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Difference between revisions of "v0.34:Health screen"
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{{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - A widely displaced limb fracture in real life, only seems to represent extreme damage ingame. Cannot be set without a traction bench.}} | {{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - A widely displaced limb fracture in real life, only seems to represent extreme damage ingame. Cannot be set without a traction bench.}} | ||
{{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves. Tissues torn by bone fragments jammed through them also count.}} | {{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves. Tissues torn by bone fragments jammed through them also count.}} | ||
− | {{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' - | + | {{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' - Sinew damage. Limb is disabled. Cannot be set, heals on its own.}} |
− | {{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain''' - | + | {{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain''' - Sinew damage. Rarely this slight.}} |
− | {{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise''' - | + | {{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise''' - Sinew damage. Rarely this slight.}} |
− | {{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament''' - | + | {{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament''' - Sinew damage. Limb is disabled. Cannot be set, heals on its own.}} |
− | {{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain''' - | + | {{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain''' - Sinew damage. Rarely this slight.}} |
− | {{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise''' - | + | {{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise''' - Sinew damage. Rarely this slight.}} |
{{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A [[bone doctor]] is needed to treat injuries}} | {{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A [[bone doctor]] is needed to treat injuries}} | ||
|} | |} |
Revision as of 01:58, 12 December 2012
In the status menu (accessed using the z-status key), one of the sub-menus is Health. This sub-menu becomes available when a dwarf is appointed to the Chief medical dwarf position. It does not display information unless the CMD is at least a novice diagnostician.
The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by hospital staff upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available.
Note: The screen is entirely mouse enabled.
Listed below are all of the conditions displayed in the z-health screen:
First Key Column
This is the column that lists requests and requirements of the subject.
Symbol | Description |
---|---|
D | Diagnosis request - Diagnostician needed to diagnose the subject |
≈ | Cleaning request - Dwarf with a water bucket and cleaning labor enabled needed to bathe off contaminants, preferably using soap |
S | Surgery required - Surgeon needed to excise necrotic tissue or repair organ damage |
R | Inoperable Rot - Surgeon needed to amputate a necrotic limb |
Ø | Suture request - Suturer needed to repair cuts, wounds and nerve damage (!!) using thread |
B | Setting request - Bone doctor needed to set the subject's fractured bones |
Dressing request - Wound dresser needed to top off the medical procedure using cloth bandages | |
T | Traction request - Traction bench needed to immobilize subject with overlapping fractures |
I | Immobilization request - Cast (wound dresser) or splint (bone doctor) needed to stabilize a repaired fracture |
C | Crutch required - Crutch needed for the subject to walk |
Second Key Column
This column shows different degrees of bleeding, blood loss, numbness, and paralysis.
Symbol | Description |
---|---|
B!+ | Heavy bleeding - Subject is quickly losing blood through many wounds or torn arteries. This is an emergency. |
B!~ | Bleeding - Subject is losing blood through a wound. Typically harmless due to dwarves' fast natural healing rate. |
Bl+ | Severe Blood Loss - Subject is Pale. Caused by massive blood loss, typically from a severed limb. This is an emergency. |
Bl~ | Blood Loss - Subject is Faint. Caused by moderate blood loss from wounds or necrosis. |
Pz+ | Paralyzed - Subject is completely paralyzed. Common effect of upper spinal injury. Death by suffocation is imminent |
Pz~ | Partially paralyzed - One or more limbs unusable due to severed nerves |
Slg | Sluggish - Characteristic of weak or lessening paralysis |
Nm+ | Completely numb - Symptom of syndromes or sensory nerve damage. Eliminates pain sensation in affected areas and severely hampers motor ability. Protracted syndrome effects may cause permanent damage. |
Nm~ | Partially numb - Symptom of syndromes or sensory nerve damage. Further reduces pain in affected areas and hampers fine motor ability. |
Nm- | Slightly numb - Symptom of syndromes or sensory nerve damage. Reduces pain in affected areas. |
Third Key Column
This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.
Symbol | Description |
---|---|
F! | Serious fever - Reduces focus stat, may stun. Typical warning sign of more dangerous syndromes. |
F+ | Moderate fever - Reduces focus stat. Typical warning sign of more dangerous syndromes. |
F~ | Slight fever - Reduces focus stat. Relatively harmless. |
Dz | Dizzy - Common symptom of snakebite. Chance for subject to stumble in a random direction instead of performing an action, depending on severity. |
Pn! | Extreme pain - Bone fracture or a staggering number of surface wounds. Subject can't take any more and falls unconscious, giving into pain. Thresholds depend on subject's willpower stat. |
Pn+ | Moderate pain - Serious, recent damage to muscle and/or fat. Interferes with actions? |
Pn~ | Slight pain - Subject has suffered minor cuts or bruises. |
St | Stunned - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Temporary and harmless in itself. |
Exh | Exhausted - Caused by taking too many combat actions in a turn?[Verify] |
Ovx | Over-exerted - Caused by taking too many combat actions in a turn?[Verify] |
Tir | Tired - Caused by taking too many combat actions in a turn?[Verify] |
Fourth Key Column
This column shows breathing problems and various needs (including extreme like starvation and dehydration).
