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Difference between revisions of "40d Talk:Traffic"
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:It was a temperature effect, according to Toady. I don't think this has changed. --[[User:Peristarkawan|Peristarkawan]] 02:20, 3 November 2007 (EDT) | :It was a temperature effect, according to Toady. I don't think this has changed. --[[User:Peristarkawan|Peristarkawan]] 02:20, 3 November 2007 (EDT) | ||
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+ | ::Going to remove it from the main page then, as I've never experienced trampling of things in stockpiles either. -[[User:twincannon|twincannon]] | ||
Has anyone experienced an increase or decrease in FPS when traffic zones are used heavily? I was just wondering if this helps or hurts pathfinding algorithms and how it affects game speed. [[User:Schm0|Schm0]] 06:14, 20 November 2007 (EST) | Has anyone experienced an increase or decrease in FPS when traffic zones are used heavily? I was just wondering if this helps or hurts pathfinding algorithms and how it affects game speed. [[User:Schm0|Schm0]] 06:14, 20 November 2007 (EST) |
Revision as of 07:13, 3 February 2008
"Also route them around food stockpiles, as food can get trampled, and if it happens to be a masterwork cooked dish, expect an insane cook."
Is this true? Did this change in the new version? Has anyone actually experienced such damage, unequivocally caused by traffic?
I remember some discussion of this long ago with the old version, but it turned out not to be damage due to traffic. (I think it was temperature?) —0x517A5D 00:54, 3 November 2007 (EDT)
- It was a temperature effect, according to Toady. I don't think this has changed. --Peristarkawan 02:20, 3 November 2007 (EDT)
- Going to remove it from the main page then, as I've never experienced trampling of things in stockpiles either. -twincannon
Has anyone experienced an increase or decrease in FPS when traffic zones are used heavily? I was just wondering if this helps or hurts pathfinding algorithms and how it affects game speed. Schm0 06:14, 20 November 2007 (EST)