- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31 Talk:Pasture"
Lennethare (talk | contribs) |
|||
Line 9: | Line 9: | ||
::this is intended behaviour (it was in the dev blog), you need a bigger pasture size, or one with more grass (or both) hungry animals in crowded places get unhappy, just like dwarves do and start throwing "tantrums" | ::this is intended behaviour (it was in the dev blog), you need a bigger pasture size, or one with more grass (or both) hungry animals in crowded places get unhappy, just like dwarves do and start throwing "tantrums" | ||
:::Ahhh, that explains why I suddenly got a "The Stray Horse (tame) has become enraged" message when I moved my large mammals and my poultry flock into the same pasture so they'd all be closer to the butcher shop. [[User:Gentgeen|Gentgeen]] 05:29, 13 March 2011 (UTC) | :::Ahhh, that explains why I suddenly got a "The Stray Horse (tame) has become enraged" message when I moved my large mammals and my poultry flock into the same pasture so they'd all be closer to the butcher shop. [[User:Gentgeen|Gentgeen]] 05:29, 13 March 2011 (UTC) | ||
+ | |||
+ | ==Removal of Grazer Tag== | ||
+ | Does anyone know of a way to edit the raws that will remove the grazer tag so an animal doesn't have to graze? |
Revision as of 22:17, 14 March 2011
If you multiply a grazing creature's maximum SIZE by its GRAZER value, the result is almost always 60 million (yaks, muskoxen, deer, reindeer, and alpacas are slightly lower due to rounding); thus, all creatures graze at a rate proportional to their size. As such, the best livestock are the ones that grow up to the greatest size in the smallest amount of time, and the winner is the water buffalo, growing to 10,000kg within only 2 years. --Quietust 19:45, 22 February 2011 (UTC)
Meaning of GRAZER value
The actual number specified with the GRAZER token could have any number of meanings - the amount of nutrition gained from eating grass (i.e. the amount of grass removed from the tile when the animal eats), or how often the animal needs to eat (i.e. the rate at which it becomes hungry). Given that higher values equate to lower food consumption, the latter seems more likely. --Quietust 19:54, 22 February 2011 (UTC)
Animals fighting in pasture
Animals that I have placed into a pasture have been wrestling and kicking, to the point where I have a maimed sheep blinking at me and a constant stream of combat reports. Mostly these combats don't result in anything, aside from the footless sheep, but I'd like to prevent it if I could. Anyone else seeing this behavior?
- I am seeing it as well in .21. I have one very mean goat.
- this is intended behaviour (it was in the dev blog), you need a bigger pasture size, or one with more grass (or both) hungry animals in crowded places get unhappy, just like dwarves do and start throwing "tantrums"
- Ahhh, that explains why I suddenly got a "The Stray Horse (tame) has become enraged" message when I moved my large mammals and my poultry flock into the same pasture so they'd all be closer to the butcher shop. Gentgeen 05:29, 13 March 2011 (UTC)
- this is intended behaviour (it was in the dev blog), you need a bigger pasture size, or one with more grass (or both) hungry animals in crowded places get unhappy, just like dwarves do and start throwing "tantrums"
Removal of Grazer Tag
Does anyone know of a way to edit the raws that will remove the grazer tag so an animal doesn't have to graze?