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Difference between revisions of "v0.31:Item quality"

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(→‎Admiring furniture: Quality unrelated to frequency of observation: Masterwork wood door observed as frequently as base quality gold hatch, latter makes for happier thought due to value.)
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==Admiring furniture==
 
==Admiring furniture==
Quality has an impact on the amount of {{L|thought|happiness}} a dwarf gets from admiring furniture only to the extent that it contributes to the furniture's {{L|value}}.  That is, if there's a no-quality statue and a masterwork statue which have the exact same monetary value, they'll each give the same amount of happiness when admired (assuming the dwarves have no {{L|preference}} for the material of either statue). Furniture quality have no influence on how often a piece of furniture is admired.
+
Quality has an impact on the amount of {{L|thought|happiness}} a dwarf gets from admiring furniture only to the extent that it contributes to the furniture's {{L|value}}.  That is, if there's a no-quality statue and a masterwork statue which have the exact same monetary value, they'll each give the same amount of happiness when admired (assuming the dwarves have no {{L|preference}} for the material of either statue). Furniture quality has no influence on how often a piece of furniture is admired.
  
 
==Changes to artifact weapons==
 
==Changes to artifact weapons==

Revision as of 21:46, 13 August 2011

This article is about an older version of DF.
Go Template:L for information on Template:L quality

Quality grades

All crafted items (Template:L, Template:L, Template:L, etc.) – but not intermediate materials (Template:Ls, Template:Ls, etc. except Template:L, which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. Template:Ling also has a quality level, as does Template:L/Encrusting (with gems, leathers, cloth, etc) and Template:Ls. Template:L foods have quality levels.

Designation Description Value
Modifier
 Weapon To-Hit /
Armor Deflect Modifier
 Item Name —     1x 1x
-Item Name- Well-crafted 2x unknown
+Item Name+ Finely-crafted 3x unknown
*Item Name* Superior quality 4x unknown
≡Item Name≡ Exceptional 5x unknown
☼Item Name☼ Masterful 12x 2x
Unique name Artifact 120x 3x
«Item Name» Decorated object Varies unknown

Admiring furniture

Quality has an impact on the amount of Template:L a dwarf gets from admiring furniture only to the extent that it contributes to the furniture's Template:L. That is, if there's a no-quality statue and a masterwork statue which have the exact same monetary value, they'll each give the same amount of happiness when admired (assuming the dwarves have no Template:L for the material of either statue). Furniture quality has no influence on how often a piece of furniture is admired.

Changes to artifact weapons

Toady gave us a quote on weapon and armor quality, giving the game qualities of an "artifact" in DF2010:

  1. Additional value multiplier of 10 over masterwork, so a total multiplier of 120.
  2. Cannot be owned (can be equipped, you might have to do it explicitly though).
  3. Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
  4. Same for melee attack and archery rolls.
  5. It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier.
  6. Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required.