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Difference between revisions of "User:Naros"
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|style="border:1px #AAA solid;padding:0.2em;"| Foreman | |style="border:1px #AAA solid;padding:0.2em;"| Foreman | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Negotiator 1, Judge of Intent 1, Appraiser 1, Organizer 1, Consoler 1, Comedian 2, Conversationalist 1, Flatterer 1, Armoursmith 1 | + | |style="border:1px #AAA solid;padding:0.2em;"| Negotiator 1, Judge of Intent 1, Appraiser 1, Organizer 1, Consoler 1, Comedian 2, Conversationalist 1, Flatterer 1, '''Armoursmith''' 1 |
|style="border:1px #AAA solid;padding:0.2em;"| Expedition Leader, Manager and Broker. A change from my usual Mechanic-Leader mix.<br \>In his spare time, he hopefully sits around and makes friends, and trains his social skills. | |style="border:1px #AAA solid;padding:0.2em;"| Expedition Leader, Manager and Broker. A change from my usual Mechanic-Leader mix.<br \>In his spare time, he hopefully sits around and makes friends, and trains his social skills. | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Clerk | |style="border:1px #AAA solid;padding:0.2em;"| Clerk | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Diagnostician 5, Wound Dresser 1, Surgeon 1, Bone Doctor 1, Suturer 1, Weaponsmith 1 | + | |style="border:1px #AAA solid;padding:0.2em;"| Diagnostician 5, Wound Dresser 1, Surgeon 1, Bone Doctor 1, Suturer 1, '''Weaponsmith''' 1 |
|style="border:1px #AAA solid;padding:0.2em;"| Assign as Bookkeeper.<br />Multifunctional egghead. Must like helping others. | |style="border:1px #AAA solid;padding:0.2em;"| Assign as Bookkeeper.<br />Multifunctional egghead. Must like helping others. | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Mason | |style="border:1px #AAA solid;padding:0.2em;"| Mason | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Mason 5, Building Design 5 | + | |style="border:1px #AAA solid;padding:0.2em;"| '''Mason''' 5, Building Design 5 |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Carpenter | |style="border:1px #AAA solid;padding:0.2em;"| Carpenter | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Carpenter 5, Siege Engineer 5 | + | |style="border:1px #AAA solid;padding:0.2em;"| '''Carpenter''' 5, Siege Engineer 5 |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Weaponchef | |style="border:1px #AAA solid;padding:0.2em;"| Weaponchef | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Cook 5, Weaponsmith 5 | + | |style="border:1px #AAA solid;padding:0.2em;"| Cook 5, '''Weaponsmith''' 5 |
|style="border:1px #AAA solid;padding:0.2em;"| Primarily occupied with making and hauling food. Main Weaponsmith when needed. | |style="border:1px #AAA solid;padding:0.2em;"| Primarily occupied with making and hauling food. Main Weaponsmith when needed. | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Armourbrewer | |style="border:1px #AAA solid;padding:0.2em;"| Armourbrewer | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Brewer 5, Armoursmith 5 | + | |style="border:1px #AAA solid;padding:0.2em;"| Brewer 5, '''Armoursmith''' 5 |
|style="border:1px #AAA solid;padding:0.2em;"| Primarily occupied with making booze and hauling food. Main Armoursmith when needed. | |style="border:1px #AAA solid;padding:0.2em;"| Primarily occupied with making booze and hauling food. Main Armoursmith when needed. | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Farmer 1 | |style="border:1px #AAA solid;padding:0.2em;"| Farmer 1 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Grower 5, Mechanic 5 | + | |style="border:1px #AAA solid;padding:0.2em;"| Grower 5, '''Mechanic''' 5 |
|style="border:1px #AAA solid;padding:0.2em;"| For building quality {{L|Mechanisms}}, not for resetting the traps at the front door, where he can be killed. | |style="border:1px #AAA solid;padding:0.2em;"| For building quality {{L|Mechanisms}}, not for resetting the traps at the front door, where he can be killed. | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Farmer 2 | |style="border:1px #AAA solid;padding:0.2em;"| Farmer 2 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Grower 5, Blacksmith 5 | + | |style="border:1px #AAA solid;padding:0.2em;"| Grower 5, '''Blacksmith''' 5 |
