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Difference between revisions of "v0.31:Stonegears/Starting the game"

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m (Created page with ':''Back to the {{L|Stonegears|main tutorial page}}'' == Running, loading and saving == (((LAUNCHING THE GAME))) SCREENSHOT PLACEHOLDER Dwarf Fortress will start in a window …')
 
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  SCREENSHOT PLACEHOLDER
 
  SCREENSHOT PLACEHOLDER
  
Dwarf Fortress will start in a window titled "Dwarf Fortress".  There are several options to choose from, the current choice highlighted in {{DFtext|white|white}},  which can be selected with {{K|↑}} and {{K|↓}}.  The one you want, {{DFtext|Continue Playing}}, is the one you want, since a pre-existing game has been created for you.  Simply press {{K|Enter}}.
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Dwarf Fortress will start in a window titled "Dwarf Fortress".  There are several options to choose from, the current choice highlighted in {{DFtext|white|white}},  which can be selected with {{K|↑}} and {{K|↓}}.  The one you want, {{DFtext|Continue Playing|white}}, is the one you want, since a pre-existing game has been created for you.  Simply press {{K|Enter}}.
  
 
  SCREENSHOT PLACEHOLDER
 
  SCREENSHOT PLACEHOLDER
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The closeup view on the left shows a grid of '''tiles'''; each dwarf or creature in the game takes up one tile (see the notes section for weirdness on tile size).  Your fortress site is 96 tiles from north to south and 96 tiles from west to east.  This size is unchangeable, since the part of the game where a site's size is chosen has already happened, but don't worry: this is plenty big enough for a first fortress.
 
The closeup view on the left shows a grid of '''tiles'''; each dwarf or creature in the game takes up one tile (see the notes section for weirdness on tile size).  Your fortress site is 96 tiles from north to south and 96 tiles from west to east.  This size is unchangeable, since the part of the game where a site's size is chosen has already happened, but don't worry: this is plenty big enough for a first fortress.
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The closeup view is centered on the 3 tile by 3 tile square {{L|wagon}}, which contains all of your supplies.  Since your supplies are piled on top of each other the game will cycle through showing different items.
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Clustered around the wagon are:
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* Your starting seven dwarfs.
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* A pair of {{L|cat}}s, who help to keep down the local {{L|vermin}} population.
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* A pair of {{L|dog}}s, to eventually help guard your fortress.
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* A ____ and ____, which pulled the wagon here.  They'll wander around eating {{L|grass}} until you {{L|butcher}} them for their {{L|meat}}, {{L|bone}}s and {{L|skin}}.
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== Looking around ==
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You can move the closeup view around using the arrow keys.  Each keypress will move the view by ten tiles in the given direction, and move the {{DFtext|X|yellow}} in the map on the right by one square.  If you get lost you can press {{K|F1}} to recenter on the wagon.
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To get a more precise and detailed you can use {{K|k}} to activate "look mode". An {{DFtext|X|yellow} will appear in the closeup view as a cursor to move around with the arrow keys; the cursor moves one tile by pressing an arrow key, and ten tiles by holding down {{K|Shift}} while pressing an arrow key. To the right of the closeup view will be a description of what's under the cursor.  At the bottom it will tell you the {{L|tile attributes|tile's attributes}}, namely {{DFtext|Outside|cyan}}, {{DFtext|Light|yellow}} and {{DFtext|Above Ground|limegreen}}.  At the top it will tell you what's on the tile, and what the ground is made of. If there's an animal on the tile you can use {{K|Enter}} to see a brief description of it.  If there's a dwarf you can use {{K|Enter}} to see {{L|Stonegears/Examining your dwarves#Thoughts_and_preferences|a detailed description of the dwarf}} (you can ignore the detailed description for now, unless you're curious).
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Looking around, you'll see:
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* Various kinds of {{L|grass}}.  Many domesticated animals eat grass, and will starve if they don't get any. Grass will be trampled away to bare soil if dwarfs and creatures walk over it enough times.
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* Bare {{L|soil}}, in this case {{L|sand}}.
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* {{L|Tree}}s, which can be chopped down for {{L|wood}}.
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* Saplings, which will grow into trees unless trampled to death first.
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* {{L|Shrub}}s, which can be {{L|herbalism|harvested}} for {{L|food}}, unless trampled to death first.
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* {{L|boulder}}s and {{L|pebbles}}.
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* {{L|Murky pool}}s containing {{L|water}}.
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To exit "look around mode" simply press {{K|Esc}}.

