v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.34 Talk:Military design"
Jump to navigation
Jump to search
(Reference) |
(→Removed timelessness notice: new section) |
||
Line 6: | Line 6: | ||
* Understanding [[combat]] individually and en masse | * Understanding [[combat]] individually and en masse | ||
* Soldiers and [[trap]]s in concert | * Soldiers and [[trap]]s in concert | ||
+ | |||
+ | == Removed timelessness notice == | ||
+ | |||
+ | I removed the timelessness notice for the page since it didn't seem to reference past versions on my readthrough. The overall quality still could be improved, but I don't have the experience with the game to help much (yet). [[User:Minozake|Minozake]] 13:17, 10 February 2013 (UTC) |
Revision as of 13:17, 10 February 2013
Reference
Information for this section is scattered among related topics. This page should describe holistic strategy for creating a military force to keep the fortress safe, but these articles can provide the lower-level details about how to go about the task:
- Militia_captain and militia soldiers
- Training in the barracks
- Understanding combat individually and en masse
- Soldiers and traps in concert
Removed timelessness notice
I removed the timelessness notice for the page since it didn't seem to reference past versions on my readthrough. The overall quality still could be improved, but I don't have the experience with the game to help much (yet). Minozake 13:17, 10 February 2013 (UTC)