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Difference between revisions of "v0.34:Glass"
(might as well be explicit re glass values) |
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{{quality|Exceptional|22:04, 30 July 2012 (UTC)}}{{av}} | {{quality|Exceptional|22:04, 30 July 2012 (UTC)}}{{av}} | ||
− | Glass is produced at the [[glass furnace]] using [[fuel]] with either [[sand]] (green glass), | + | Glass is produced at the [[glass furnace]] using [[fuel]] with either [[sand]] (green glass), sand and [[pearlash]] (clear glass), or [[rock crystal]] and pearlash (crystal glass). A [[magma glass furnace]] can also be used, in which case no fuel is required. Raw glass (of all three types) can also be acquired from some [[trading|trade]] caravans and be purchased in the [[embark]] screen. Note that raw glass can '''''not''''' be made into glass items (excluding [[strange mood]]s), but can only be [[gem cutting|cut]] into [[gem]]-like items which can be used for [[decoration|decorating]] items - you have to buy or collect [[sand]] to get the raw materials to make glass. |
− | Glass | + | Glass value corresponds to the difficulty of its production, with green glass having the lowest material value (2), clear glass intermediate (5), and crystal glass the highest (10). |
== Uses == | == Uses == | ||
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Raw and cut glass storage options can be found under the Gem [[stockpile]] sub-menu. Glass blocks are stored in Bar/Block stockpiles. | Raw and cut glass storage options can be found under the Gem [[stockpile]] sub-menu. Glass blocks are stored in Bar/Block stockpiles. | ||
− | ==Glass and | + | ==Glass and magma== |
Glass behaves somewhat oddly with [[magma]], despite being strictly magma-safe (with a melting point of 13,600°U) - glass objects dropped into magma tend to disappear instantly (a property seemingly shared by every organic material), but '''built''' glass furniture will survive indefinitely when covered with magma. | Glass behaves somewhat oddly with [[magma]], despite being strictly magma-safe (with a melting point of 13,600°U) - glass objects dropped into magma tend to disappear instantly (a property seemingly shared by every organic material), but '''built''' glass furniture will survive indefinitely when covered with magma. | ||
− | ==Physical | + | ==Physical properties== |
Through memory hacking, the material properties of each type of glass have been determined; for reference, they have been reconstructed below as material definitions: | Through memory hacking, the material properties of each type of glass have been determined; for reference, they have been reconstructed below as material definitions: | ||
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{{gamedata|{{raw|DF2012:hardcoded_materials.txt|MATERIAL|GLASS_CRYSTAL}}}} | {{gamedata|{{raw|DF2012:hardcoded_materials.txt|MATERIAL|GLASS_CRYSTAL}}}} | ||
− | ==See | + | ==See also== |
*[[Glass industry]] | *[[Glass industry]] | ||
*[[Glassmaker]] | *[[Glassmaker]] |
Revision as of 02:37, 31 January 2013
This article is about an older version of DF. |
Glass is produced at the glass furnace using fuel with either sand (green glass), sand and pearlash (clear glass), or rock crystal and pearlash (crystal glass). A magma glass furnace can also be used, in which case no fuel is required. Raw glass (of all three types) can also be acquired from some trade caravans and be purchased in the embark screen. Note that raw glass can not be made into glass items (excluding strange moods), but can only be cut into gem-like items which can be used for decorating items - you have to buy or collect sand to get the raw materials to make glass.
Glass value corresponds to the difficulty of its production, with green glass having the lowest material value (2), clear glass intermediate (5), and crystal glass the highest (10).
Uses
Glass may be used to produce most things that can be produced at a carpenter's workshop, with the exception of beds, medical supplies, training weapons, and possibly other things. In addition, it may be used to produce glass gems. These, especially ones made of green glass, are excellent practice for aspiring jewelers (and their production provides experience for glassmakers). Glass can also be shaped into blocks which can be used to build workshops and constructions. You can even make glass trap components.
For more information on the use of glass, see the Glass industry page.
Raw and cut glass storage options can be found under the Gem stockpile sub-menu. Glass blocks are stored in Bar/Block stockpiles.
Glass and magma
Glass behaves somewhat oddly with magma, despite being strictly magma-safe (with a melting point of 13,600°U) - glass objects dropped into magma tend to disappear instantly (a property seemingly shared by every organic material), but built glass furniture will survive indefinitely when covered with magma.