|style="border:1px #AAA solid;padding:0.2em;"| Assign Furnace Operator, Wood Burner, Potash Maker, Lye maker | |style="border:1px #AAA solid;padding:0.2em;"| Assign Furnace Operator, Wood Burner, Potash Maker, Lye maker | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Butcher | |style="border:1px #AAA solid;padding:0.2em;"| Butcher | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Butchering 3, Tanning 2, Leatherworker 5 | + | |style="border:1px #AAA solid;padding:0.2em;"| Butchering 3, Tanning 2, '''Leatherworker''' 5 |
− | |style="border:1px #AAA solid;padding:0.2em;"| Assign Fish Cleaner, Fish Disector, Milker, Miller, Thresher, Cheese Maker | + | |style="border:1px #AAA solid;padding:0.2em;"| Assign Fish Cleaner, Fish Disector, Milker, Miller, Thresher, Cheese Maker, Fish Dissector |
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Crafter | |style="border:1px #AAA solid;padding:0.2em;"| Crafter | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Stone Crafting 5, Metal Crafter 5 | + | |style="border:1px #AAA solid;padding:0.2em;"| '''Stone Crafting''' 5, Metal Crafter 5 |
|style="border:1px #AAA solid;padding:0.2em;"| Assign Soaper, Wood Crafter, Bone Crafter, Bowyer, Gem Setter, Gem Cutter, Glassmaker | |style="border:1px #AAA solid;padding:0.2em;"| Assign Soaper, Wood Crafter, Bone Crafter, Bowyer, Gem Setter, Gem Cutter, Glassmaker | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Clothier | |style="border:1px #AAA solid;padding:0.2em;"| Clothier | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Clothier 5, Dyer 5 | + | |style="border:1px #AAA solid;padding:0.2em;"| '''Clothier 5''', Dyer 5 |
|style="border:1px #AAA solid;padding:0.2em;"| Assign Weaver.<br />He's a hauler whenever he's not working, which is often. | |style="border:1px #AAA solid;padding:0.2em;"| Assign Weaver.<br />He's a hauler whenever he's not working, which is often. | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Ranger | |style="border:1px #AAA solid;padding:0.2em;"| Ranger | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Dodger 4, Axedwarf 5, Weaponsmith 1 | + | |style="border:1px #AAA solid;padding:0.2em;"| Dodger 4, Axedwarf 5, '''Weaponsmith''' 1 |
− | |style="border:1px #AAA solid;padding:0.2em;"| Assign Animal Trainer, Animal Caretaker, Animal Dissector, Herbalist, Trapper, Wood Cutter, Fisherdwarf | + | |style="border:1px #AAA solid;padding:0.2em;"| Assign Animal Trainer, Animal Caretaker, Animal Dissector, Herbalist, Trapper, Wood Cutter, Fisherdwarf.<br /> Outdoors dwarf, accompanied by War Animals. |
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Miner 1 | |style="border:1px #AAA solid;padding:0.2em;"| Miner 1 | ||
|style="border:1px #AAA solid;padding:0.2em;"| Armour User 5, Hammerdwarf 5 | |style="border:1px #AAA solid;padding:0.2em;"| Armour User 5, Hammerdwarf 5 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Assign Miner and Stone Detailer.<br />Future Soldier. | + | |style="border:1px #AAA solid;padding:0.2em;"| Assign '''Miner''' and Stone Detailer.<br />Future Soldier. |
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Miner 2 | |style="border:1px #AAA solid;padding:0.2em;"| Miner 2 | ||
|style="border:1px #AAA solid;padding:0.2em;"| Marksdwarf 5, Shield User 5 | |style="border:1px #AAA solid;padding:0.2em;"| Marksdwarf 5, Shield User 5 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Assign Miner and Stone Detailer.<br />Future Soldier. | + | |style="border:1px #AAA solid;padding:0.2em;"| Assign '''Miner''' and Stone Detailer.<br />Future Soldier. |
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Trainer | |style="border:1px #AAA solid;padding:0.2em;"| Trainer | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| Teacher 5, Student 4, Weaponsmith 1 | + | |style="border:1px #AAA solid;padding:0.2em;"| Teacher 5, Student 4, '''Weaponsmith''' 1 |
|style="border:1px #AAA solid;padding:0.2em;"| Not sure if giving him any Leadership skill would be better. This guy will be the military commander. | |style="border:1px #AAA solid;padding:0.2em;"| Not sure if giving him any Leadership skill would be better. This guy will be the military commander. | ||
|} | |} | ||
+ | Skills in '''bold''' are the moodable skill. | ||
== ASCII Art Reward == | == ASCII Art Reward == |
Revision as of 21:42, 5 April 2011
My Embark
Siege operator • Archer • Armor user • Biter • Dodger • Fighter • Kicker • Shield user • Striker • Wrestler Axeman • Crossbowman • Hammerman • Leader • Observer • Student • Teacher
Brown
The top 11 guys will be in the 'inner sanctum' of the fort, never to see daylight again, doing most of the labour and doing it well.
