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Difference between revisions of "User:Taffer"

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[[Image:Taffer 10x10.png|border|left]]
 
[[Image:Taffer 10x10.png|border|left]]
A tileset based on Tocky's tileset, but with tweaks to bring it closer to the original ASCII, as I was always put off by tiles appearing in improper places. Graphical backpack tiles will show up on the world map as large human towns, which bugged me. I experienced similar issues with many other tilesets I tried. Walls that attempt to mimic a simple 3D look end up looking, purely in my opinion, a little out of place. They also result in odd looking rivers on the world map. I was using a graphical mechanism tile, until I noticed an NPC in adventurer mode with a mechanism tile as a letter in his name, so out it went. I replaced some other graphical tiles with the nicest ASCII equivalent I could find, either because I thought it might mess up a mob/UI text somewhere, or because I simply didn't like the tile enough to justify using it over nice ASCII. The only remaining issues that I can see are beds being used in the Dwarf Fortress preview map, and barrels being used as screw pumps. The latter fits, the former is a non-issue for me, and in any case I'm unwilling to give up nice beds and barrels.
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A tileset based on Tocky's tileset, but with tweaks to bring it closer to the original ASCII, as I was always put off by tiles appearing in improper places. Graphical backpack tiles will show up on the world map as large human towns, which bugged me. I experienced similar issues with many other tilesets I tried. Walls that attempt to mimic a simple 3D look end up looking, purely in my opinion, a little out of place. They also result in odd looking rivers on the world map. I was using a graphical mechanism tile, until I noticed an NPC in adventurer mode with a mechanism tile as a letter in his name, so out it went. I replaced some other graphical tiles with the nicest ASCII equivalent I could find, either because I thought it might mess up a mob/UI text somewhere, or because I simply didn't like the tile enough to justify using it over nice ASCII. I don't foresee any remaining issues, unless an update messes something up.
  
 
I put this together, mostly from Tocky, but with a few tiles each from Vherid and Yayo, and one tile from Anikki. The end result is, I think, minimalist and elegant, and a lot nicer looking than the default ASCII. Your mileage may vary. If you like it, feel free to leave me a message on my talk page. My preferred colour scheme is Vherid's Natural, from [http://www.bay12forums.com/smf/index.php?topic=89856.0 this] forum post. I think the entire effect is a great improvement, and I spent hours tweaking and editing to reach it. I'll try to resist the urge to edit further, as I tend to be very picky about such things and finally settled on this, but if it comes up I'll update the tileset on the wiki accordingly, and archive the older version here.
 
I put this together, mostly from Tocky, but with a few tiles each from Vherid and Yayo, and one tile from Anikki. The end result is, I think, minimalist and elegant, and a lot nicer looking than the default ASCII. Your mileage may vary. If you like it, feel free to leave me a message on my talk page. My preferred colour scheme is Vherid's Natural, from [http://www.bay12forums.com/smf/index.php?topic=89856.0 this] forum post. I think the entire effect is a great improvement, and I spent hours tweaking and editing to reach it. I'll try to resist the urge to edit further, as I tend to be very picky about such things and finally settled on this, but if it comes up I'll update the tileset on the wiki accordingly, and archive the older version here.

Revision as of 16:24, 8 March 2012

Taffer's tileset

/人◕ ‿‿ ◕人\

Taffer.png


Taffer 10x10.png

A tileset based on Tocky's tileset, but with tweaks to bring it closer to the original ASCII, as I was always put off by tiles appearing in improper places. Graphical backpack tiles will show up on the world map as large human towns, which bugged me. I experienced similar issues with many other tilesets I tried. Walls that attempt to mimic a simple 3D look end up looking, purely in my opinion, a little out of place. They also result in odd looking rivers on the world map. I was using a graphical mechanism tile, until I noticed an NPC in adventurer mode with a mechanism tile as a letter in his name, so out it went. I replaced some other graphical tiles with the nicest ASCII equivalent I could find, either because I thought it might mess up a mob/UI text somewhere, or because I simply didn't like the tile enough to justify using it over nice ASCII. I don't foresee any remaining issues, unless an update messes something up.

I put this together, mostly from Tocky, but with a few tiles each from Vherid and Yayo, and one tile from Anikki. The end result is, I think, minimalist and elegant, and a lot nicer looking than the default ASCII. Your mileage may vary. If you like it, feel free to leave me a message on my talk page. My preferred colour scheme is Vherid's Natural, from this forum post. I think the entire effect is a great improvement, and I spent hours tweaking and editing to reach it. I'll try to resist the urge to edit further, as I tend to be very picky about such things and finally settled on this, but if it comes up I'll update the tileset on the wiki accordingly, and archive the older version here.

Vherid's colour scheme is in turn based on Tocky's colour scheme, pictured and located here. The preview uses his tileset. You may prefer it. The colours are darker and less vibrant than Vherid's scheme.

Many good, stout dwarves died making the preview images.

tl;dr

ლ(ಠ益ಠლ)

Just try the damn tileset and trust me. The colour scheme (Vherid's Natural) is important too. You taffer.