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Difference between revisions of "v0.31 Talk:Trap component"

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Has anyone really noticed and considered how ridiculously '''''[[value|valuable]]''''' trap components are? Just ''one'', single, masterful-quality silver serrated disc is worth over '''''fifteen thousand''''' - as much as an average [[artifact]]. Even medium-quality silver discs are easily worth a few thousand. Aside from silver, discs made from cheap materials like copper or green glass can fetch a thousand or two. Considering that a skilled weaponsmith can forge a boxful of these in -seconds-, and each disc takes only one bar of metal to make, this seems to me to be an insanely quick and easy way to generate very large amounts of value. "Here you go, merchant-san, a box of nice shiny sawblades for you - we'll take... everything you have." And forget about needing to make huge rooms with engraved walls and gem-encrusted furniture for your nobles - just stick them in a closet with a single, fully-loaded, weapon trap guarding the door, and they'll be happy as can be. - [[User:Pacula|Pacula]] 03:57, 29 June 2010 (UTC)
 
Has anyone really noticed and considered how ridiculously '''''[[value|valuable]]''''' trap components are? Just ''one'', single, masterful-quality silver serrated disc is worth over '''''fifteen thousand''''' - as much as an average [[artifact]]. Even medium-quality silver discs are easily worth a few thousand. Aside from silver, discs made from cheap materials like copper or green glass can fetch a thousand or two. Considering that a skilled weaponsmith can forge a boxful of these in -seconds-, and each disc takes only one bar of metal to make, this seems to me to be an insanely quick and easy way to generate very large amounts of value. "Here you go, merchant-san, a box of nice shiny sawblades for you - we'll take... everything you have." And forget about needing to make huge rooms with engraved walls and gem-encrusted furniture for your nobles - just stick them in a closet with a single, fully-loaded, weapon trap guarding the door, and they'll be happy as can be. - [[User:Pacula|Pacula]] 03:57, 29 June 2010 (UTC)
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::Don't forget the Spiked Balls. They have the same value multiplier. [[User:Mackeroni the Janitor|Mackeroni the Janitor]] 12:53, 27 June 2011 (UTC)
  
 
:Iron is as valuable as silver, and steel is as valuable as gold. --[[User:That Guy|That Guy]] 15:55, 20 July 2010 (UTC)
 
:Iron is as valuable as silver, and steel is as valuable as gold. --[[User:That Guy|That Guy]] 15:55, 20 July 2010 (UTC)

Latest revision as of 12:53, 27 June 2011

Trap Components Value[edit]

Cost of a trap component depends on its material, as for most items in the game, but also on its SIZE tag value (the more, the costier; dependancy is roughly linear) and number of attacks (2-attack component costs twice as much as 1-attack component). MATERIAL_SIZE has no effect on cost.

"As with any weapon, a total of up to 10 of these can be put in a single weapon trap, creating a true "Indiana Jones" type of threat to any beast of any size" Does this mean that these will work on Trap Immune creatures like Forgotten Beasts as well? --Telarin 12:07, 25 June 2010 (UTC)

No, it does not. Trap Immune means trap immune, the damage potential of the trap makes no difference, as it will never be set off. I think 'beasts of any size' means big, tough, but non trap immune critters like trolls. GhostDwemer 00:14, 28 October 2010 (UTC)

Also, it would be nice to know how many metal bars it takes to make each of the various trap components, if anyone happens to have that information handy. --Telarin 12:09, 25 June 2010 (UTC)

As with any other metal objects at the moment, all of them require only one bar each. --Egodeus 16:39, 17 January 2011 (UTC)

Insanely valuable sawblades[edit]

Has anyone really noticed and considered how ridiculously valuable trap components are? Just one, single, masterful-quality silver serrated disc is worth over fifteen thousand - as much as an average artifact. Even medium-quality silver discs are easily worth a few thousand. Aside from silver, discs made from cheap materials like copper or green glass can fetch a thousand or two. Considering that a skilled weaponsmith can forge a boxful of these in -seconds-, and each disc takes only one bar of metal to make, this seems to me to be an insanely quick and easy way to generate very large amounts of value. "Here you go, merchant-san, a box of nice shiny sawblades for you - we'll take... everything you have." And forget about needing to make huge rooms with engraved walls and gem-encrusted furniture for your nobles - just stick them in a closet with a single, fully-loaded, weapon trap guarding the door, and they'll be happy as can be. - Pacula 03:57, 29 June 2010 (UTC)

Don't forget the Spiked Balls. They have the same value multiplier. Mackeroni the Janitor 12:53, 27 June 2011 (UTC)
Iron is as valuable as silver, and steel is as valuable as gold. --That Guy 15:55, 20 July 2010 (UTC)
I do this too! I like to sell glass serrated disks. As weapons, they aren't that useful: they only filter out non-armored invaders like raccoons. But as trade goods, they are incredibly light (7kg), sell for as much as a copper disk, and can be made from nothing by a profession that can train on pretty much nothing. It seems kind of broken, to be honest. JohnnyMadhouse 19:06, 29 June 2010 (UTC)
Weapon traps also add to room value: if you install a single iron serrated disk in a bedroom it can easily bump up the room quality to Grand. --That Guy 03:58, 5 August 2010 (UTC)