Revision as of 00:46, 7 June 2011

Back to the Template:L

Running, loading and saving

(((LAUNCHING THE GAME)))

SCREENSHOT PLACEHOLDER

Dwarf Fortress will start in a window titled "Dwarf Fortress". There are several options to choose from, the current choice highlighted in white, which can be selected with and . The one you want, Continue Playing, is the one you want, since a pre-existing game has been created for you. Simply press Enter.

SCREENSHOT PLACEHOLDER

On this screen you get to choose which saved game you want to play. Since there's only one, the only thing you can is hit Enter to load it. Loading the game can take several second or more, depending on the speed of your computer. There will be no progress bar or clock/hourglass animation to indicate progress. When the game is loaded the window will look like this:

SCREENSHOT PLACEHOLDER

At any time you want to save the game, you can press Esc from the main menu to get the game options screen; if you aren't at the main menu just keep pressing Esc until you are. The game options screen (which can be exited with Esc) looks like:

SCREENSHOT PLACEHOLDER

Use to select Save Game, then press Enter. The game will take several seconds to save (again, with no progress indication) then will return to the first screen you saw. You can then use or Page Down to select Quit and then Enter to exit the game.

Note that if you kill the Dwarf Fortress application without saving then all progress you've made since your last save will be lost. You can use this to your advantage if you want to undo some mistake, like one of your dwarfs dying.

The main screen

Okay, back to the main screen. The game is paused, as indicated by the *PAUSED* in the upper left-hand corner, so you're free to take your time.

SCREENSHOT PLACEHOLDER

The left third of the screen shows a closeup view of your fortress site, the middle third shows the main menu, indicating which commands can be used by which keys, and the right third shows a zoomed-out map of your fortress site, with an X indicating the part of the map you're looking at in the left third of the screen. You can cycle through hiding or showing the menu and map by repeatedly pressing Tab.

The closeup view on the left shows a grid of tiles; each dwarf or creature in the game takes up one tile (see the notes section for weirdness on tile size). Your fortress site is 96 tiles from north to south and 96 tiles from west to east. This size is unchangeable, since the part of the game where a site's size is chosen has already happened, but don't worry: this is plenty big enough for a first fortress.

The closeup view is centered on the 3 tile by 3 tile square Template:L, which contains all of your supplies. Since your supplies are piled on top of each other the game will cycle through showing different items.

Clustered around the wagon are:

Looking around

You can move the closeup view around using the arrow keys. Each keypress will move the view by ten tiles in the given direction, and move the X in the map on the right by one square. If you get lost you can press F1 to recenter on the wagon.

To get a more precise and detailed you can use k to activate "look mode". An {{DFtext|X|yellow} will appear in the closeup view as a cursor to move around with the arrow keys; the cursor moves one tile by pressing an arrow key, and ten tiles by holding down Shift while pressing an arrow key. To the right of the closeup view will be a description of what's under the cursor. At the bottom it will tell you the Template:L, namely Outside, Light and Above Ground. At the top it will tell you what's on the tile, and what the ground is made of. If there's an animal on the tile you can use Enter to see a brief description of it. If there's a dwarf you can use Enter to see Template:L (you can ignore the detailed description for now, unless you're curious).

Looking around, you'll see:

To exit "look around mode" simply press Esc.