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Difference between revisions of "v0.31:Iron"
m (Making pig iron requires coal too.) |
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1. In v31.19, Toady reworked world generation for the caravan arc, and metals became extremely scarce. This was fixed in 31.21. | 1. In v31.19, Toady reworked world generation for the caravan arc, and metals became extremely scarce. This was fixed in 31.21. | ||
− | Iron may be combined with other materials at a {{L|smelter}} | + | Iron may be combined with other materials at a {{L|smelter}}. Note that coal is used as a part of the reaction, the smelter still requiring something to fuel it. |
− | * {{L|Pig iron}} = Iron + {{L|Flux}} | + | * {{L|Pig iron}} = Iron + {{L|Flux}} + {{L|Coal}} |
* {{L|Steel}} = Iron + {{L|Pig iron}} + {{L|Flux}} + {{L|Coal}} | * {{L|Steel}} = Iron + {{L|Pig iron}} + {{L|Flux}} + {{L|Coal}} | ||
{{gamedata}} | {{gamedata}} | ||
{{metals}} | {{metals}} |
Revision as of 11:44, 20 July 2011
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Ore | ||||||||||||||||||||||||||||||||||||
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This article is about an older version of DF. |
Iron is an important resource for a fortress, as an often-plentiful1 material that can be used to make just about anything necessary, from weapons to Template:L to Template:L. Iron is also a necessary ingredient in the production of Template:L, the best non-spoiler metal in the game for Template:Ls and Template:L. If you are unable to produce enough steel in your fort, then the next best metal for military purposes is iron.
The three ores of iron, which are Template:L, Template:L, and Template:L, can only be found in Template:L layers, with the exception of Template:L, which can occasionally be found in Template:L layers.
1. In v31.19, Toady reworked world generation for the caravan arc, and metals became extremely scarce. This was fixed in 31.21.
Iron may be combined with other materials at a Template:L. Note that coal is used as a part of the reaction, the smelter still requiring something to fuel it.
- Template:L = Iron + Template:L + Template:L
- Template:L = Iron + Template:L + Template:L + Template:L
Dwarfoloid picked out a lot of the material numbers here to replace my placeholders.
[INORGANIC:IRON]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:iron]
[STATE_NAME_ADJ:LIQUID:molten iron]
[STATE_NAME_ADJ:GAS:boiling iron]
[DISPLAY_COLOR:0:7:1]
[MATERIAL_VALUE:10]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:542500] Was 1080000, but just using 3.5x tensile multiples for everything until better numbers are available, which might not be likely
[IMPACT_FRACTURE:1085000]
[IMPACT_STRAIN_AT_YIELD:319]
[COMPRESSIVE_YIELD:542500]
[COMPRESSIVE_FRACTURE:1085000]
[COMPRESSIVE_STRAIN_AT_YIELD:319] bulk modulus 170 GPa
[TENSILE_YIELD:155000]
[TENSILE_FRACTURE:310000]
[TENSILE_STRAIN_AT_YIELD:73] young's modulus 211 GPa
[TORSION_YIELD:155000]
[TORSION_FRACTURE:310000]
[TORSION_STRAIN_AT_YIELD:189]
[SHEAR_YIELD:155000]
[SHEAR_FRACTURE:310000]
[SHEAR_STRAIN_AT_YIELD:189] shear modulus 82 GPa
[BENDING_YIELD:155000]
[BENDING_FRACTURE:310000]
[BENDING_STRAIN_AT_YIELD:73]
[MAX_EDGE:10000] |
Base | |
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Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |