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Difference between revisions of "v0.31 Talk:Giant capybara"
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(one giant capybara slows down the butcher shop) |
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I have a hunter who just killed a giant capybara. Now, even though there's nothing in the butcher's shop except the giant capybara corpse and the bauxite the workshop is made of, it's listed as being ☼CLT☼. It seems that no matter how big the critter is, having one corpse in the butcher's shop shouldn't bring the entire workshop to a crawl. Is this a bug? [[User:Gentgeen|Gentgeen]] 02:31, 8 April 2011 (UTC) | I have a hunter who just killed a giant capybara. Now, even though there's nothing in the butcher's shop except the giant capybara corpse and the bauxite the workshop is made of, it's listed as being ☼CLT☼. It seems that no matter how big the critter is, having one corpse in the butcher's shop shouldn't bring the entire workshop to a crawl. Is this a bug? [[User:Gentgeen|Gentgeen]] 02:31, 8 April 2011 (UTC) | ||
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+ | I think it's because of size of those beasts (almost 10 times bigger then an average dwarf). It kills my no military embark squad pretty fast. In fact so fast that there is no time for !!fun!! to start. |
Revision as of 13:41, 25 July 2011
I have a hunter who just killed a giant capybara. Now, even though there's nothing in the butcher's shop except the giant capybara corpse and the bauxite the workshop is made of, it's listed as being ☼CLT☼. It seems that no matter how big the critter is, having one corpse in the butcher's shop shouldn't bring the entire workshop to a crawl. Is this a bug? Gentgeen 02:31, 8 April 2011 (UTC)
I think it's because of size of those beasts (almost 10 times bigger then an average dwarf). It kills my no military embark squad pretty fast. In fact so fast that there is no time for !!fun!! to start.