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Difference between revisions of "v0.31:Pasture"
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=Overcrowding= | =Overcrowding= | ||
It is possible to overcrowd a pasture. Animals may become enraged and start fights. This is similar to a dwarf throwing a {{L|tantrum}} and can be solved by enlarging your pasture or keeping fewer animals in it. | It is possible to overcrowd a pasture. Animals may become enraged and start fights. This is similar to a dwarf throwing a {{L|tantrum}} and can be solved by enlarging your pasture or keeping fewer animals in it. | ||
+ | |||
+ | Another possibility is to split a large pasture which holds many animals into several smaller pastures, with the pasture size reflecting the amount of grazing the animal needs to survive. Animals will only fight each other if their pasture is sharing the same tiles as the creature they are fighting with{{Verify}}. |
Revision as of 04:31, 15 June 2011
This article is about an older version of DF. |
Pastures are a feature that was released with version 0.31.19 and are Template:Ls that the player creates to hold animals, especially grazing animals. Herbivorous animals now require Template:L to graze upon, and larger creatures require a greater amount of grass to feed themselves.
Grazing animals use the [GRAZER:<value>] token to signify how much grass they need to eat. This is an inverse number - the value in grazer signifies how much hunger is reduced when eating a unit of grass. A creature with ten times the grazer value needs one tenth the amount of grass (and hence, pasture land) as a creature with a small grazer value.
Animals which graze are typically good livestock candidates, and the larger the creature, the more meat they produce, but the more grass they need to consume.
It is believed that each Template:L unit adds one point to hunger. An animal takes an average of one turn per ten time units, and so a creature of standard speed and agility with [GRAZER:10] would have to eat grass on every single one of its turns just to stave off starvation. Since it takes another turn just to move to the next tile to graze, anything with [GRAZER:20] or less is completely incapable of feeding itself enough grass, even if enough is available. Because of this, the larger creatures like dralthas are virtually impossible to keep fed, and elephants are incapable of feeding themselves fast enough to stave off starvation.
Animals do not need to graze to assign them to pastures. You can also assign pastures inside and use them to put animals that do not need to eat in certain areas. If there is fungus or moss on your indoor floors the animals will consume that in place of grass.
Animal | Grazer Amount | Creature Size | Milkable | Shearable |
---|---|---|---|---|
Template:L | 12 | 5,000,000 | ||
Template:L | 20 | 3,000,000 | ||
Template:L | 23 | 4,257,750 | ||
Template:L | 24 | 2,500,000 | ||
Template:L | 38 | 2,554,650 | ||
Template:L | 60 | 1,000,000 | Yes | |
Template:L | 60 | 1,000,000 | ||
Template:L | 85 | 700,000 | Yes | |
Template:L | 92 (see below) | 1,160,900 | ||
Template:L | 100 | 600,000 | Yes | |
Template:L | 100 | 600,000 | ||
Template:L | 114 | 525,000 | ||
Template:L | 120 | 500,000 | Yes | |
Template:L (both) | 120 | 500,000 | Yes | |
Template:L | 133 | 523,350 | ||
Template:L | 150 | 400,000 | ||
Template:L | 190 | 315,000 | ||
Template:L | 200 | 300,000 | Yes | |
Template:L | 200 | 300,000 | ||
Template:L | 210 | 285,000 | ||
Template:L | 333 | 180,000 | Yes | Yes |
Template:L | 428 | 140,000 | ||
Template:L | 461 | 130,000 | Yes | |
Template:L | 462 (see below) | 130,000 | ||
Template:L | 600 | 100,000 | ||
Template:L | 600 | 100,000 | ||
Template:L | 857 | 70,000 | Yes | Yes |
Template:L | 1,000 | 60,000 | Yes | |
Template:L | 1,200 | 50,000 | Yes | Yes |
Template:L | 1,200 | 50,000 | Yes | |
Template:L | 1,200 | 50,000 | ||
Template:L | 1,333 | 45,000 | ||
Template:L | 3,000 | 20,000 | ||
Template:L | 6,000 | 10,000 | ||
Template:L | 20,000 | 3,000 | ||
Template:L | 75,000 | 800 | ||
Template:L | 120,000 | 500 |
Notes:
- Panda only eat bamboo. They will starve without it.
Overcrowding
It is possible to overcrowd a pasture. Animals may become enraged and start fights. This is similar to a dwarf throwing a Template:L and can be solved by enlarging your pasture or keeping fewer animals in it.
Another possibility is to split a large pasture which holds many animals into several smaller pastures, with the pasture size reflecting the amount of grazing the animal needs to survive. Animals will only fight each other if their pasture is sharing the same tiles as the creature they are fighting with[Verify].