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Difference between revisions of "v0.31 Talk:Pressure plate"
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− | ==Pressure plates not activating. Bug?== | + | ==Pressure plates not activating. Bug? (Well no, but...)== |
Recently i secured my fort with a fine bridge-fall-trap (plates are activated by everything but citizens) ... like i always do ... aaand got roflstomped by some gobos that were quite unimpressed by the not moving . Strange enough, i loaded an older savegame and rebuild the pressureplates this time with "citizen activate" on, but the bridge didn't open when my dwarves were stomping over the plate. So i connected a lever, bridge opened like normal. I start to think that pressureplates are not working correctly. -- unpaid lamer | Recently i secured my fort with a fine bridge-fall-trap (plates are activated by everything but citizens) ... like i always do ... aaand got roflstomped by some gobos that were quite unimpressed by the not moving . Strange enough, i loaded an older savegame and rebuild the pressureplates this time with "citizen activate" on, but the bridge didn't open when my dwarves were stomping over the plate. So i connected a lever, bridge opened like normal. I start to think that pressureplates are not working correctly. -- unpaid lamer | ||
+ | |||
+ | It seems that not the plates themselves are bugged ... but the MIN number is cut away so that the weight setting of 100k seems like the weight setting for 10k. This makes up for nice surprises and fun. -- unpaid lamer | ||
==Missing Entries== | ==Missing Entries== |
Revision as of 03:36, 4 June 2011
Pressure plates not activating. Bug? (Well no, but...)
Recently i secured my fort with a fine bridge-fall-trap (plates are activated by everything but citizens) ... like i always do ... aaand got roflstomped by some gobos that were quite unimpressed by the not moving . Strange enough, i loaded an older savegame and rebuild the pressureplates this time with "citizen activate" on, but the bridge didn't open when my dwarves were stomping over the plate. So i connected a lever, bridge opened like normal. I start to think that pressureplates are not working correctly. -- unpaid lamer
It seems that not the plates themselves are bugged ... but the MIN number is cut away so that the weight setting of 100k seems like the weight setting for 10k. This makes up for nice surprises and fun. -- unpaid lamer
Missing Entries
I've noticed there's no goblins on the weight list (arguably one of the most important would-be plate-walkers). A quick second peek revealed that slugmen are missing, too. Someone should cover any missing creatures or, at least, goblins. --Bronzebeard 10:35, 29 April 2010 (UTC)
I will be writing a script that will read the weights. It's difficult to write them out, because things change weights based on how old they are. I'll be thinking of ways to represent this, but II'll keep it as it is right now. --Jargle 23:19, 10 May 2010 (UTC)
I finished importing all the weights info from the raws- THESE NUMBERS ARE IN FACT ACCURATE. I think I deserve to be angry if people change them since I spent 5 hours on this today. I guess I'm just grumpy. Jargle 07:09, 21 May 2010 (UTC)
Floors
There's some confusion over what kinds of floors plates can be built upon. Just confirmed that they can be built on constructed rock block floors, though others have reported that it doesn't work? Is there some discrepency between 31.03 and .04? Minus 03:33, 22 May 2010 (UTC)
- I'm not sure. I've never had any trouble constructing them on any kind of floors. I don't think you can construct them on a road, though, which someone might easily mistake for a constructed floor. I'll have to check sometime. Uristocrat 03:13, 3 January 2011 (UTC)
Settings
Could we add a section explaining the details of the "Resets" vs. "One use only" settings? I'm still learning and I'm wondering if "One use only" plates can be manually reset after they have been triggered. I'm sure others will wonder as well!
- A one-time use pressure plate disappears the instant you step on it, and in my experience it also destroys all of the mechanisms contained within it, so don't use masterwork mechanisms. --Quietust 20:20, 4 July 2010 (UTC)
What does "Citizens do not trigger" affect? Your dwarves, obviously, but what about pets? And what about traders/diplomats? --75.183.164.142 00:04, 9 December 2010 (UTC)
- I know this question is old, but in case anyone is reading this page and still curious: if "Citizens do not trigger" is activated, pets and other tame animals DO NOT trigger. I'm testing tonight for traders and diplomats, and will edit this with my findings. --Asfghn 07:42, 4 April 2011 (UTC)
Units of Measurement
The article does not mention the units of measurement for weight. It certainly isn't pounds or kilograms, a typical goblin doesn't weigh fifty-thousand pounds. It is confusing to follow with meaningless numbers (unless they truly are meaningless numbers) --Gamli 22:35, 11 Sept 2010 (PST)
- An interesting point; readers would benefit from a reference point. Perhaps the article would be improved if the weight list mentioned up front that that humans weigh 70,000 units and dwarves weigh 60,000 units. -Coaldiamond 03:14, 18 September 2010 (UTC)
- I could be wrong, but the unit of measurement might be grams (not kg). That gives you 70kg for humans and 60kg for dwarves, which is approximately reasonable. Uristocrat 02:53, 3 January 2011 (UTC)
Instant triggering
I tested Pressure Plates a bit today, and it seems like they trigger instantly, at least for Hatch Covers. I didn't want to edit the article without more testing having been done first. Can anyone confirm or dis-confirm my suspicion?--CaveIn 17:00, 17 September 2010 (UTC)
- That's how they've always worked - stepping on a pressure plate is exactly like pulling a lever, though stepping off of a pressure plate has a 100-tick delay before the trigger resets. --Quietust 17:33, 17 September 2010 (UTC)
Reversing Signal
Since activating a pressure plate sends an ‘open’ signal to its connection, it would be possible to send a ‘close’ signal by connecting the activation pressure plate to a hatched room filled with water with a different pressure plate set to 7/7.
Location 1
|----X----|
|---------| 'X' is a floodgate/door/bars
|----^----|
Location 2
-----------
|~ ~~^~ ~|
|~ ~~ ~ ~| 'c' is a hatch over a hole
|~ ~~c~ ~|
----------
The room at location 2 is full of 7/7 water, keeping the pressure plate activated
keeping floodgate at ‘X’ open. When the pressure plate at location 1 is activated
the room drains stoping the activation and therefore closing the floodgate ‘X’ at location 1
- Bonus -Use magma for more fun!?
Haydosss 12:06, 7 October 2010 (UTC)
backwards floodgates
Flood gates and pressure plates can only be used to open a gate when there is water. Why would anyone want to open a floodgate when there is water. Real flood gates are for stopping floods. Which means they're open if there's no flooding in an area, and closed if there is a danger of flooding. In DF, floodgates open when there is plenty of water to flood with, and close off the water if the place is dry. If you wanted water to flow when there is water in an area you might as well use a hole. That's how holes work. When there's water, water goes through them. When there is no water, not water goes through them.
In older versions you used to be able to set a pressure plate to open a door when the water level is low (0-3 for example). I haven't been able to get this to work in the latest version (the door closes, but then won't reopen). Is this a bug, or something I'm doing wrong? --Chris 14:43, 17 May 2011 (UTC)
Trap avoid?
Do creatures with trap avoid activate pressure plates? It's not mentioned in the article, and it probably should be. --Cam94509 21:28, 11 May 2011 (UTC)