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Difference between revisions of "v0.31:Site finder"
m (→Elevation: Elevation is its height above sea level, and the size of cliffs doesn't matter.) |
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The highlighted feature can be switched by using {{k|↑}} and {{k|↓}}, the setting can be selected using {{k|←}} and {{k|→}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}). | The highlighted feature can be switched by using {{k|↑}} and {{k|↓}}, the setting can be selected using {{k|←}} and {{k|→}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}). | ||
− | A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with | + | A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with a river, no aquifer, and multiple deep and shallow metals on your world map. The finder will then display a '''candidate''' that fits as many as possible of the selected settings in the desired size. |
+ | |||
+ | If there are multiple sites that match your settings, versions prior to 0.31.19 will show only the first matching site, resulting in a lot of results on a glacier if you don't set temperature. Starting in .19, though, it will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself. | ||
The search will take into account the whole world map. | The search will take into account the whole world map. | ||
− | More information on some of the settings can be found on the | + | More information on some of the settings can be found on the {{L|World Generation}} page. |
== X Dimension / Y Dimension == | == X Dimension / Y Dimension == | ||
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Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | These settings mean the same as the '''Benign, Neutral, Savage''' settings on the | + | These settings mean the same as the '''Benign, Neutral, Savage''' settings on the {{L|Regions}} page. |
== Evil == | == Evil == | ||
Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | These settings relate to the '''Good, Neutral, Evil''' designations on the | + | These settings relate to the '''Good, Neutral, Evil''' designations on the {{L|Regions}} page. |
It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area. | It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area. | ||
Line 38: | Line 40: | ||
Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | This corresponds{{verify}} approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see | + | This corresponds{{verify}} approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see {{L|Climate}}). |
== Rain == | == Rain == | ||
Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | Selects the amount of rain/snow{{verify}} to expect (see | + | Selects the amount of rain/snow{{verify}} to expect (see {{L|Weather}}). |
== Drainage == | == Drainage == | ||
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Range: N/A, No, Yes | Range: N/A, No, Yes | ||
− | Controls whether a candidate must have | + | Controls whether a candidate must have {{L|flux}} stone. |
== Aquifer == | == Aquifer == | ||
Range: N/A, No, Yes | Range: N/A, No, Yes | ||
− | Controls whether a candidate must have an | + | Controls whether a candidate must have an {{L|aquifer}}. |
== River == | == River == | ||
Range: N/A, No, Yes | Range: N/A, No, Yes | ||
− | Controls whether a candidate must have a | + | Controls whether a candidate must have a {{L|river}}. |
+ | |||
+ | == Shallow Metal == | ||
+ | Range: N/A, None, Yes, Multiple | ||
+ | |||
+ | Controls whether a site must have shallow {{L|metal}}(s). | ||
+ | |||
+ | == Deep Metal == | ||
+ | Range: N/A, None, Yes, Multiple | ||
+ | |||
+ | Controls whether a site must have deep {{L|metal}}(s). | ||
+ | |||
+ | == Soil == | ||
+ | Range: N/A, None, ≤ Little, ≤ Some, ≤ Deep | ||
+ | |||
+ | Controls how much {{|L|soil}} a site is allowed. | ||
+ | |||
+ | == Clay == | ||
+ | Range: N/A, None, ≤ Little, ≤ Some, ≤ Deep | ||
+ | |||
+ | Controls how much {{|L|clay}} a site is allowed. |
Revision as of 01:12, 27 February 2011
This article is about an older version of DF. |
The site finder is a feature introduced in Dwarf Fortress 0.28.181.39d. It is a menu added to the embark screen that helps you searching for embark positions based on preferences. It can be invoked from the embark screen by pressing f.
The highlighted feature can be switched by using ↑ and ↓, the setting can be selected using ← and → or the analogous keys on the keypad (8 2 and 4 6).
A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with a river, no aquifer, and multiple deep and shallow metals on your world map. The finder will then display a candidate that fits as many as possible of the selected settings in the desired size.
If there are multiple sites that match your settings, versions prior to 0.31.19 will show only the first matching site, resulting in a lot of results on a glacier if you don't set temperature. Starting in .19, though, it will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself.
The search will take into account the whole world map.
More information on some of the settings can be found on the Template:L page.
X Dimension / Y Dimension
Range for either: 2 to 16
This setting controls the initial size of the embark rectangle. The finder searches the world map for the selected features using a rectangle of the selected size. A larger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger the rectangle, the lower the FPS).
Savagery
Range: N/A, Low, Medium, High
These settings mean the same as the Benign, Neutral, Savage settings on the Template:L page.
Evil
Range: N/A, Low, Medium, High
These settings relate to the Good, Neutral, Evil designations on the Template:L page.
It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area.
Elevation
Range: N/A, Low, Medium, High
If this is set to low, the result will be mostly flat land. Medium and high search for hills/mountains respectively.
Temperature
Range: N/A, Low, Medium, High
This corresponds[Verify] approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see Template:L).
Rain
Range: N/A, Low, Medium, High
Selects the amount of rain/snow[Verify] to expect (see Template:L).
Drainage
Range: N/A, Low, Medium, High
This, along with other factors, determines the terrain type to look for. High drainage areas include glaciers and deserts.
Flux Stone
Range: N/A, No, Yes
Controls whether a candidate must have Template:L stone.
Aquifer
Range: N/A, No, Yes
Controls whether a candidate must have an Template:L.
River
Range: N/A, No, Yes
Controls whether a candidate must have a Template:L.
Shallow Metal
Range: N/A, None, Yes, Multiple
Controls whether a site must have shallow Template:L(s).
Deep Metal
Range: N/A, None, Yes, Multiple
Controls whether a site must have deep Template:L(s).
Soil
Range: N/A, None, ≤ Little, ≤ Some, ≤ Deep
Controls how much {{|L|soil}} a site is allowed.
Clay
Range: N/A, None, ≤ Little, ≤ Some, ≤ Deep
Controls how much {{|L|clay}} a site is allowed.