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Difference between revisions of "Utility:DFusion"
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=== OnFunction === | === OnFunction === | ||
There are two parts to OnFunction: adding new triggers and using already existing triggers. To add new trigger you must know exact location of function call (and what it does) also it would help a lot if you know what registers correspond to what data. Usually this could be worked out by analysing call stack after setting a data breakpoint (watch in GDB) and then guessing what does what. | There are two parts to OnFunction: adding new triggers and using already existing triggers. To add new trigger you must know exact location of function call (and what it does) also it would help a lot if you know what registers correspond to what data. Usually this could be worked out by analysing call stack after setting a data breakpoint (watch in GDB) and then guessing what does what. | ||
− | Using already existing triggers is way simpler. Adding a callback (a function to be called when a trigger is encountered) is done by onfunction.SetCallback(name,function). For possible names see locations.lua (at the time of writing there is "Move" and "Die" both in Linux and Windows). Possible use of it: | + | Using already existing triggers is way simpler. Adding a callback (a function to be called when a trigger is encountered) is done by ''onfunction.SetCallback(name,function)''. For possible names see locations.lua (at the time of writing there is "Move" and "Die" both in Linux and Windows). Possible use of it: |
<pre> | <pre> |
Revision as of 15:45, 17 September 2011
DFusion info page
Thread for discussions: Thread
Usage
Dfusion plugin offers two DFhack commands: 'dfusion' and 'lua'.
lua
Runs an interactive lua console. For more on lua commands see Lua reference manual or google "lua". Also this command could be ran with filepath as an argument. Then it runs that file as a lua script file. E.g. lua dfusion/temp.lua runs a file <your df path>/dfusion/temp.lua.
dfusion
First this command runs all plugins' init.lua part then show a menu. Type number to run specified plugin.
How to
This section explains in detail some of more complex things that could be done with dfusion.
OnFunction
There are two parts to OnFunction: adding new triggers and using already existing triggers. To add new trigger you must know exact location of function call (and what it does) also it would help a lot if you know what registers correspond to what data. Usually this could be worked out by analysing call stack after setting a data breakpoint (watch in GDB) and then guessing what does what. Using already existing triggers is way simpler. Adding a callback (a function to be called when a trigger is encountered) is done by onfunction.SetCallback(name,function). For possible names see locations.lua (at the time of writing there is "Move" and "Die" both in Linux and Windows). Possible use of it:
function DeathMsg(values) local name name=engine.peek(values[onfunction.hints["Die"].creature],ptt_dfstring) print(name:getval().." died") end onfunction.SetCallback("Die",DeathMsg)
In this example we bind 'DeathMsg' function to "Die" trigger. Values argument has all the registers and a return value. So we lookup from witch register do we need to read the creature pointer ( values[onfunction.hints["Die"].creature ) and read a string just from the beginning (usually the creature starts with his name).
Note: there can be only one callback per trigger. Also if you know any more trigger locations please share :)