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Difference between revisions of "User:Karpatius"

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Karpatius, The Otherwordly Hitchhikers
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Stupid Dwarf Trick
  
Competent Fortress Designer<br />Accomplished Empath<br />Paranoia<br />Dabbling Grower<br />Cook<br />Dabbling Comedian<br />Consoler<br />Novice Conversationalist<br />Novice Flatterer<br />Novice Game Tester<br />
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#371 Entrychamber of Final Disappointment
<br />Karpatius has been happy lately. He read a fine book lately. He dined in a meager restaurant lately. He dined in a fine restaurant lately. He has grumbled at the good weather lately. He is eagerly anticipating a new game. He has had a fine round of Magic the Gathering lately.<br /><br />Karpatius likes granite, marble and concrete for it's desolate and rugged looks, palm, oak, pine and cocoa trees, rain for it's calming effect, snow for its natural beaty, steaks in a bun, dogs for their loyalty and the colors blue and black. He absolutely detests alcohol.<br /><br />He is satisfied with the simple things in life. He prefers stability and security to ambiguity and disorder. He can be a worrywart. He doesn't stress easily. He appreciates arts and crafts and nature in general. He likes to try new things. He is somewhat paranoid. He is somewhat impatient. He does not like to work too late into the evening. He is honest and empathic in dealings with others. He finds helping others rewarding. He works hard to help other people. He detests good weather.
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Dig a tall, narrow chamber into the fortress. Fill the chamber with a vertical stair maze, going up and down randomly and taking a path towards the entrance when space allows, as the only means of entering your actual fortress gate.
<br /><br /><br />Karpatius cancels Strange Mood: thirsty.<br />Karpatius cancels Drink: no water source.<br />Karpatius cancels Drink: no water source.<br />Karpatius cancels Drink: no water source.<br />Karpatius has died of thirst.
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An assigned Gatekeeper or a pressure plate near the end of the maze will ensure safety of the fort and keep the masons busy.
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Bonus: lava moat
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Bonus: have a giant gate at the end of the chamber
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Mega Bonus: make a second chamber in case the first is breached and laugh maniacally
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Slorga Rustbeard, Part-time Evil Genius
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Competent Fortress Designer<br />Accomplished Paranoid<br />Dabbling Comedian<br />Consoler<br />Novice Conversationalist<br />Novice Flatterer<br />Accomplished Game Tester<br />

Revision as of 14:56, 18 March 2011

Stupid Dwarf Trick

  1. 371 Entrychamber of Final Disappointment

Dig a tall, narrow chamber into the fortress. Fill the chamber with a vertical stair maze, going up and down randomly and taking a path towards the entrance when space allows, as the only means of entering your actual fortress gate. An assigned Gatekeeper or a pressure plate near the end of the maze will ensure safety of the fort and keep the masons busy.

Bonus: lava moat Bonus: have a giant gate at the end of the chamber

Mega Bonus: make a second chamber in case the first is breached and laugh maniacally


Slorga Rustbeard, Part-time Evil Genius

Competent Fortress Designer
Accomplished Paranoid
Dabbling Comedian
Consoler
Novice Conversationalist
Novice Flatterer
Accomplished Game Tester