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Difference between revisions of "v0.31 Talk:Military design"
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::You should also mention all the bugs in the version that is likely to be "current" for quite some time. The "individual combat drill" bug can easily kill a fortress if the only dwarf with a high level of Masonry/Farming/Brewing/Mechanics ends up crippled by it. Official training is too risky to undertake now, due to all the bugs; better to hunt wild animals for training purposes. --[[User:Tatterdemalian|Tatterdemalian]] 14:15, 10 May 2010 (UTC) | ::You should also mention all the bugs in the version that is likely to be "current" for quite some time. The "individual combat drill" bug can easily kill a fortress if the only dwarf with a high level of Masonry/Farming/Brewing/Mechanics ends up crippled by it. Official training is too risky to undertake now, due to all the bugs; better to hunt wild animals for training purposes. --[[User:Tatterdemalian|Tatterdemalian]] 14:15, 10 May 2010 (UTC) | ||
− | I'm pretty sure the siege part is 40d. I just trained up my siege dwarves to 3 legendary operators + 3 reserves (ranging from novice to competent) and a legendary siege engineer who can quickly build loads of masterwork parts + ammunition. In 3 years.<br /> | + | I'm pretty sure the siege part is 40d. I just trained up my siege dwarves to 3 legendary operators + 3 reserves (ranging from novice to competent) and a legendary siege engineer who can quickly build loads of masterwork parts + ammunition. In less than 3 years. The page gives a duration of about 10 years for such an industry.<br /> |
--[[User:Ghostbird|Ghostbird]] 16:24, 15 May 2011 (UTC) | --[[User:Ghostbird|Ghostbird]] 16:24, 15 May 2011 (UTC) |
Revision as of 19:15, 15 May 2011
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Attribute
I don't get the new attribute system yet - this still needs touching up by someone other than me. Rest should still be good. --Retro 00:09, 12 April 2010 (UTC)
40d stuff
There seems to be a bunch of old-version info in here, like not being able to assign dogs to elite warriors, and talking about training up shield user and wresting (as opposed to dodging). I haven't gotten an advanced enough military yet to test or verify anything, but surely someone has? --Zombiejustice 18:00, 12 April 2010 (UTC)
- Crap, that's my mistake then. I went through and reviewed the old article and changed a bunch of stuff, but I didn't think of the skill name changes and missed the dog bit. I'll go revise a bit. --Retro 18:13, 12 April 2010 (UTC)
- You should also mention all the bugs in the version that is likely to be "current" for quite some time. The "individual combat drill" bug can easily kill a fortress if the only dwarf with a high level of Masonry/Farming/Brewing/Mechanics ends up crippled by it. Official training is too risky to undertake now, due to all the bugs; better to hunt wild animals for training purposes. --Tatterdemalian 14:15, 10 May 2010 (UTC)
I'm pretty sure the siege part is 40d. I just trained up my siege dwarves to 3 legendary operators + 3 reserves (ranging from novice to competent) and a legendary siege engineer who can quickly build loads of masterwork parts + ammunition. In less than 3 years. The page gives a duration of about 10 years for such an industry.
--Ghostbird 16:24, 15 May 2011 (UTC)