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Difference between revisions of "v0.31 Talk:Giant capybara"
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I think it's because of size of those beasts (almost 10 times bigger then an average dwarf). It kills my no military embark squad pretty fast. In fact so fast that there is no time for !!fun!! to start. | I think it's because of size of those beasts (almost 10 times bigger then an average dwarf). It kills my no military embark squad pretty fast. In fact so fast that there is no time for !!fun!! to start. | ||
+ | : Their bones are also super-cluttering, it seems. Since they stack in piles of about 20, my bonecrafters simply cannot make anything with them because of the amount of clutter caused by the very things he's working on. It's all very strange and frustrating. [[Special:Contributions/173.32.57.176|173.32.57.176]] 20:36, 8 July 2012 (UTC) |
Latest revision as of 20:36, 8 July 2012
I have a hunter who just killed a giant capybara. Now, even though there's nothing in the butcher's shop except the giant capybara corpse and the bauxite the workshop is made of, it's listed as being ☼CLT☼. It seems that no matter how big the critter is, having one corpse in the butcher's shop shouldn't bring the entire workshop to a crawl. Is this a bug? Gentgeen 02:31, 8 April 2011 (UTC)
I think it's because of size of those beasts (almost 10 times bigger then an average dwarf). It kills my no military embark squad pretty fast. In fact so fast that there is no time for !!fun!! to start.
- Their bones are also super-cluttering, it seems. Since they stack in piles of about 20, my bonecrafters simply cannot make anything with them because of the amount of clutter caused by the very things he's working on. It's all very strange and frustrating. 173.32.57.176 20:36, 8 July 2012 (UTC)