The Ranger I try to keep safe, but he still wins the Most Likely To Die In An Ambush competition.
The Trainer and two Miners I try to keep safe, and let them train and teach on their skills to the cannonfodder masses.
I tend to have minimal of or no immigrants, either through limiting population, or starting on a world where dwarves are extinct. So preferably the soldiers should be male to keep the baby death-tole low.
Job Title | Skills | Comments |
---|---|---|
Foreman | Negotiator 1, Judge of Intent 1, Appraiser 1, Organizer 1, Consoler 1, Comedian 2, Conversationalist 1, Flatterer 1, Armoursmith 1 | Expedition Leader, Manager and Broker. A change from my usual Mechanic-Leader mix. In his spare time, he hopefully sits around and makes friends, and trains his social skills. |
Clerk | Diagnostician 5, Wound Dresser 1, Surgeon 1, Bone Doctor 1, Suturer 1, Weaponsmith 1 | Assign as Bookkeeper. Multifunctional egghead. Must like helping others. |
Mason | Mason 5, Building Design 5 | |
Carpenter | Carpenter 5, Siege Engineer 5 | |
Weaponchef | Cook 5, Weaponsmith 5 | Primarily occupied with making and hauling food. Main Weaponsmith when needed. |
Armourbrewer | Brewer 5, Armoursmith 5 | Primarily occupied with making booze and hauling food. Main Armoursmith when needed. |
Farmer 1 | Grower 5, Mechanic 5 | For building quality Template:L, not for resetting the traps at the front door, where he can be killed. |
Farmer 2 | Grower 5, Blacksmith 5 | Assign Furnace Operator, Wood Burner, Potash Maker, Lye maker |
Butcher | Butchering 3, Tanning 2, Leatherworker 5 | Assign Fish Cleaner, Fish Disector, Milker, Miller, Thresher, Cheese Maker, Fish Dissector |
Crafter | Stone Crafting 5, Metal Crafter 5 | Assign Soaper, Wood Crafter, Bone Crafter, Bowyer, Gem Setter, Gem Cutter, Glassmaker |
Clothier | Clothier 5, Dyer 5 | Assign Weaver. He's a hauler whenever he's not working, which is often. |
Ranger | Dodger 4, Axedwarf 5, Weaponsmith 1 | Assign Animal Trainer, Animal Caretaker, Animal Dissector, Herbalist, Trapper, Wood Cutter, Fisherdwarf. Outdoors dwarf, accompanied by War Animals. |
Miner 1 | Armour User 5, Hammerdwarf 5 | Assign Miner and Stone Detailer. Future Soldier. |
Miner 2 | Marksdwarf 5, Shield User 5 | Assign Miner and Stone Detailer. Future Soldier. |
Trainer | Teacher 5, Student 4, Weaponsmith 1 | Not sure if giving him any Leadership skill would be better. This guy will be the military commander. |
Skills in bold are the moodable skill.
ASCII Art Reward
,.sssssUss,.,.
Stoats swarmed around the knight's legs. His journey was almost complete. On the other side of the marsh lay the walled city of Blandork. It was there they held his sister. She was to be married to the sissy Rickbald, third son of the king. The knight gripped the hilt of his sword. He would not let his blood be mixed with that of a Blandork.
"Sir William," said one of the stoats, "we must hurry, lest we miss the wedding."
Once at the gate, William found it barred. A guard approached him and was dispatched with a swift kick to the lower body. The knight shoved the door, but it was locked. He looked through the keyhole to see gaudily dressed men and women rushing about in preparation for the marriage ceremony. William picked up one of the stoats.
"You must find me the key," said William. "Quickly now."
Thanks again,
Tarn and Zach