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Difference between revisions of "v0.34 Talk:Animal trainer"

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:You handle all training assignments from the "z" screen. Go to the Animals menu and set training duties from there. --[[User:MoogleDan|MoogleDan]] 17:35, 17 April 2012 (UTC)
 
:You handle all training assignments from the "z" screen. Go to the Animals menu and set training duties from there. --[[User:MoogleDan|MoogleDan]] 17:35, 17 April 2012 (UTC)
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== War training pastured animals ==
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The statement "Pastured animals can only be trained if the zone is located within their pasture." is false. I observed pastured giraffes being war trained in their pastures while I had the animal training zone in some other part of the fort. Please confirm and correct the article if true.

Revision as of 15:37, 27 April 2012

Page out of date

This page needs to be rewritten, as training was completely revamped in today's release (34.06)

Tharwen 00:58, 24 March 2012 (UTC)

Moved the info from Kennel over. I corrected what I noticed was out of date; I think I got it all. Apologies if I missed anything. --Zombiejustice 18:59, 5 April 2012 (UTC)
Added content about the domestication of wild animals. If anybody knows the effects training quality has, please feel free to add it in. The effects of civilization knowledge of animal training would be nice too. I'd also like confirmation on training young animals becoming "domesticated" and forever tame: I read that somewhere but can't seem to find it anymore, nor have I actually tested that out. Does it work on fully wild young animals? Only young animals born from trained animals? If the latter, does the parent have to have a particular quality of training? --Reilwin 03:28, 10 April 2012 (UTC)
Added what I've learned so far. Training quality absolutely affects the time it takes to revert. I've gotten into the second generation of Wild boar training, and, so far, it seems that the training quality of the mother gets passed on to the offspring. By assigning a trainer, you are then adding to that initial training quality, thus allowing for domestication. So, something like this: Urist McTrainer tames a breeding pair of wild boar. Boar gets +Trained+ while sow gets *Trained*. For the Sow, that means that it went from wild (say, training level 0, to level 4) Urist McTrainer reinforces the training, and eventually a Piglette *Trained* is born, with no trainer assigned. By assigning Urist McTrainer to the Piglette, which starts at level 4, you then have the option to adding to the training level up to Urist's training ability. Thus, Piglette can go from level 4 to level 7, domesticated, since Urist can add up to 4 levels, and domesticated is the highest we can go. I think. --MisterB777 18:37, 10 April 2012 (UTC)

Training hunting/war animals

Does anybody know how to train a tame animal into hunting/war with the new Animal training zone? When the taining still worked at the kennel, you could choose the wanted animal directly, but from the zone, I have no idea how to start the actual training process. I do have some animal trainers and a lot of dogs that are "waiting to be trained" but I can't assign the dogs to the trainers like a work animal and the only thing I can do with the dog directly is marking it ready for butchering. I've also tried putting them into a restraint inside the training zone and making the training zone the meeting hall, so the dogs would wander around in it.

You handle all training assignments from the "z" screen. Go to the Animals menu and set training duties from there. --MoogleDan 17:35, 17 April 2012 (UTC)

War training pastured animals

The statement "Pastured animals can only be trained if the zone is located within their pasture." is false. I observed pastured giraffes being war trained in their pastures while I had the animal training zone in some other part of the fort. Please confirm and correct the article if true.