Symbol | Description |
---|---|
Dr | Drowning - Cannot breathe due to being stuck underwater. This is an emergency. |
Wd | Winded - Typical of punctured lungs. Comparison against breathing trouble needed. |
Br | Cannot breathe - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies. |
Br | Trouble breathing - Usually indicates lung injury or extreme exertion |
T! | Dehydrated - If the subject doesn't receive booze (or water, if hospitalized) they will die. This is an emergency. |
T~ | Thirsty |
H! | Starving - If the subject doesn't receive food they will die. This is an emergency. |
H~ | Hungry |
Dw | Very drowsy - If the subject doesn't get sleep soon they will go insane. This is an emergency. |
Dw | Drowsy - Subject is tired enough to go to bed, but hasn't done so yet. Also caused by syndromes. |
Na | Nauseous - Symptom of cave adaptation or injury to the guts. The subject may stop and vomit instead of making an action. Excessive vomiting can cause dehydration. |
Fifth Key Column
This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.
Symbol | Description |
---|---|
V | Vision lost - Subject will have a very hard time completing normal tasks |
V | Vision impaired - Subject will have a hard time completing normal tasks |
V | Vision ~impaired - Subject will have a slightly hard time completing normal tasks. Caused naturally by old age (110+ with dwarves). |
P | Popped out - Subject's intestines have popped out. Death is imminent. |
Sx | Cannot stand - Subject can only crawl due to dismemberment or lower body paralysis. Subject needs a crutch to stand or walk. |
S~ | Stand impaired - Subject has trouble standing due to numbness or injury to the legs. Subject might need a crutch? [Verify] |
Gx | Cannot grasp - Subject cannot manipulate objects due to dismemberment or paralysis. |
G~ | Grasp impaired - Subject has trouble with fine motor control, but can still grasp things. Typically caused by injury or numbness. |
Fx | Cannot fly - Subject can no longer fly due to paralysis or injury. Applied only to former flyers. |
F~ | Flight impaired - Subject has trouble flying due to injury. Applied only to flyers. |
Mn | Motor nerve - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly |
Sn | Sensory nerve - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe[Verify] |
Sixth Key Column
This column shows torn arteries, tendons and ligaments along with fractures and bruising.
Symbol | Description |
---|---|
A! | Major artery torn - Heart injury or torn throat. This is invariably fatal. |
A+ | Artery torn - Subject will probably suffer bleeding of some type. This can be an emergency. |
Of | Overlapping fracture - A widely displaced limb fracture in real life, only seems to represent extreme damage ingame. Cannot be set without a traction bench. |
Cf | Compound fracture - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves. Tissues torn by bone fragments jammed through them also count. |
Tn | Torn tendon - Sinew damage. Limb is disabled. Cannot be set, heals on its own. |
Tn | Tendon strain - Sinew damage. Rarely this slight. |
Tn | Tendon bruise - Sinew damage. Rarely this slight. |
Lg | Torn ligament - Sinew damage. Limb is disabled. Cannot be set, heals on its own. |
Lg | Ligament strain - Sinew damage. Rarely this slight. |
Lg | Ligament bruise - Sinew damage. Rarely this slight. |
Ns | Need setting - A bone doctor is needed to treat injuries |
Seventh Key Column
This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.
Symbol | Description |
---|---|
X! | Broken tissue |
D! | Heavy damage - Typical amount of bruising sustained in combat. Also caused by syndromes. |
D+ | Moderate damage - Varying degrees of bruising. Typically caused by syndromes. |
D~ | Light damage - Varying degrees of bruising. Typically caused by syndromes. |
X~ | Partially broken tissue - The subject's skin or muscle is cut or torn open. Not necessarily an emergency. |
Pb! | Extreme pain - Not caused by injuries. Syndrome symptom? |
Pb+ | Moderate pain - Not caused by injuries. Syndrome symptom? |
Pb~ | Minor pain - Not caused by injuries. Syndrome symptom? |
Sw! | Extreme swelling - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation. |
Sw+ | Medium swelling - Typically caused by syndromes. Impedes use of affected limbs. |
Sw~ | Minor swelling - Typically caused by syndromes. Slightly impedes use of affected limbs. |
In | Infection - Appears in open wounds either exposed to contaminated water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?[Verify] |