- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Engraving"
m |
(→Recommendations: -"economy") |
||
Line 11: | Line 11: | ||
==Recommendations== | ==Recommendations== | ||
− | As the process of engraving gives the surface a quality level, it is suggested that you utilize highly skilled engravers when possible to maximize the value of a room | + | As the process of engraving gives the surface a quality level, it is suggested that you utilize highly skilled engravers when possible to maximize the value of a room. |
==Toggling== | ==Toggling== |
Revision as of 18:41, 6 November 2011
This article is about an older version of DF. |
The process of engraving Template:L Template:Ls and Template:Ls increases their value further, and gives them a Template:L level. Engravings made with a quality of well-crafted and higher will usually be in reference to previous events. Unlike Template:L, passing by an engraving won't give dwarves happy Template:Ls.
Fun Fact: Engraved 'natural' Template:L is called 'Sculpted Ice' and surprisingly, the floor cannot have any Template:L rating, while the wall can.
Process
You cannot engrave surfaces that are constructed or not smooth. So before you can engrave anything, you need to make sure the Template:L(s) have finished Template:L it. After that is complete, one may designate it to be engraved (d->e).
Recommendations
As the process of engraving gives the surface a quality level, it is suggested that you utilize highly skilled engravers when possible to maximize the value of a room.
Toggling
Engravings can either be obscured or not obscured. If they are not obscured, the tile used to draw the engraved wall or floor will attempt to represent the content of the engraving. If they are obscured, they will look similar to smoothed stone. Sticklers for uniformity will likely want to make their engravings uniform. There are two ways to toggle obscured/not obscured:
data/d_init.txt has an entry called [ENGRAVINGS_START_OBSCURED:YES/NO].
While playing, one can designate engravings to be toggled (d->v).
Removal
Floor engravings of unsatisfactory quality can be removed by placing and removing a Template:L or a paved Template:L. Note that this will also revert the floor's material to that of the surrounding layer, so erasing low-quality engravings in high-value materials such as Template:L or Template:L may be counterproductive. Using this technique to erase a masterwork engraving will cause an unhappy Template:L in the artist who engraved it as will mining a wall with a masterpiece on it.