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Difference between revisions of "v0.31 Talk:Symptoms"

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== Numbness ==
 
== Numbness ==
 
I have encountered a forgotten beast that, for whatever reason, has left a large amount of "Forgotten Beast Extract" all over a cavern I have tapped. After draining it of water I discovered that any dorf walking through this extract causes them to become numbed. While I can't track it down to the exact forgotten beast, I'm guessing its the slug type one with deadly spittle that I've seen in the area. So it looks like numbness is in the game and works. If someone else con confirm this the page should be updated. This is with version 31.18. [[User:Lando242|Lando242]] 17:35, 30 November 2010 (UTC)
 
I have encountered a forgotten beast that, for whatever reason, has left a large amount of "Forgotten Beast Extract" all over a cavern I have tapped. After draining it of water I discovered that any dorf walking through this extract causes them to become numbed. While I can't track it down to the exact forgotten beast, I'm guessing its the slug type one with deadly spittle that I've seen in the area. So it looks like numbness is in the game and works. If someone else con confirm this the page should be updated. This is with version 31.18. [[User:Lando242|Lando242]] 17:35, 30 November 2010 (UTC)
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== Sluggish ==
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I've also seen a creature get the 'Sluggish' status effect in (modded) adventure mode.
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I hit it with an object covered with an extract that causes only paralysis, so low severity paralysis might have an effect other than a greater chance to resist it.

Revision as of 09:30, 24 March 2011

toady mentioned in a df talk that becoming enraged is a possible symptom of the new venom ( in relation to a question about 28 days later style zombies). Do we know if he was just being hypothetical or if this is a hidden syndrome?

I think he was talking hypothetically, even if it was hidden, people would have found it by now, and why would he hide it in the first place? he made no effort to hide the "special metal" in the raws. But I do want to see this happen, finding horrors in the deep that drive men insane my mere sight. 24.255.86.193


In Regards To Bruising

Playing vanilla 0.31.03, I recently came upon a Forgotten beast with a breath weapon that caused bruising in all internal body parts. The dwarves affected bled to death a short time after killing the thing. The bruising was only visible in the dwarf profile, and not in the wounds screen. I believe this relates to some hemorrhaging symptom, as everyone affected bled to death as opposed to healing the normally easily treated bruises.

Bleeding

In adventure mode bleeding prevents Travel. The fun seems to stop by itself eventually... most of the time. Sometimes it doesn't, and in one case of this I discovered that I had several purple-font arrows in my inventory - some goblin generously shared them with me using her bow. By using the I (?) key (for "advanced inventory interaction") I was able to pull them out and, IIRC, eventually the Bleeding stopped. Anacrucis 15:53, 26 June 2010 (UTC)

Numbness

I have encountered a forgotten beast that, for whatever reason, has left a large amount of "Forgotten Beast Extract" all over a cavern I have tapped. After draining it of water I discovered that any dorf walking through this extract causes them to become numbed. While I can't track it down to the exact forgotten beast, I'm guessing its the slug type one with deadly spittle that I've seen in the area. So it looks like numbness is in the game and works. If someone else con confirm this the page should be updated. This is with version 31.18. Lando242 17:35, 30 November 2010 (UTC)

Sluggish

I've also seen a creature get the 'Sluggish' status effect in (modded) adventure mode. I hit it with an object covered with an extract that causes only paralysis, so low severity paralysis might have an effect other than a greater chance to resist it.