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Difference between revisions of "User talk:Zaratustra"

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I've noticed this a bit in your edits, so I guess you didn't know. the color #AAA corresponds to RGB(176, 176, 176). The color DF uses for light gray is RGB(192, 192, 192), which can be represented by #CCC. The init file has a full list of the RGB values for the main colors at the bottom. [[User:VengefulDonut|VengefulDonut]] 19:03, 10 November 2007 (EST)
 
I've noticed this a bit in your edits, so I guess you didn't know. the color #AAA corresponds to RGB(176, 176, 176). The color DF uses for light gray is RGB(192, 192, 192), which can be represented by #CCC. The init file has a full list of the RGB values for the main colors at the bottom. [[User:VengefulDonut|VengefulDonut]] 19:03, 10 November 2007 (EST)
:By the way, adding doors was a good idea to display the secondary color of a metal. Can you think of a spiffy way we can do this for alloys too? [[category:materials templates]] --[[User:VengefulDonut|VengefulDonut]] 19:19, 10 November 2007 (EST)
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:By the way, adding doors was a good idea to display the secondary color of a metal. Can you think of a spiffy way we can do this for alloys too? [[:category:materials templates]] --[[User:VengefulDonut|VengefulDonut]] 19:19, 10 November 2007 (EST)

Revision as of 00:19, 11 November 2007

You're my hero. Tiny Toons reference on the Known Bugs page. -EarthquakeDamage 11:06, 2 November 2007 (EDT)

:3 -- Zaratustra 19:48, 9 November 2007 (EST)

Hi. You recently removed bituminous coal and lignite from the stone#OtherStone list. Since economic stone and ore have their own respective articles, it no longer makes sense to organize the stone article around those types. Since these are still stones, they deserve mention there, too. VengefulDonut 19:43, 9 November 2007 (EST)

Might as well add Limestone and other such stones there, then. -- Zaratustra 19:48, 9 November 2007 (EST)
Limestone is already listed in the article in the layers section. Maybe we should add the ores? VengefulDonut 19:50, 9 November 2007 (EST)
Ores are easily identifiable by their symbol anyway. More important would be to add information to Gems on where each can be found instead of sorting them by color. -- Zaratustra 19:54, 9 November 2007 (EST)

I've noticed this a bit in your edits, so I guess you didn't know. the color #AAA corresponds to RGB(176, 176, 176). The color DF uses for light gray is RGB(192, 192, 192), which can be represented by #CCC. The init file has a full list of the RGB values for the main colors at the bottom. VengefulDonut 19:03, 10 November 2007 (EST)

By the way, adding doors was a good idea to display the secondary color of a metal. Can you think of a spiffy way we can do this for alloys too? category:materials templates --VengefulDonut 19:19, 10 November 2007 (EST)