- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Pasture"
(added paragraph on time units and hunger) |
m (haha, it's just time, not time unit) |
||
Line 8: | Line 8: | ||
Animals which graze are typically good livestock candidates, and the larger the creature, the more meat they produce, but the more grass they need to consume. | Animals which graze are typically good livestock candidates, and the larger the creature, the more meat they produce, but the more grass they need to consume. | ||
− | It is believed that each {{L|time | + | It is believed that each {{L|time}} unit adds one point to hunger. An animal takes an average of one turn per ten time units, and so a creature of standard speed and agility with [GRAZER:10] would have to eat grass on every single one of its turns just to stave off starvation. Because of this, the larger creatures like elephants and dralthas are virtually impossible to keep fed. |
{| class="wikitable" | {| class="wikitable" |
Revision as of 20:19, 22 February 2011
This article is about an older version of DF. |
Pastures are a feature that was released with version 31.19 and are Template:Ls that the player creates to hold animals, especially grazing animals. Herbivorous animals now require grass to graze upon, and larger creatures require a greater amount of grass to feed themselves.
Grazing animals use the [GRAZER:<value>] token to signify how much grass they need to eat. This is an inverse number - the value in grazer signifies how much hunger is reduced when eating a unit of grass. A creature with ten times the grazer value needs one tenth the amount of grass (and hence, pasture land) as a creature with a small grazer value.
Animals which graze are typically good livestock candidates, and the larger the creature, the more meat they produce, but the more grass they need to consume.
It is believed that each Template:L unit adds one point to hunger. An animal takes an average of one turn per ten time units, and so a creature of standard speed and agility with [GRAZER:10] would have to eat grass on every single one of its turns just to stave off starvation. Because of this, the larger creatures like elephants and dralthas are virtually impossible to keep fed.
Animal | Grazer Amount | Creature Size |
---|---|---|
Template:L | 12 | 5,000,000 |
Template:L | 20 | 3,000,000 |
Template:L | 24 | 2,500,000 |
Template:L | 60 | 1,000,000 |
Template:L | 60 | 1,000,000 |
Template:L | 85 | 700,000 |
Template:L | 100 | 600,000 |
Template:L | 100 | 600,000 |
Template:L | 120 | 500,000 |
Template:L (both) | 120 | 500,000 |
Template:L | 150 | 400,000 |
Template:L | 200 | 300,000 |
Template:L | 200 | 300,000 |
Template:L | 210 | 285,000 |
Template:L | 333 | 180,000 |
Template:L | 428 | 140,000 |
Template:L | 461 | 130,000 |
Template:L | 600 | 100,000 |
Template:L | 600 | 100,000 |
Template:L | 857 | 70,000 |
Template:L | 1,000 | 60,000 |
Template:L | 1,200 | 50,000 |
Template:L | 1,200 | 50,000 |
Template:L | 1,200 | 50,000 |
Template:L | 3,000 | 20,000 |
Template:L | 6,000 | 10,000 |
Template:L | 20,000 | 3,000 |
Template:L | 75,000 | 800 |
Template:L | 120,000 | 500 |