 20 November 2010 (UTC)
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== What's so bad about mugs? ==
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The page currently says, "Rock goblets are called mugs.... Dwarfs would rather die than be forced to use a mug." Why don't dwarves like mugs? They're made from stone! Stone is good (except for beds, where the Elven influence is clear). Is this just a funny aside, or does it affect the game? Do I need to make them wooden cups? (There is so much stone, but relatively little wood...) --[[User:Dwarvenjames|Dwarvenjames]] 16:27, 7 February 2011 (UTC)

Revision as of 16:27, 7 February 2011

Glass Crafts?

Under Large Gems, "Gems and glass also have a chance to be cut into crafts this way". In 40d, cutting glass would only result in large gems, never crafts. Considering this section was copied almost verbatim from 40d:Trade good, it would be nice to have some proof that glass crafts actually exist in 0.31 (and should probably be noted as a difference from previous versions). Additionally, the Materials table suggests that glass cannot be made into crafts, so this is inconsistent. --Quietust 18:48, 8 June 2010 (UTC)

There IS a chance for raw glass (and presumably other raw gems, too) to be cut into crafts. I ordered 20 cuttings of each type, having stocked up on trader-supplied raw glass, and of 20 green and 17 clear (thus far), I've gotten 1 large green, 4 large clear, 1 clear amulet, and 1 clear crown, plus the 19 cut green and 11 cut clear. It's nto a very LARGE chance, by any means. Certainly the amulet and the crown didn't come from any other glass source - I haven't built the necessary furnace yet. --DeMatt 21:16, 8 June 2010 (UTC)
I too have seen glass crafts appear from cut raw glass, or I wouldn't have changed it. In fact, it also happened in 40d. I know this because I never order my glassmakers to make glass crafts: I order them to make raw glass for my jewelry industry, and some raw glass ended up as glass crafts. They are probably named identically as glass crafts derived the more direct way, which I imagine is where the confusion comes from. That's a good point about the material table, however, and I will correct that. EDIT: It appears you cannot make glass crafts directly. That makes the presence of glass rings in my fortresses even more strong evidence for crafts coming from gem cutters.JohnnyMadhouse 22:29, 8 June 2010 (UTC)
Okay, now that the jobs are done, I ended up with:
Green Clear Crystal
Cut Gems 19 12 14
Large Gems 1 5 3
Amulets 0 1 0
Scepters 0 0 1
Crowns 0 1 1
Bracelets 0 1 1
I didn't restrict by skill or anything, so I've got no idea who did which item. It does seem relevant that the green glass, which went first, didn't get cut into any crafts... that seems to imply that higher skill makes crafts more likely, just as higher skill makes large gems more likely. --DeMatt 22:44, 8 June 2010 (UTC)
Back in one of my 40d forts, I trained several gem cutters to Legendary on glass alone, cutting hundreds of pieces of raw green glass in the process. I ended up with tons of large green glass gems (which ended up getting claimed by my philosopher and dungeon master), but no crafts. I never did the same thing with clear glass (though I certainly could have - a different fort churned out several thousand clear glass blocks to make a 23 Z-level pyramid as well as some floating battlements) or crystal glass (due to the extreme scarcity of rock crystals back in 40d). If anybody does manage to get a green glass craft in 0.31, then it'd be quite definitive proof that the behavior was changed. Cutting rough gems was always capable of producing crafts, possibly even back in the 2D version, just not raw glass. --Quietust 23:31, 8 June 2010 (UTC)
Here is some proof. It's even version specific, with a self portrait figurine by the cutter.

Glass Crafts.png

Not only are glass crafts possible, but they happen quite often. 

EDIT: After testing in 40d, it appears that you are right about crafts not appearing. 276 cut green glass gems and 152 large green glass gems agree with you! JohnnyMadhouse 00:36, 9 June 2010 (UTC)

What to do with Artifact Crafts

I keep getting artifact wood crowns and toy boats and stuff. What do I do with all these artifact crafts? Specifically, how do I prevent them from getting stolen.--208.81.12.34 13:37, 26 August 2010 (UTC)

Just designate a few squares deep in your fortress as a Finished Goods stockpile and set it to only accept artifact-quality items. Then you can either use 't' to 't'ake the artifact out of whatever pile it's currently in, or set your other stockpiles to not accept artifacts. Note that movement of items in bins can be a bit squirrelly, so if the artifact is already in one (with other non-artifact items), you may have to fiddle around a bit to get the dorfs to pull the artifact out. Setting the artifact pile to not accept bins sometimes helps. 202.156.10.234 10:01, 1 November 2010 (UTC)
If you have a bin containing artifacts, just order it to be taken to the depot - all of the artifacts will be dumped out and left on the floor, at which point they should be restockpiled (unless they were already on the stockpile square, in which case you can p-x to remove that one square to spread them out properly, then delete and remake the entire stockpile to fill in the gap). --Quietust 12:45, 1 November 2010 (UTC)

Crowns and Scepters

Are crowns and scepters ever used by leaders/nobles/monarchs? Aussiemon 18:34, 28 August 2010 (UTC)

Finished Goods or Trade Goods?

"finished goods" includes a lot more than just trade goods; for example, quivers, flasks/waterskins and non-armor clothing go in finished goods bins. 202.156.10.234 01:07, 27 October 2010 (UTC)

Hauling Crafts

What hauling task must be enabled to haul finished crafts? is it just the hauling craft for whatever material the craft was made from?

The Item Hauling job will haul finished crafts (unless they're designated for dumping, which falls under Refuse Hauling) Niveras 02:11, 20 November 2010 (UTC)

What's so bad about mugs?

The page currently says, "Rock goblets are called mugs.... Dwarfs would rather die than be forced to use a mug." Why don't dwarves like mugs? They're made from stone! Stone is good (except for beds, where the Elven influence is clear). Is this just a funny aside, or does it affect the game? Do I need to make them wooden cups? (There is so much stone, but relatively little wood...) --Dwarvenjames 16:27, 7 February 2011 (UTC)