Physical properties
Through memory hacking, the material properties of each type of glass have been determined; for reference, they have been reconstructed below as material definitions:
Raws |
---|
[MATERIAL:GLASS_GREEN] - reconstructed from data extracted from memory
[STATE_COLOR:ALL_SOLID:DARK_GREEN]
[STATE_NAME_ADJ:SOLID:green glass]
[STATE_COLOR:LIQUID:RED]
[STATE_NAME_ADJ:LIQUID:molten green glass]
[STATE_COLOR:GAS:RED]
[STATE_NAME_ADJ:GAS:boiling green glass]
[STATE_NAME_ADJ:SOLID_POWDER:ground green glass]
[STATE_NAME_ADJ:SOLID_PASTE:green glass paste]
[STATE_NAME_ADJ:SOLID_PRESSED:pressed green glass]
[BASIC_COLOR:2:0]
[BUILD_COLOR:2:0:0]
[TILE_COLOR:7:7:1]
[MATERIAL_VALUE:2]
[SPEC_HEAT:700]
[MELTING_POINT:13600]
[BOILING_POINT:16000]
[SOLID_DENSITY:2600]
[LIQUID_DENSITY:2240]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:1000000]
[IMPACT_STRAIN_AT_YIELD:2222]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:1000000]
[COMPRESSIVE_STRAIN_AT_YIELD:2222]
[TENSILE_YIELD:33000]
[TENSILE_FRACTURE:33000]
[TENSILE_STRAIN_AT_YIELD:47]
[TORSION_YIELD:33000]
[TORSION_FRACTURE:33000]
[TORSION_STRAIN_AT_YIELD:113]
[SHEAR_YIELD:33000]
[SHEAR_FRACTURE:33000]
[SHEAR_STRAIN_AT_YIELD:113]
[BENDING_YIELD:33000]
[BENDING_FRACTURE:33000]
[BENDING_STRAIN_AT_YIELD:47]
[MAX_EDGE:15000]
[ITEMS_HARD]
[IS_GLASS] |
Raws |
---|
[MATERIAL:GLASS_CLEAR] - reconstructed from data extracted from memory
[STATE_COLOR:ALL_SOLID:CLEAR]
[STATE_NAME_ADJ:SOLID:clear glass]
[STATE_COLOR:LIQUID:RED]
[STATE_NAME_ADJ:LIQUID:molten clear glass]
[STATE_COLOR:GAS:RED]
[STATE_NAME_ADJ:GAS:boiling clear glass]
[STATE_NAME_ADJ:SOLID_POWDER:ground clear glass]
[STATE_NAME_ADJ:SOLID_PASTE:clear glass paste]
[STATE_NAME_ADJ:SOLID_PRESSED:pressed clear glass]
[BASIC_COLOR:3:0]
[BUILD_COLOR:3:0:0]
[TILE_COLOR:7:7:1]
[MATERIAL_VALUE:5]
[SPEC_HEAT:700]
[MELTING_POINT:13600]
[BOILING_POINT:16000]
[SOLID_DENSITY:2600]
[LIQUID_DENSITY:2240]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:1000000]
[IMPACT_STRAIN_AT_YIELD:2222]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:1000000]
[COMPRESSIVE_STRAIN_AT_YIELD:2222]
[TENSILE_YIELD:33000]
[TENSILE_FRACTURE:33000]
[TENSILE_STRAIN_AT_YIELD:47]
[TORSION_YIELD:33000]
[TORSION_FRACTURE:33000]
[TORSION_STRAIN_AT_YIELD:113]
[SHEAR_YIELD:33000]
[SHEAR_FRACTURE:33000]
[SHEAR_STRAIN_AT_YIELD:113]
[BENDING_YIELD:33000]
[BENDING_FRACTURE:33000]
[BENDING_STRAIN_AT_YIELD:47]
[MAX_EDGE:15000]
[ITEMS_HARD]
[IS_GLASS] |
Raws |
---|
[MATERIAL:GLASS_CRYSTAL] - reconstructed from data extracted from memory
[STATE_COLOR:ALL_SOLID:CLEAR]
[STATE_NAME_ADJ:SOLID:crystal glass]
[STATE_COLOR:LIQUID:RED]
[STATE_NAME_ADJ:LIQUID:molten crystal glass]
[STATE_COLOR:GAS:RED]
[STATE_NAME_ADJ:GAS:boiling crystal glass]
[STATE_NAME_ADJ:SOLID_POWDER:ground crystal glass]
[STATE_NAME_ADJ:SOLID_PASTE:crystal glass paste]
[STATE_NAME_ADJ:SOLID_PRESSED:pressed crystal glass]
[BASIC_COLOR:7:1]
[BUILD_COLOR:7:0:1]
[TILE_COLOR:7:7:1]
[MATERIAL_VALUE:10]
[SPEC_HEAT:700]
[MELTING_POINT:13600]
[BOILING_POINT:16000]
[SOLID_DENSITY:2600]
[LIQUID_DENSITY:2240]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:1000000]
[IMPACT_STRAIN_AT_YIELD:2222]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:1000000]
[COMPRESSIVE_STRAIN_AT_YIELD:2222]
[TENSILE_YIELD:33000]
[TENSILE_FRACTURE:33000]
[TENSILE_STRAIN_AT_YIELD:47]
[TORSION_YIELD:33000]
[TORSION_FRACTURE:33000]
[TORSION_STRAIN_AT_YIELD:113]
[SHEAR_YIELD:33000]
[SHEAR_FRACTURE:33000]
[SHEAR_STRAIN_AT_YIELD:113]
[BENDING_YIELD:33000]
[BENDING_FRACTURE:33000]
[BENDING_STRAIN_AT_YIELD:47]
[MAX_EDGE:15000]
[ITEMS_HARD]
[IS_GLASS] |